Sid Meier's Civilization V

Sid Meier's Civilization V

Eras - Industrial Age
Viser 1-10 af 17 forekomster
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Opdatering: 2. juli 2016 kl. 11:52

UPDATE V.16

- Removed the 2 additional Great work slot from the 'Palace'.

- Technologies costs slightly increased for renaissance and industrial era technologies.

Opdatering: 18. mar. 2016 kl. 14:59

UPDATE V.15

- Fixed a bug regarding last update that was causing 'Barracks' and 'Walls' to be disabled in games where the 'No Espionage' box was checked in the advanced setup.

Opdatering: 15. mar. 2016 kl. 16:58

UPDATE V.14

- 'Barracks' and 'Walls' now also act as a early counter-espionage building by reducing enemy spy stealing rate by 15%.

- Building 'flavor' have been adjusted for 'Barracks' and 'Walls' to add espionage flavor, so the AI will also use them as counter-espionage buildings.

- These changes also affect all unique Barracks and Walls like Krepost, Ikanda or Wall of Babylon.

Opdatering: 12. mar. 2016 kl. 20:16

UPDATE V.13

- The Future Tech "Advancement" now provides a +1 culture and +1 gold, along with bonus score, everytime it is researched.

- Added a Great Work slot to the Garden.

- Added 2 Great Work slots to the Palace.

Opdatering: 23. okt. 2014 kl. 2:54

UPDATE V.12

- A new Industrial age artillery has been introduced to replace the Modern era artillery.
- It uses the Rifled Cannon's 3d Model from the 1861-1865 civil war scenario by Fireaxis.
- The uniform/color theme ressemble those of the Gatling gun (See Screenshot Above).
- Icons and unit flags and 3d model are set to be compatible with both G&K and BNW.
- Combat STR has been scaled to proper values compared to other unit available in this era.
- Civilopedia historical info has been changed for this unit, since it was mentioning how industrial era was long gone and was describing a Modern age artillery.

Opdatering: 15. okt. 2014 kl. 22:53

UPDATE V.11

- Fixed a minor bug with a certain technology having its ending flag set to true.

Opdatering: 12. okt. 2014 kl. 16:34

UPDATE V.10

- Fixed a bug that caused 'Oil' to be tradable during diplomacy even if it was removed from this era and unrevealed.
- Adjusted and scaled Future Tech Cost for this era.

Opdatering: 3. okt. 2014 kl. 12:16

UPDATE V.9

- Moved 'Oil' revealing to the next Era since its not used in industrial.

Opdatering: 27. sep. 2014 kl. 8:59

UPDATE V.8

- A bug where the Future tech cost was higher than intended has been corrected.

Opdatering: 15. juli 2013 kl. 20:44

UPDATE V.7

- Added All game speed support, you can now choose any game pace and historical dates feature is still functional as well as date increment.
- Corrected a bug that would greatly reduce religion pressure for BNW users.

** This mod is still compatible with both expansion.