Arma 3
KP Liberation Takistan
Showing 1-10 of 28 entries
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Update: Sep 12, 2020 @ 12:47am

https://github.com/KillahPotatoes/KP-Liberation/blob/master/CHANGELOG.md#0967a-2020-09-12

Update: May 10, 2020 @ 4:08am

https://github.com/KillahPotatoes/KP-Liberation/blob/master/CHANGELOG.md#0967-2020-05-10

Update: Sep 8, 2019 @ 1:55pm

* Added: [Swedish Forces Pack](https://steamcommunity.com/sharedfiles/filedetails/?id=826911897) transport configs. Thanks to [Dahlgren](https://github.com/Dahlgren)
* Added: Parameter to enable/disable the vanilla A3 dynamic fog behavior. Default enabled, so `fucking_set_fog.sqf` isn't running by default.
* Added: Parameter to enable/disable limitations on Zeus functionalities. Default enabled to keep old behaviour.
* Added: Parameter to decide to start the campaign with a FOB container (default, like before) or a FOB truck.
* Added: Parameter to allow enemies stay in immobile vehicles (default 50% chance).
* Added: Sector despawn scaling. The longer sector is activated the longer it de-activates. Configurable as parameter, 5min additional delay max by default.
* Added: Korean localization. Thanks to [PanzerKoLee](https://github.com/PanzerKoLee)
* Updated: Russian localization. Thanks to [DjHaski](https://github.com/DjHaski)
* Tweaked: Initial FOB box doesn't have equipment in the inventory anymore.
* Tweaked: Height check for mobile respawn now relies on `isTouchingGround` instead of z value of position.
* Tweaked: Transport config heights on M977 vehicles. Thanks to [FishAI](https://github.com/FishAI)
* Tweaked: AI in building now has a dynamic radius to look for enemies until they start moving again depending on blufor/opfor ratio in sector.
* Fixed: Potato 01 was created after server restart, even if there was one saved.
* Fixed: Missing variable `stats_blufor_teamkills_by_players`. Also no separation between by players or not by players for teamkills anymore.
* Fixed: Factory storages could disappear randomly on save load.
* Fixed: Some Presets had CUP Towing Tractor in the wrong place or duplicated. Thanks to [Eogos](https://github.com/Eogos)
* Fixed: CUP Presets still had the Nemmera in the support vehicle section. Thanks to [Eogos](https://github.com/Eogos)
* Fixed: FOB resources weren't updated in build dialog, when building infantry units.
* Fixed: Some missing parameter information in the map screens parameter overview.
* Fixed: After creating a clearance at a FOB some light sources could remain.

