Total War: WARHAMMER

Total War: WARHAMMER

God Mode (Cheat)
Showing 1-7 of 7 entries
Update: Mar 6, 2017 @ 9:53pm

Different unit abilities are separated by DLC markers. So it'll read DLC1 - Ability, DLC2 - Ability. So probably will avoid using those abilities to make the mod compatible with people who've bought just the base game.

Update: Mar 6, 2017 @ 8:00pm

Added a new picture. Cause it's fancy.

Update: Mar 5, 2017 @ 12:13pm

Units take damage from artillery and/or any damage over 400. I suspect it might be the explosive/splash damage of the artillery that they have along with normal damage and armor piercing. Not exactly sure how to reduce it, besides doing a debuff to artillery or removing ammunition all together.

It's not much of a problem, since units are effectively invincible to every other infantry/range unit out there.

A little mortality doesn't hurt. I suppose.

Found a unit ability unbreakable (the ability all Dwarf Slayer's possess), so I can make all units unbreakable for any faction. Seems to work better than modifying each unit's morale individually. Ironicallly, battles tend to last even longer with unbreakable units because every unit must die for it to be over.

Guess it's not a problem if you buff damage, but loses a bit of the fun of killing everything.

Update: Mar 5, 2017 @ 9:02am

Added 6% regeneration to all units since 100% damage reduction still resulted in a small amount of damage hitting the unit. I'm guessing there is a base line of 1 damage or so per unit regardless of any modifiers, which is also why the game will crash if you reduce enemy damage to 0.

Update: Mar 5, 2017 @ 8:55am

Added a global ward-save to all units which reduces all damage. Seems to work well, and doesn't affect heroic victories and/or auto-resolves. So funnily enough you can still lose auto-resolves, you'd otherwise crush the AI because the auto-resolves doesn't give a damn about ward-saves.

Also, you can set some values to negative, like ammunition. Causing the AI to have no ammunition, making all range units useless. It's fun to play with all melee units, but it ruins the AI a little bit.

Update: Mar 5, 2017 @ 8:54am

Found the data sets for all abilities of every unit/and item. Can add for example, Sigmar's Hammer to all units, effectively giving them all the buffs of the weapon.

Armor is a randomized damage reduction and doesn't work at all against armor piercing. So decided against buffing armor to use as god mode. Health likewise, might break the AI when auto resolving, giving no chance for heroic victories.

Update: Mar 5, 2017 @ 8:54am

Found out how to set all AI weapon damage to zero, but it caused an error after 3 turns. Was able to commit field battles with effective god mode.