Sid Meier's Civilization V

Sid Meier's Civilization V

Reseed!
Showing 1-10 of 19 entries
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Update: Sep 19, 2013 @ 6:40am

v11

Bugfixes
* There was a compatibility problem with the Communitas map from Thalassicus, with Reseed causing an error.
* A bug existed so far that likely altered the coast lines and sea resource distributions generated by mods.
* On the deity difficulty level Venice is supposed to get one settler and one merchant rather than two settlers when controlled by the computer. Reseed was not implementing this rule.

Update: Aug 1, 2013 @ 1:15am

v10.2

Bugfixes
* BNW: The Shoshone civilization is now correctly provided their scout unit instead of warriors.
* BNW: New warning about archeology sites that cannot be reset.
* Now compatible with the Communitas map script (and others?).

Update: Apr 13, 2013 @ 9:08pm

v10

Localizations
Added the Russian translation kindly provided by Zodiak69.

Update: Mar 15, 2013 @ 1:01pm

v9

Bugfixes
* Fixed the missing texts when using LuaJIT[forums.civfanatics.com][/list]
* Now compatible with mods adding new resources through Resource Generator[forums.civfanatics.com].
** Additional resources will still not appear during preview. It cannot be fixed.
** Because of a civ5 bug, sometimes mods are not reloaded after reseeding. If this happens to you, return to the main menu and manually load the "__reseed" file.

Update: Mar 6, 2013 @ 3:32am

Update: Sep 25, 2012 @ 4:36am

Update: Aug 23, 2012 @ 4:13am

Update: Aug 17, 2012 @ 11:01am

Update: Aug 9, 2012 @ 10:07pm

Update: Aug 7, 2012 @ 11:59am