Sid Meier's Civilization V

Sid Meier's Civilization V

317 ratings
Eras - Industrial Age
   
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8.358 KB
Jul 29, 2012 @ 7:05am
Jul 2, 2016 @ 11:52am
17 Change Notes ( view )

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Eras - Industrial Age

In 1 collection by BlouBlou
Bloublou's "Eras" Collection
9 items
Description
This mod reshapes the game parameters to let you experience a complete game in the Industrial era instead of few turns.


Features:

  • Tech tree wont progress after Industrial (so you wont reach other Eras). Also, some adjustment have been made to the tree to transfert some of the fonctionalities that would have been locked otherwise.
  • Technologies cost have been adjusted to scale properly for a full game in the Industrial age.
  • Workers ability to build Railroads have been transfered in the Industrial Age in the Steam Power technology
  • Dates increments have been adjusted so that when you reach Industrial Age, the date will increment much slower since its the final age (like Future Age in normal games).
  • If 'Time' Victory has been selected, then after the 1500 turn, the date will fit perfectly with the historical end of the Industrial Age (around 1850 AD)
  • AI Civilizations choices have been restricted to civilization that have their unique unit in Industrial Age or fit in historically, allowing much more diversity for Warfare with unique units fighting each other. So when an AI is set on random, or when you dont go through advanced setup, Ai will always pick a civ that fit this era. No civ restriction is applied to the player, but i strongly recommend picking a civilization that fit in this era
  • No civ restriction is applied to the player, but i strongly recommend you pick a civilization that fit in this era.
  • Espionage is available at Medieval age and you get 1 for Renaissance and Industrial (total 3 for the game).
  • 'Barracks' and 'Walls' now also act as a early counter-espionage building by reducing enemy spy stealing rate by 15%. (Also affect all unique Barracks and Walls like Krepost, Ikanda or Wall of Babylon)
  • Building 'flavor' have been adjusted for 'Barracks' and 'Walls' to add espionage flavor, so the AI will also use them as counter-espionage buildings. (Also affect all unique Barracks and Walls like Krepost, Ikanda or Wall of Babylon)
  • 'Oil' wont be revealed in industrial era since its unused.
  • A new Industrial age artillery has been introduced to replace the Modern era artillery since it was available with dynamite, an industrial era Technology. It uses the Rifled Cannon's 3d Model from the 1861-1865 civil war scenario by Fireaxis. The uniform/color theme ressemble those of the Gatling gun (See Screenshot Above). Its combat STR has been scaled to proper values compared to other unit available in this era.
  • The Future Tech concept has been renamed to 'Advancement' and transfered to Industrial age. A repeating technology that will increase your score and give +1 Culture and +1 Gold in your Capital each time it is researched.
  • Since you cant build a spaceship, scientific victory isn't an option, but having a high science can make you win Timed game from score and progressivly increase your Gold and Culture output when researching the Future Tech.

Notes:
  • I recommend using the 'Airship and Ironclad' Mod from my utility collection along with this mod if you want more various units from this era: Airship and Land Ironclad
  • Enable only one Era mod at a time, depending on what era you want to play
  • Civilopedia is fully fonctional with the custom buildings and tech.

Compatibility:
  • Requires God and Kings Expansion
  • Compatible with Brave New World Expansion
  • You have to play with one Eras mod enabled at a time

Other Mods from the same author:
  • You can find all my 'Era' mods here, along with other collections:
    If you want to rate the mod at the top of the page, it's always appreciated =)

Troubleshooting:
  • Here are the basics if you are a beginner with civ 5 Mods: Mod Install Tutorial [forums.civfanatics.com]
  • If you have a problem with a mod, the first step is always to test the mod alone before reporting any bugs.
  • All mods from all my collections are compatible together.
  • If you have troubles downloading the mod in game, it's a common cache issue, follow these steps to fix it:
    1) Unsubscribe The mod, exit steam and civ 5 completly
    2) empty your mod folder : C:\Documents and Settings\[YOUR USERNAME]\My documents\My Games\Sid Meier's Civilization 5\MODS
    3) Delete the 'Civ5ModsDatabase.db' file located at: C:\Documents and Settings\[YOUR USERNAME]\My documents\My Games\Sid Meier's Civilization 5\cache
    4) Restart steam, subscribe, restart civ 5.
175 Comments
Milan Feb 7 @ 4:08am 
For some reason the eras still continue untill i reach the final one. I do have 2 other mods enabled with this one: scout at the start and airship & land ironclad. Any thoughts?
Copycat Mar 23, 2022 @ 8:10am 
Hello.
Fan of your mods. Just recently tried this version though and feel that there's a bit of a balance issue in regards to infantry units. Their base power is the same as the horse units and they feel slightly weak to the artillery as well. This makes the infantry unit rather useless in my game which is a damn shame. I usually like the slow moving but powerful unit that is the infantry in some other eras, but in this version it feels like you just want those horse units and not much else.
I know that horses are weak on sieges, but as this version brings in the 3 range artillery, you don't really need the infantry for that either.
forlornfire Dec 20, 2021 @ 11:10am 
Hello! I've been using your mods for ages but have recently started using vox populi and noticed that your eras mods are not compatible with it. Is there any way to make it compatible? I'd love my avatar game to stop in the industrial era. Thank you!
Crisored Feb 2, 2021 @ 11:57pm 
it is
KingDavid Dec 15, 2020 @ 2:16pm 
is this mod compatible with the englightenment era mod?
Warrenicus Apr 3, 2020 @ 3:52am 
Brilliant mod. I just wish Howard's Tunnel-:steamhappy:mod could be used in this era though. I think it would fit in very well.
BlouBlou  [author] Feb 10, 2020 @ 6:28pm 
@nicohen14

Thx for your comment, im glad that you like theses mods :)
Belmont Feb 10, 2020 @ 4:22pm 
These have been some of my favorite mods for years. Thank you for creating it
BlouBlou  [author] Oct 7, 2019 @ 1:17am 
@HA-Senpai

Its my pleasure my friend :)

Thx for leaving a positive comment !
SenPie69 Oct 5, 2019 @ 5:08am 
For years...for many years, ive been lookin for this mod

Thanks You My good sir