XCOM 2
Gotcha Again
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Update: Mar 24, 2017 @ 4:42pm

v1.23
-Fixed hacked ADVENT towers not preserving the unhackable indicator through tactical saves.

Update: Mar 24, 2017 @ 7:41am

v1.22
-Did some heavy refactoring to make the code cleaner and get rid of a few dodgy hacks that was introduced in order to handle some of the edge-cases that were causing problems. There's a chance this might have introduced some new bugs, so if you experience any please let me know and I'll look into it ASAP.
-Switched to a new method of creating the unit-indicators which will let me use more than the 5 icons available for it so far. For now the regular icons are still being used (just in a different way technically).
-The size of a unit is now taken into account, meaning that LOS will be detected correctly towards units taking up more than one tile (e.g. Sectopods and Gatekeepers). This includes the height of units, so it will also fix potential issues with taller units (e.g. Berserkers and Faceless).
-Added LOS indicators towards friendly units. These can be turned off from the .ini.
-Added some additional clearing of indicators when they are not needed.

Update: Mar 12, 2017 @ 1:20pm

v1.21
-Fixed a couple of false indications caused by a unit having both remote hacking-abilities and the squadsight ability.

Update: Mar 12, 2017 @ 5:13am

v1.20
-Fixed objective arrows persisting through the stages of Shen's Last Gift mission.
-Implemented a fix for an incorrectly placed objective arrow for the elevator computer in the first stage of Shen's Last Gift that prevented indicators from being shown on it.

Update: Mar 11, 2017 @ 11:30am

v1.19
-LOS indicators will now be shown when selecting a grapple destination.
-Updated the icons for ADVENT towers in both LeWe0FuN's and .vhs's iconpacks.
-The icons for ADVENT towers will change to indicate that hacking is no longer possible or optionally, be removed entirely, when a hacking attempt has been made.
-Removed the original and lewe iconpack since lewe5 is basically a better version of both of these.
-Switched to another method of determining whether to show an objective as hackable from an adjacent tile that should be more accurate.
-Fixed an issue where loading a tactical save that was saved using a different iconpack that the currently selected one would prevent arrow indicator icons from being updated for the remainder of that mission.

Update: Mar 6, 2017 @ 2:33pm

v1.18
-Fix for a false flanking indicator, that was caused by accepting LOS caused by a stepout when checking for LOS for a stepout tile, so essentially stepping out twice in the same direction to get LOS.

Update: Mar 6, 2017 @ 1:55pm

v1.17
-Updated ADVENT tower icons in the lewe5 iconpack by LeWe0FuN.
-Yet another stab at a bug spewing forth from the v1.12 fix, that because of the fix from v1.16 would prevent squadsight indicators entirely for enemy units that are not able to take cover, unless the enemy unit had squadsight as well (previous to v1.16 they would have the green box indicator). There might still be false indicators, if burning or some other effect prevents a unit from being able to take cover, but I don't think such an effect exists, this could result in no indicator at all even though a shot is possible.

Update: Mar 5, 2017 @ 1:58pm

v1.16
-Fixed another bug caused by the fix from v1.12, causing the green-diamond square indicator to be used instead of the red squadsight indicator.
-ADVENT towers will now be checked for LOS at 3 points along its height:, ground floor-level, 1st floor-level and 2nd floor-level, to correctly determine if there is LOS to the tower. The feature is still turned off by default until I implement the not-hackable-anymore icons for them.

Update: Mar 5, 2017 @ 4:41am

v1.15
-Implemented a fix for a bug where the mod would use an invalid stepout as the basis for the indicators. I am not entirely happy about the fix, as there could theoretically be cases it will not catch, since it relies on 2 out of 3 possible values in a return value from a native function being correct even though I know for sure the 3rd value is not correct.
-Fixed hacking objectives being treated as unhackable if the hacking screen had been brought up and cancelled again, without hacking actually being attempted.
-Makes the ADVENT tower indicators take into account that hacking one tower on the map prevents hacking the others.

Update: Mar 4, 2017 @ 9:58am

v1.14
-Enabled squadsight-indicator for units with CombatProtocol when bShowSquadSightForHacking is enabled.
-Added hacking indicators for ADVENT towers. Both .vhs and LeWe0FuN have kindly created icons for their iconpacks that are used to indicate when a tower is hackable. It works by spawning an arrow pointing at the tower when it is seen by one of your units for the first time. I have not had the (mis)fortune of my squad spawning with a tower in sightrange in any of my tests, so I have not been able to test that there are no quirks in this situation.
-Fixed a bug causing objective-arrows being moved down to floor-level after being manipulated by this mod.
-Fixed a bug caused by the fix implemented in v1.12 that would cause the green diamond-square to be shown for robotic units instead of the correct squadsight-indicator when bShowSquadSightForHacking was enabled.