Arma 3
DesolationREDUX
Viser 11-20 af 36 forekomster
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Opdatering: 23. juli 2017 kl. 23:20

Client Files
-Added: Chemlight actions to player hip
-Added: Holding action for camping light
-Added: Power count to LiPo charged battery
-Added: Location data export tool
-Added: Inventory pictures for m500, mp40, axes, pickaxe, russian sights
-Added: Code to prevent redux from being used on Taviana (stolen map)
-Added: Admin menu UI
-Added: Terrain Builder Tools
-Added: Camo Hunting Rifle texture
-Added: Nuclear plant cooling tower
-Added: 6 new opened a2 sheds added to dsr_opened_buildings
-Added: DSR_Chernarus port
-Fixed: Hiking backpack pathing
-Fixed: UH1H main and tail rotor blur
-Fixed: Weapons config scopes
-Tweaked: Zombie brain tweaked with new mechanics
-Tweaked: Furniture proxies for dsr_opened_buildings
-Tweaked: Mainscreen camera positions by Optix
-Tweaked: Textures on workbench and lumber

Server Files
-Added: Holdable items controller
-Added: Variable for current open container
-Added: Linked items added to list of addable items
-Added: Admin tool plugin
-Added: Zombie attack now shakes screen like bullet damage does
-Added: PluginManager now has a config for custom locations
-Added: Myshkino Tents location into CfgPluginLocations
-Added: PluginManager Location data now syncs with clients
-Added: NVG backend for powering them through batteries
-Tweaked: Expanded attachToHand to include multiple hand support
-Tweaked: Saturation filters to have less saturation
-Tweaked: Damage reduction changed from 25% to 10%
-Tweaked: Axe hit sounds distance reduced to 50m
-Tweaked: Player sound on zombie hit distance reduced to 50m
-Tweaked: Zombie Spawn radius is now 2x location size
-Tweaked: DSZombz now waits until map edits have finished loading
-Tweaked: Zombie agro improved and working with new brain solution
-Fixed: Wall climbing
-Fixed: Axe swing bug in fn_onSwing.sqf
-Fixed: Script errors in new spawn region system
-Fixed: Critical bugs with DSZombz
-Fixed: Script error in holder additions
-Fixed: Error with findSafePos
-Fixed: Issue with updating vectors and position of objects
-Removed: NameMarine from spawn location list

Opdatering: 23. juli 2017 kl. 23:15

Client Files
-Added: Chemlight actions to player hip
-Added: Holding action for camping light
-Added: Power count to LiPo charged battery
-Added: Location data export tool
-Added: Inventory pictures for m500, mp40, axes, pickaxe, russian sights
-Added: Code to prevent redux from being used on Taviana (stolen map)
-Added: Admin menu UI
-Added: Terrain Builder Tools
-Added: Camo Hunting Rifle texture
-Added: Nuclear plant cooling tower
-Added: 6 new opened a2 sheds added to dsr_opened_buildings
-Added: DSR_Chernarus port
-Fixed: Hiking backpack pathing
-Fixed: UH1H main and tail rotor blur
-Fixed: Weapons config scopes
-Tweaked: Zombie brain tweaked with new mechanics
-Tweaked: Furniture proxies for dsr_opened_buildings
-Tweaked: Mainscreen camera positions by Optix
-Tweaked: Textures on workbench and lumber

Server Files
-Added: Holdable items controller
-Added: Variable for current open container
-Added: Linked items added to list of addable items
-Added: Admin tool plugin
-Added: Zombie attack now shakes screen like bullet damage does
-Added: PluginManager now has a config for custom locations
-Added: Myshkino Tents location into CfgPluginLocations
-Added: PluginManager Location data now syncs with clients
-Added: NVG backend for powering them through batteries
-Tweaked: Expanded attachToHand to include multiple hand support
-Tweaked: Saturation filters to have less saturation
-Tweaked: Damage reduction changed from 25% to 10%
-Tweaked: Axe hit sounds distance reduced to 50m
-Tweaked: Player sound on zombie hit distance reduced to 50m
-Tweaked: Zombie Spawn radius is now 2x location size
-Tweaked: DSZombz now waits until map edits have finished loading
-Tweaked: Zombie agro improved and working with new brain solution
-Fixed: Wall climbing
-Fixed: Axe swing bug in fn_onSwing.sqf
-Fixed: Script errors in new spawn region system
-Fixed: Critical bugs with DSZombz
-Fixed: Script error in holder additions
-Fixed: Error with findSafePos
-Fixed: Issue with updating vectors and position of objects
-Removed: NameMarine from spawn location list

Opdatering: 9. juli 2017 kl. 11:42

Client

-Added: M110, SVD, cz550, cz750, mp5, ak74, mk12 spr, Scar-L, AKM
-Added: PSO-01, PSO-03, Kobra (Red), Kobra (Green)
-Added: Weapon effects EH function
-Added: Assault pack
-Added: New campfire and campfire w/ cooking pot.
-Tweaked: Lee-Enfeild, added bolt action and adjusted ammunition
-Tweaked: All DSR Buildings
-Tweaked: Makarov texture
-Tweaked: M16 fire mode. Replaced Full Auto with Burst.


