XCOM 2
Gotcha Again
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Update: Mar 2, 2017 @ 12:31pm

v1.13
-Fixed an issue where enemies that would be at a distance of exactly the moving units sightrange (using internal units, which are 1/64th the width of a tile) would be indicated as hootable, which apparently they are not.
-Added another iconpack created by LeWe0FuN.

Update: Feb 27, 2017 @ 12:04pm

v1.12
-Fixed the issue with units that are not able to take cover that would be marked as shootable when they were not.

Update: Feb 27, 2017 @ 10:38am

v1.11
-Fixed a case of incorrectly not reporting a position as a flanking one, when there is no LOS from the tile that will be used for stepping out into to take the shot.
-Added missing squadsight-version of DestroyAlienRelay-icon to the 4 iconpacks that were added in v1.10.

Update: Feb 25, 2017 @ 11:37pm

v1.10
-Fixed an issue with custom icons having incorrect color nuances.
-Fixed a bug causing Broadcast-objectives to use the UFO-objective icons.
-Changed the way iconpacks are implemented, making it cleaner and easier for me to add new ones.
-Added 4 new iconpacks created by LeWe0FuN.

Update: Feb 25, 2017 @ 9:29am

v1.09
-Identified and fixed the issue with indicating hostiles that were just outside of sightrange as shootable.

Update: Feb 25, 2017 @ 3:41am

v1.08
-Excluded units that cannot take cover from using a stepout in my LOS check (fixes issue with SPARK units).
-Added 3 more iconpacks, all created by .vhs. These include modified versions of the UFO, DestroyAlienFacility and HackWorkstation objectives, which will be used even when no indicators are displayed. The vhs2 pack is now used as the default pack of the mod.

Update: Feb 23, 2017 @ 12:07pm

v1.07
-Hacking indicator will no longer show for objectives that have a clear LOS, but is not within the own units sightrange since it is not possible to hack these via squadsight. This change only affects hackable objectives, not the hackable unit squadsight indicator that was added in v1.06.
-Added a new iconpack provided by LeWe0FuN that changes the color of some of the objective icons when indicators are overlayed to avoid the contrast issues with indicators of the same color as the icon. Currently the original icons are still used by default, but this can be changed in the XComGotchaAgain.ini file. Screenshots containing all the icons of each pack are available on the Workshop page.

Update: Feb 22, 2017 @ 12:12pm

v1.06
-Removed some unnecessary code related to the temporary fix for Dark VIP icons implemented in v1.02.
-Added optional feature, showing the red diamond square for units that will be hackable because of another units vision.

Update: Feb 22, 2017 @ 12:11pm

Just another failed upload :(

Update: Feb 20, 2017 @ 2:16pm

v1.05
-Implemented a "Spotted by enemy" indicator on hostiles. This will only be shown when previewing moves for a civilian unit (VIP), and is represented by the outline of a green diamond square. This might interfere with civilians helping defend in Long War 2 missions, but I don't have a savegame with such a mission available to test and I cannot seem to spawn one on command using the debugging interface. Please let me know if it causes problem and if possible provide a savegame.