Stellaris

Stellaris

Guilli's Planet Modifiers and Features
Showing 111-120 of 223 entries
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Update: Nov 3, 2019 @ 12:26am

Fixed Lithoids not being able to pick the starting civics deathworld, fallen empire lost colony and precursor start

Update: Oct 27, 2019 @ 12:39am

Initial Upload

Update: Oct 17, 2019 @ 10:53pm

Initial Upload

Update: Jul 13, 2019 @ 12:23am

- fixed bug where the options menu for components (if you have ship components mod enabled) would direct to the options for weapons. This should now properly show the options to disable non-weapon components
- fixed planetary decision asking for both types of unstable tectonics modifiers (dont ask). Should now always work if you have either.

Update: Jul 10, 2019 @ 12:43pm

- fixed missing upkeep modifiers for jobs.

Update: Jul 8, 2019 @ 8:33am

- fixed bug with planet decision to remove Unstable Tectonics. Thanks Exende for finding my mistake! :>
- chanfed the active bonus from the time displacer, was a bit too good..

Update: Jul 6, 2019 @ 11:33pm

- nerfed the bio ships reward from hive world expeditions
- fixed a bug allowing mod anomaly events to spawn multiple times in mp. (Thank's Outerexodus!)
- Changed time relic: the bonus to reset cooldown of other relics is replaced with a speedy bonus. This wasnt working properly for some relics and there's currently no way to get it to work without overwriting a LOT of relics. This bonus will return once the devs implement a specific trigger I'll be asking about)

Update: Jul 6, 2019 @ 1:46am

- Fixed gaia world terraform cost and speed to match the new 2.3 vanilla values.
- Habitats will now have mineral/energy/science disticts based on the modifiers found on the planets they are build over.
- Fixed a bug where the archaeology event didnt spawn for gestalts..

Update: Jul 3, 2019 @ 9:16am

Fixed missing localisation on new relic. Was a bit too obvious, oops!

Update: Jun 30, 2019 @ 4:23am

Fixed major bug with one tech giving 4000% miner mineral bonus instead of 40%