Team Fortress 2

Team Fortress 2

Rumble
16 sonuçtan 11 ile 16 arası gösteriliyor
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Güncelleme: 4 Mar 2017 @ 14:04

Big update (under the hood)

- Fixed a lot of props fade errors
- Fixed many console errors about vphysics
- Fixed window near C area from fading
- Added additional arrows to guide players in certain places
- Added some details between A and B points + other areas of the map
- Added additional visual improvements
- Adjusted some lighting on some areas
- Lots of other small improvements
- Lots of things i cannot remember to list

Güncelleme: 1 Şub 2017 @ 11:20

- Fixed few texture/model pop in bugs
- Fixed ones ramp not being so steep
- Improved clipping (bumping into) against certain models and corners
- Improved 3Dskybox visual look
- Improved lighting on certain areas
- Adjusted control point 1 capture area slightly
- Detailing improvements
- Lots of miscellaneous fixes
- Updated screenshots in the workshop page

Güncelleme: 29 Oca 2017 @ 6:01

- Fixed one minecart having wrong wheel spin speed
- Fixed crack in the house wall on the right seen from BLU base
- Fixed ceiling window not appear to have a glass, now it does
- Fixed few texture errors and retouched some
- Nodrawed few additional faces
- Added many flowers and further vegetation
- Added proper sound for waterfall
- Added some more lighting to some areas
- Improved clipping in certain areas
- Adjusted some props fade distances
- Removed cart tracks that didn't make sense in control point map
- Repositioned one spectator cam for cap C

Güncelleme: 28 Oca 2017 @ 10:36

- Added 3DSKYBOX to make map surroundings have more depth
- Added more signs to guide the players
- Fixed wrong soundscape playing near C capture area
- Fixed few props being too dark and wrongly lit
- Extended capture points A and B capture areas a bit
- Disabled fog for now
- Improved bot navigation file

Güncelleme: 25 Oca 2017 @ 7:44

- Added map contributors names to map creator list (as soon as they accept)
- fixed hovering window
- fixed getting out of the map bug
- fixed building sentry on a tree
- fixed getting on top of some trees to hide
- fixed stairs having no collision
- fixed invisible wall, should have been chicken wired one
- fixed getting onto some rooftop edges
- fixed getting at some windows high up
- fixed being able to stand in "thin air" at few spots
- fixed last point giving 3 mins more time to cap
- Changed time awarded from point capture to 4 minutes (was 3)

Güncelleme: 23 Oca 2017 @ 21:15

Initial release!