Garry's Mod

Garry's Mod

gm_bigcity_improved
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Update: Nov 7, 2020 @ 1:36pm

-undid the atrocious halloween update (for the third time ?)

Update: Nov 1, 2020 @ 7:10pm

Update: Nov 1, 2020 @ 7:04pm

Update: Oct 31, 2020 @ 3:39pm

This was a gm_bigmistake

Update: Oct 20, 2019 @ 3:37pm

-added more ground ai nodes

-added more strider ai nodes

-changed stair textures to be consistent with the rest of the floor

-changed apartment doors to a more fitting texture

-changed wall and floor textures in the "house"

-added more detailed soundscapes to the waste plant

-minor adjustments to the existing soundscapes to be less obnoxious

-vis optimizations

-fixed tree collisions

-removed mirror that served no purpose whatsoever

-removed credit board that served no purpose whatsoever


-a bunch of other shit I can't even remember because half of this update is nearly 2 years old and the changelogs have been lost...

Update: Dec 3, 2017 @ 9:07am

-vis optimizations

-updated sky

-updated credit board

-fixed some textures

-changed grass surfaces to dirt

-replaced skybridges with props

-added railings to the hazardous staircase

Update: Aug 15, 2017 @ 9:02am

- vis optimizations

Update: Aug 4, 2017 @ 6:38pm

-restored water

(after many complaints about it being removed, I have re-added the offending article)

Update: Aug 2, 2017 @ 7:48pm

-removed water

(after many complaints about performance issues, I have removed the offending article)

Update: Jul 21, 2017 @ 10:48am

-reduced fog in toxic slime

-increased brightness inside house

-changed bus stop locations for realism
(though it really depends on which way you're traveling...)

-removed envmap reflections on staircases

-vis optimizations in certain areas

-updated nav mesh