RimWorld

RimWorld

More Mechanoids
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Update: Feb 24, 2023 @ 10:10pm

- Fix by Mlie: All mechs should now be gestatable and ressurectable with Biotech

Update: Feb 11, 2023 @ 5:36am

- Updated to 1.4 by Mlie

Update: Sep 26, 2022 @ 4:48am

- Fix: Added load order requirement for some door mods

Update: Sep 9, 2022 @ 8:22am

- Fix: Made work properly with Doors Expanded and other custom doors again (thanks to Hazzer!)

Update: Apr 8, 2022 @ 11:03am

- Fix: Skullywags won't try to break open indestructible doors anymore

Update: Dec 30, 2021 @ 3:03am

- Fix: No termites spawning

Update: Aug 17, 2021 @ 3:59am

- Fix: Errors when using with Doors Expanded (doesn't work together well now, but a bit)
- Fix: Error when skullywags can't find a position to stand near the closest door
- Tweak: Flamebots and Mammoths are set as breachers instead of sappers
- Tweak: Flamebots are easier to hit, but explode when killed
- Tweak: Skullywags take a few more tries to open doors

Update: Jul 25, 2021 @ 4:01am

- Hotfix: Removed log spam

Update: Jul 14, 2021 @ 7:52am

- New: Flamebots can now be sappers too
- Fix: Double left sensor on crawlers
- Tweak: Doors forced by a Skullywag now need to be repaired before they close again

Update: Sep 13, 2020 @ 7:32am

- Fix: Old def injection for corpse translations
- Fix: Skullywags waking up cluster