Wallpaper Engine

Wallpaper Engine

Customizable Rainbow Visualizer Lines
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Update: Jan 21, 2018 @ 11:14pm

Update: Aug 13, 2017 @ 10:37pm

Update: Aug 13, 2017 @ 12:14am

MINOR:

- Replaced .gif with animated .webp variant

Update: Aug 12, 2017 @ 1:33pm

MINOR:

- Replaced preview image with animated .gif variant

Update: Jun 19, 2017 @ 10:29pm

CHANGED:
- The way ''glow'' is rendered for the visualizer. It's not calculated per bar anymore, but for the visualizer as a whole. This will result in a more ''smoothed out'' glow for the visualizer, but also means that very thin bars distanced from eachother won't appear to have a glow.

This should result in a major performance increase while glow is enabled, and larger glows should be able to achieve without major performance loss :)

Update: Jun 18, 2017 @ 12:44am

FIXED :
- Wallpaper used to have a reference to an online script. this reference has been removed. This would cause the Wallpaper to fail loading when it was started for the first time without internet connection.

( I thought I had already fixed that a long time ago, my bad )

Update: Jun 15, 2017 @ 10:36pm

CHANGE:
- Confetti now works differently ( movement speed is depending on 'bass-level' )
- Confetti bursts can be configured ( how many should spawn at once, and what the time-out between bursts should be
- Disable Confetti while in Idle state has been added

- Allmost all slider values are now editable! This means you have complete freedom to enter a value of your choice! Go nuts! but beware, if you for example spawn 1000 confetti flakes at a time, the wallpaper will not perform -- lol
( with great power comes great responsibility )

Update: Jun 14, 2017 @ 8:10am

FIXED :
- A bug where confetti rotation would always be enabled on start-up, even if it was disabled

Update: Jun 6, 2017 @ 10:20am

ADDED:
- Timeout can be set before the idle animation kicks in ( 0 - 30 seconds )
- Movement speed of the idle animation can be adjusted ( 10 - 200% speed )

FIXED:
- Wallpaper should now properly pauze when Wallpaper Engine pauzes it
==> Thanks to Biohazard ( developer of Wallpaper Engine )

This will significantly reduce the CPU load of the wallpaper when using a fullscreen application
( ~0,2% CPU -- instead of ~15% as it used to!! )

Update: Jun 5, 2017 @ 10:45am

ADDED :
- Shift Left-To-Right ( instead of Right-To-Left )

When rotating rainbow colours has been set to true, you can choose the direction of the flow