Garry's Mod

Garry's Mod

gm_bigcity_improved
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Update: Jul 16, 2017 @ 10:57am

-added new soundscapes

-improved existing soundscapes

-added bus stops

-fixed a building that was completely mis-aligned with the grid

-changed some tree textures to match the others


Update: Jun 26, 2017 @ 12:31pm

-various optimizations

-replaced some tree models

-made benches dynamic props (basically now you can remove them if you want)

-fixed the clipping sidewalk corners

-lowered water level

-finished the vent area inside the wastewater treatment plant

Update: May 20, 2017 @ 8:59am

-fixed and replaced many textures

-fixed tree collisions

-added more static props

-finished the second apartment interior

-re-arranged some props

-removed unnecessarily shiny stone paths

-added windows to the top floor of the house

-added another sidewalk to the "park" area

Update: May 12, 2017 @ 9:35am

-fixed some mis-aligned textures

-fixed missing texture decals

-reduced water refraction amount

-more vis optimizations

-lightmap optimizations

-added another enterable area
(you find it)

-removed unncessary side brushes on the roads
(they really are a waste of brushes...)

-finally added Mouse to the map contributors wall


Update: May 9, 2017 @ 8:44am

-removed unnecessary windows

-more vis optimizations

-fixed tree fade distance

-fixed a sprite inside skybridge

-fixed sidewalk texture scales


Update: Apr 15, 2017 @ 10:00am

-changed water texture

-huge visual optimizations

-added some vegetation

-reduced map brightness

-lowered sidewalks
(only near spawn)

-fixed slime fog

-reduced light entity brightness in some areas

-changed skybridge lighting

-changed 3d skybox texture to 2d
(bascially to stop it from projecting the 3d skybox INSIDE the skybox)

-removed benches and decals near spawn

-removed hidden underground sewer... thing

-removed cafe baltic "jumpscare"

-turned the dump area into a parking lot
(not yet finished)

(UPDATE: It wont be finished since Mouse quit...)

Update: Mar 18, 2017 @ 9:24am

-fixed some weird cubemaps

-replaced soundscapes with the original from bigcity

Update: Mar 8, 2017 @ 11:22am

- added a hallway light for the apartments

- removed unnecessarily shiny sidewalk and street textures

Update: Mar 3, 2017 @ 7:59am

-added railings

-improved building reflections

-optimized brush count

-changed sky

-fixed shadows in certain areas

-fixed skybridge interior and lighting

Update: Jan 29, 2017 @ 11:01am

- fixed lighting

- converted skybridge walls to models (temporary)

- added another building entrance