Update: Jul 26, 2019 @ 12:43pm

* Added: Contact DLC LDF preset.
* Added: Contact DLC transport configs.
* Added: [The Unsung Vietnam War Mod](https://steamcommunity.com/sharedfiles/filedetails/?id=943001311) blufor preset.
* Added: [The Unsung Vietnam War Mod](https://steamcommunity.com/sharedfiles/filedetails/?id=943001311) opfor preset.
* Added: [The Unsung Vietnam War Mod](https://steamcommunity.com/sharedfiles/filedetails/?id=943001311) resistance preset. Thanks to [Bunnyhopps](https://github.com/Bunnyhopps147)
* Added: [The Unsung Vietnam War Mod](https://steamcommunity.com/sharedfiles/filedetails/?id=943001311) civilian preset.
* Added: [The Unsung Vietnam War Mod](https://steamcommunity.com/sharedfiles/filedetails/?id=943001311) arsenal preset. Thanks to [Bunnyhopps](https://github.com/Bunnyhopps147)
* Added: [The Unsung Vietnam War Mod](https://steamcommunity.com/sharedfiles/filedetails/?id=943001311) transport configs.
* Added: [Swedish Forces Pack](https://steamcommunity.com/sharedfiles/filedetails/?id=826911897) arsenal preset. Thanks to [Dahlgren](https://github.com/Dahlgren)
* Added: [Swedish Forces Pack](https://steamcommunity.com/sharedfiles/filedetails/?id=826911897) Desert blufor preset. Thanks to [Dahlgren](https://github.com/Dahlgren)
* Added: [Swedish Forces Pack](https://steamcommunity.com/sharedfiles/filedetails/?id=826911897) Woodland blufor preset. Thanks to [Dahlgren](https://github.com/Dahlgren)
* Added: Several CUP blufor presets. Thanks to [Eogos](https://github.com/Eogos)
* Added: Several CUP opfor presets. Thanks to [Eogos](https://github.com/Eogos)
* Added: Several CUP resistance presets. Thanks to [Eogos](https://github.com/Eogos)
* Added: Several CUP civilian presets. Thanks to [Eogos](https://github.com/Eogos)
* Added: Several CUP transport configs. Thanks to [Eogos](https://github.com/Eogos)
* Added: Statistic values for destroyed civilian buildings and vehicles.
* Added: Statistic values for total and friendly resistance kills.
* Added: Statistic values for spent/produced resources.
* Added: Statistics will be posted additionally in the server log after winning the campaign.
* Added: Encore Anti Air static to sensible presets.
* Added: Additional victory conditions, selectable in the mission parameters.
* Added: BI garbage collection via description.ext file.
* Added: Transport configs for the civil transporters (which came with Laws of War).
* Added: Livonia basefile.
* Added: Livonia building ignore list.
* Added: [Island Panthera](https://steamcommunity.com/sharedfiles/filedetails/?id=708278910) basefile. Thanks to [Eogos](https://github.com/Eogos)
* Added: [Island Panthera](https://steamcommunity.com/sharedfiles/filedetails/?id=708278910) building ignore list. Thanks to [Eogos](https://github.com/Eogos)
* Added: Song Bin Tanh basefile.
* Added: Song Bin Tanh building ignore list.
* Added: "Create Clearance" Action at FOB for Commander or logged in Admin. Clears all terrain objects (no built objects) in FOB radius.
* Added: FOB templates (FOB hunting) are now choosen in accordance with the selected opfor preset. Currently Unsung, Apex and "everything else" are separated. Thanks to [Bunnyhopps](https://github.com/Bunnyhopps147)
* Added: 15 new FOB templates for the FOB hunting side mission. Thanks to [Bunnyhopps](https://github.com/Bunnyhopps147)
* Removed: Vanilla player score saving.
* Removed: Old garbage collection script, as there are now engine solutions available.
* Tweaked: Changed default recycle building from carservice building to tanks repair depot building.
* Tweaked: Changed default air building from small radar dome to encore static radar.
* Tweaked: Vehicle in Vehicle action on FOB box is not displaying directly anymore when approaching the box.
* Tweaked: Added elite vehicles to CSAT presets.
* Tweaked: Formatting/Comments in the preset files.
* Tweaked: objectInit function and added comments to the array.
* Tweaked: Some smaller code optimizations in the whole framework.
* Tweaked: Changes in elite vehicles in presets are now also applied during a running campaign.
* Tweaked: Player lead squads are now also saved near FOBs. (but still needs to be reassigned via zeus after load, of course)
* Tweaked: Weather is now only handled by the server.
* Tweaked: Gear check after leaving the arsenal or load a loadout improved to not strip you completely. Thanks to [Zharf](https://github.com/zharf)
* Tweaked: Build tool now also adds the correct map name to the mission name, like in the release files.
* Tweaked: Sector defenders waypoint creation.
* Tweaked: Daytime parameter values.
* Tweaked: Shorter nights now multiplies the selected daytime time multiplier by 4 between 20:00 and 04:00. (3x between 21:00 and 03:00 before)
* Fixed: Intel value could get corrupted if leaving the secondary dialog directly after starting a mission.
* Fixed: "All is red" for first player after a server restart. (just a visual bug, doesn't affect gameplay)