Server

-Added: Interupt for Autorun
-Added: Basic moon phase controls to time manager
-Added: Littlebird Spawn Positions (A2 Terrains only)
-Added: High precision arrays for up/dir/pos
-Added: Loading objects now use high precision if available
-Added: Update requests for buildings now only submitted if needed
-Added: Fatal error logging and reporting
-Added: Lib folder to hold functions library for plugin creators
-Added: New spawning system for zombies
-Added: attachToHand function to library
-Added: New melee weapons and centralized the melee code to core-Added: Ability to select spawnType for different spawn zones
-Added: Auto detection to check if spawn zone types are configured and use default if not
-Fixed: Escape key being blocked bug
-Fixed: Objects deleted in game now registered as killed in DB
-Fixed: Spawn bug
-Tweaked: Helicrash smoke now has no max render distance
-Tweaked: "Server will be shutting down" to "Server will be restarting" because it confused people
-Tweaked: Moved core plugin manager functions into a core folder
-Tweaked: Cfg values and network synced faces
-Tweaked: desolation.cfg loot, added new weapons, removed apex weapons, added fuel canisters

Opdatering: 9. juli 2017 kl. 11:40

Client

-Added: M110, SVD, cz550, cz750, mp5, ak74, mk12 spr, Scar-L, AKM
-Added: PSO-01, PSO-03, Kobra (Red), Kobra (Green)
-Added: Weapon effects EH function
-Added: Assault pack
-Added: New campfire and campfire w/ cooking pot.
-Tweaked: Lee-Enfeild, added bolt action and adjusted ammunition
-Tweaked: All DSR Buildings
-Tweaked: Makarov texture
-Tweaked: M16 fire mode. Replaced Full Auto with Burst.


Server

-Added: Interupt for Autorun
-Added: Basic moon phase controls to time manager
-Added: Littlebird Spawn Positions (A2 Terrains only)
-Added: High precision arrays for up/dir/pos
-Added: Loading objects now use high precision if available
-Added: Update requests for buildings now only submitted if needed
-Added: Fatal error logging and reporting
-Added: Lib folder to hold functions library for plugin creators
-Added: New spawning system for zombies
-Added: attachToHand function to library
-Added: New melee weapons and centralized the melee code to core-Added: Ability to select spawnType for different spawn zones
-Added: Auto detection to check if spawn zone types are configured and use default if not
-Fixed: Escape key being blocked bug
-Fixed: Objects deleted in game now registered as killed in DB
-Fixed: Spawn bug
-Tweaked: Helicrash smoke now has no max render distance
-Tweaked: "Server will be shutting down" to "Server will be restarting" because it confused people
-Tweaked: Moved core plugin manager functions into a core folder
-Tweaked: Cfg values and network synced faces
-Tweaked: desolation.cfg loot, added new weapons, removed apex weapons, added fuel canisters

Opdatering: 30. juni 2017 kl. 3:25

Client

-Added: New Main Menu screen
-Added: New HUD icons
-Added: New Main Menu music
-Added: Makarov
-Added: G17
-Added: Inventory sound effects
-Added: Padlock UI
-Added: Scrap electronics, morphine, and makeshift bandage
-Fixed: DSR_Storage_Shed sound error on server login
-Fixed: Issue with mainscreen world not reloading
-Tweaked: M4-300, m4a3, and sv98 sounds
-Tweaked: Stockade geometry lods
-Tweaked: Saving bug when exiting game with alt-f4

Server

Added: New craftables & buildables
Added: Loot positions for arma 3 altis and malden
Added: Tire repair kit can be used to repair wheels by 25% per repair kit
Added: Item actions for turning electronics into electrical parts
Added: Item actions for turning pillows into fabric
Added: New placable tent objects
Added: Padlock system. Houses & Gates can now be locked and unlocked with a 5 digit combination
Added: New backpacks/weapons/items/attachments/ect.
Tweaked: Rebalanced loot table
Tweaked: Spawning system to make it easier for server owners to define custom spawn areas
Fixed: Players can no longer autorun with broken legs
Fixed: Blood now regenerates when the HUD icons show 100% hunger and thirst
Fixed: Wall glitch bugs
Fixed: CBA & TFR are now compatible
Removed: Debug Monitor
Removed: Fishing Rod Craftable

