Don't Starve Together

Don't Starve Together

Item Info
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Update: Aug 19, 2020 @ 8:15pm

Update: Aug 14, 2020 @ 4:08pm

Fixed mod not using iceboxes, salt boxes etc. food preserving multiplier
Added salt boxes, Warly's pouch support

Update: Aug 10, 2020 @ 6:55pm

Fixed crash when hovering over trident. Thanks to Grandpa Scout
Fixed equipped items missing. Thanks to 乐十画
Internal changes to pull items' info

Update: Aug 25, 2017 @ 5:33am

Fixed Wes damage multiplier not being reflected on the tooltips (I sometimes forget he exists).

Update: Aug 25, 2017 @ 2:34am

Fireflies added to blacklist (not show any info except prefab name if enabled). This should fix crash when playing with the mod World Resource Regeneration.

Update: Aug 22, 2017 @ 3:49am

Crash originated in the file componentactions.lua should be fixed now. This mod should be compatible with any mod that adds actions now.

Update: Aug 2, 2017 @ 2:27am

Changed decimal formatting formula, values like 100.0 should be displayed as 100 now.
Fixed pigskin among other non-edible items showing edible values.

Update: Jul 25, 2017 @ 2:17pm

Fixed food values not being accurate when stale/spoiled due to major changes in the last version.
Removed debugging message that managed to sneak through.

0 values are not displayed anymore (hunger 10/sanity 0/health 10 => hunger 10/sanity 10).
Wolfgang, Wendy and Wigfrid damage multipliers are now reflected in their weapon damage.
WX-78 ignores spoilage perk now affects the food values displayed.
Wickerbottom's picky eater perk now affects food values displayed.

Update: Jul 23, 2017 @ 10:45pm

Internal changes to values storage. Now base values are cached in a special class and table, instead spawning copies of the item for every update.

Should be more robust now. please report any problems you find.

Also, fixed Webber's eating perk being falsely applied to non monster meat based foods. This should fix the "all negative values displayed as 0" thing. I never found that problem with any other character.

Update: Feb 7, 2017 @ 11:00am

Internal changes to the equip info display.
- Equip info now moves up and down depending on the items equipped, to take less space.
Added support for Extra Equip Slots.
Changed mod load order in an attempt to fix componentactions crash. If you still experience this issue, please report.