Update: May 11, 2019 @ 2:39am

Update: May 11, 2019 @ 2:16am

Compatibility for saves from 0.963a

Update: May 10, 2019 @ 9:01am

* Added: East Germany arsenal preset.
* Added: West Germany arsenal preset. Thanks to [Dahlgren](https://github.com/Dahlgren)
* Added: East Germany blufor and opfor preset.
* Added: East Germany Winter blufor and opfor preset.
* Added: West Germany blufor and opfor preset.
* Added: West Germany Winter blufor and opfor preset.
* Added: Germany (Global Mobilization) resistence preset.
* Added: Germany (Global Mobilization) civilian preset.
* Added: CSAT Vanilla blufor preset, CSAT Apex blufor preset and CSAT Arsenal preset. Thanks to [zandru](https://steamcommunity.com/id/radicalrabbit)
* Added: AAF and NATO opfor presets. Thanks to [zandru](https://steamcommunity.com/id/radicalrabbit)
* Added: Weferlingen Summer basefile.
* Added: Weferlingen Winter basefile.
* Added: Chernarus Winter basefile.
* Added: Weferlingen Summer and Winter building ignore list.
* Added: Rosche building ignore list. Thanks to [madpat3](https://github.com/madpat3)
* Added: Support for ACE arsenal. Can be enabled via mission parameter.
* Added: Fog removal script readded, as some people had issues with too much fog after some time.
* Added: Vehicle in Vehicle transport actions for FOB Box.
* Added: `kp_objectInits.sqf` for custom code on a vehicle after it has been loaded or built. No more changes in save_manager.sqf and do_build.sqf needed. [Explanation in the Wiki](https://github.com/KillahPotatoes/KP-Liberation/wiki/EN_ConfigFiles#kp_objectinitsqf-since-0964)
* Removed: `KP_liberation_guerilla_transports` array from resistance presets, as it isn't used in the legacy framework.
* Updated: Italian localization. Thanks to [k4s0](https://github.com/k4s0)
* Tweaked: Title of the mission to conform the Mission Name Standard from [BI Forums](https://forums.bohemia.net/forums/topic/217676-mission-name-standard/)
* Tweaked: Weather module is also loaded, even with ACE running. (ACE doesn't control weather completely anymore)
* Tweaked: Disabled script that switched locality of all blufor units to the commander machine. (should fix UAV issue)
* Tweaked: `allPlayers` replaced with `(allPlayers - entities "HeadlessClient_F")` for scripts which should pause when no players are online. (logistic, resources, battlegroups)
* Tweaked: Marker for civilian informant is an area now and not centered on the informants position anymore.
* Tweaked: Renamed Huron marker.
* Tweaked: If there isn't enough enemy territory left for a secondary mission to start, the player gets a small hint now.
* Tweaked: BWMod item classnames in KP_liberation_allowed_items_extension. Thanks to [madpat3](https://github.com/madpat3)
* Tweaked: Equalized all Eden attributes of the mission.sqm files.
* Tweaked: Replaced deprecated `BIS_fnc_conditionalSelect` function calls with sensible select statements.
* Tweaked: Versioning format from e.g. 0.964 to 0.96.4 for a better separation.
* Tweaked: Arsenal whitelist/blacklist classes are case insensitive.
* Tweaked: Vehicle permissions now via sensible event handlers instead of loop. Thanks to [ColinM9991](https://github.com/ColinM9991)
* Tweaked: Objects placed in Eden Editor won't be saved anymore. Fixes possible duplications on save/load.
* Tweaked: Whole in game date and time is now persistent, not only the daytime.
* Fixed: Annoying popup since A3 1.90 concerning missing entry for `widthRailWay`.
* Fixed: Blufor soldier losses weren't counted in statistics.
* Fixed: Missing `itemRadio` in some arsenal presets.

Update: Apr 21, 2018 @ 1:59am

Update: Apr 21, 2018 @ 12:57am

* Added: IDE editorconfig file.
* Added: Overview of actual applied mission parameters on the map screen as diary record.
* Removed: Always no fog.
* Tweaked: Overview picture for loading and mission selection screen.
* Tweaked: Log output source name is now set at each run.
* Fixed: File name instead of mission name in mission selection screen.
* Fixed: "Taking Command" spam from AI after players death.
* Fixed: Fixed range for recycling and start of building instead of using FOB range.
* Fixed: Some vehicles with dynamic loadout support lost their weapons when rearmed by Liberation rearm module.

Update: Apr 12, 2018 @ 9:01am

Fixed: Final fix for BI Revive enable/disable automation