Arma 3
Dynamic Combat Ops - Stratis
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Update: Mar 19, 2017 @ 2:43am

  • Modified reset AI action until BIS addresses an issue with AI action commands - reset action can now be used by aiming at the stuck unit and opening the action menu

Update: Mar 18, 2017 @ 6:44am

Friendly reinforcements:

  • Players will receive reinforcements once platoon strength has been significantly depleted
  • Reinforcements will be added to high command for group leader
  • Reinforcements will continue to arrive periodically until the player side is back up to strength
  • Reinforcement groups will only cover infantry and infantry insertions as vehicles already respawn at base

Other changes:
  • Only one cache object now needs to be destroyed to complete cache tasks
  • Task cancel options added again for appropriate tasks
  • Enemies will now retreat to the nearest uncaptured sector if their numbers fall low enough
  • Task guarding enemy numbers now affected by AI multiplier
  • Reinforcing enemy numbers now affected by AI multiplier
  • Unit traits for player group added back (units will be able to use medikits and toolkits regardless of class)
  • Fixed: Secure route tasks would not be assigned (could cause mission to not end and Bravo platoon to not attack)

Update: Mar 17, 2017 @ 8:24am

  • Further changes to loadout sequencing attempting to address missing units
  • Made some previous HC fixes specific to dedicated servers

Update: Mar 17, 2017 @ 3:24am

  • Further changes to loadout sequencing attempting to address missing units

Update: Mar 17, 2017 @ 1:41am

  • Fixed: Locality issues related to loadout switching on dedicated servers

Update: Mar 16, 2017 @ 12:39pm

  • Fixed: Respawn was disabled when left on default settings
  • Fixed: High command orders would not work on dedicated servers
  • Fixed: Support commands would not work on dedicated servers
  • Fixed: Units in FFV positions will not lose their weapons when their vehicle is rearmed

Update: Mar 14, 2017 @ 11:17am

New loadout switching on mission start:

  • Players will see civilian slots in the MP lobby now - do not be alarmed!
  • Units in the player group now have the correct tags and classes
  • Fixes BLUFOR high command icons remaining visible when BLUFOR are the enemy faction

Other changes:
  • Added new UI
  • Load sequence tidied up
  • New intro zoom camera
  • New method for resetting stuck AI using command menu 6
  • Vehicles chosen as part of the player's platoon now have a 60 second respawn at the base
  • Respawn timer options brought over from DRO
  • Platoon menu now has separate options for crewed vehicles and crewed with cargo
  • Fixed supply crate drop task not completing if crate didn't reach the ground
  • Fixed selecting 'None' as a platoon option causing endless error messages

Update: Mar 4, 2017 @ 8:47am

  • Improved repair detection for vehicles in the base repair zone, helicopters must now be touching the ground
  • Support for JIP players that join while the Team Planning menu is still in progress
  • JIP players will not be given revive if revive is disabled

Update: Mar 2, 2017 @ 5:47am

  • Overhaul of infantry group selection script (now RHS infantry selections and others will ACTUALLY spawn)
  • IFVs should now be available for all factions
  • Slightly reduced chance of receiving a supply objective
  • Better handling of supply crate drop

Update: Feb 27, 2017 @ 2:44pm

  • Fix for Bravo helicopters attacking too early
  • Case sensitivity fix for player side group definitions (will allow RHS infantry groups to spawn correctly)