Opdatering: 28. juni 2017 kl. 18:26

Client

-Added: M9 Beretta
-Added: Glock 17
-Added: Tents to placeable items
-Added: Implenentation of client side progression
-Added: Player Progression page to journal UI
-Added: Journal Player Progression description
-Removed: False texture on houseV_1L1
-Fixed: Stockade Object group geometry lods
-Fixed: Shadow lods for all objects
-Fixed: Hitpoint detection for DSR_Hatchback and DSR_Hilux
-Fixed: Hitpoint detection for UH1H
-Fixed: Ammunition config error for 762x35mm_300_AAC_OT
-Tweaked: DSR_Mi8_AMT config

Server

-Added: Implemented start of player progression system
-Added: Players receive progression points for general tasks
-Added: New Hilux to vehicle spawn
-Fixed: Reduced sway modifier
-Fixed: Helipads not spawning dynamically
-Tweaked: Reorganized spawnFromDB to more accurately spawn buildings in

Opdatering: 26. juni 2017 kl. 16:45

Client Files
-Added: UH1Y Crash Site for Heli Crash Events
-Updated: UH1H Hitpoints
-Updated: Heli_Medium hit locations
-Updated: Config for Heli Crash Object
-Fixed: viewGeometry LODS on all stockade and player house objects

Server Files
-Added: Repair/Replace parts for helicopters and airplanes
-Updated: UI to scale properly
-Updated: Death screen to notify players on how to respawn
-Fixed: Bug causing zombies to spawn outside the manager
-Fixed: Script error with refilling water
-Fixed: Glitch Punisher Script

Opdatering: 23. juni 2017 kl. 21:33

Client Files
- Added Server Tick Manager FSM and Register Function
- Added Hilux Open
- Added Hilux Closed
- Added More Heli Medium Variants
- Updated All Golf Hatchback models. Added new animations and fixed damage models
- Fixed Memory issues with Heli Medium
- Fixed Update issue with storage variable
- Fixed M500 model errors
- Fixed 22lr model errors
- Fixed DMR model errors
- Fixed sv98 model errors and config issues.

Server Files
- Added Server Tick System
- Added Loot manager to server tick system
- Added new vehicle spawns
- Added sound detection by zombies when in buildings
- Optimized Server Initialization
- Updated Loot Manager to not use remoteExecCall
- Updated Airdrops to use the tick manager
- Updated Loot config
- Fixed M500 buckshot spread code
- Fixed Zombie uniform cleanup

Opdatering: 21. juni 2017 kl. 12:47

Client Files
- Added fix for zombies opening doors
- Added First stage voice effects
- Added Required addon to config
- Added New Zombie sounds
- Tweaked Music Config Order
- Tweaked Open buildings to add new door action statements
- Fixed Error with saving notes
- Fixed Order of Op error when saving
- Fixed Damage materials for hatchback
- Updated Zombie brain and removed irrelevent zombie items


Server Files
- Added New voice sounds
- Added PVAR loading
- Added New Voice effects plugin
- Added Myshkino Safe Zone & Helipads
- Added player texture loading/saving
- Added Sound effects for melee weapons
- Added Player hit sounds for melee
- Added more weather settings and deeper fog control
- Added Hatchback config entries
- Tweaked Zombie hearing
- Tweaked Melee weapons. Melee weapons now 1 hit zombies
- Tweaked Zombie roaming moans
- Tweaked Ammo crate drop
- Tweaked Damage model
- Fixed Autorun
- Fixed Player slot error
- Increased weapon chance to spawn with magazine
- Removed Infection for time being

Opdatering: 16. juni 2017 kl. 3:30

Client:
- Tweaked land contacts for Stockade Objects
- Tweaked hand animations for all weapons
- Tweaked billboard texture
- Tweaked House Level 1 version 2
- Fixed 3DEN editor double click bug
- Added camera offset for 3rd person
- Added DSR_srifle_22lr
- Added DSR_Crafted_Sten
- Added DSR_item_Tent_Dome_Packed/Tent_A_Packed
- Added DSR_Tent_Dome_F/A_F
- Added new Take On Helicopter ports (hatchback / helicopters)
- Added WIP notes page into the journal (Between Index page and Inventory)

Server:

- Tweaked zombie agro senses
- Fixed a bug in the core Plugin Management System
- Fixed locked cars bug
- Added spawn points for UH1H
- Added ammo helicrashes
- Added ammo crate drops
- Added vector snapping to the object movement plugin
- Removed random building damage at server start