Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Multiple Bombs
Showing 21-30 of 30 entries
< 1  2  >
Update: Jun 15, 2017 @ 6:51am

Changelog for version 1.14:

  • Fixed timer not refreshing when entering the Main Menu Room (special thanks to CaitSith2).

Update: May 16, 2017 @ 8:29am

Changelog for version 1.13:

  • Fixed custom casings not being properly selectable during the first dark phase

Update: Jan 27, 2017 @ 4:31am

Changelog for version 1.12:

  • Updated to work with version 1.3 of the game
  • Every bomb will now cause pacing events to activate

Update: Dec 9, 2016 @ 4:41am

Changelog for version 1.11:

  • Fixed a kind of embarassing bug

Update: Dec 8, 2016 @ 8:25am

Changelog for version 1.10:

  • Modules can now get info from the mod using a special widget query
  • Mod developers can now create missions with multiple bombs by using a special component pool
  • The detonated result screen now correctly shows the module that caused the last strike
  • The LED for the Modules option in the Free Play settings menu now turns on
  • Removed the assembly with the example scripts

Update: Dec 2, 2016 @ 8:02am

Changelog for version 1.04:

  • The result screen now shows the number of bombs if it was 2 or greater.
  • Fixed a bug with the Free Play time option buttons

Update: Nov 30, 2016 @ 6:24am

Changelog for version 1.03:

  • Needy modules now work properly
  • Removed the overlapping from the Free Play settings
  • Correctly call OnBombSolved for modded modules

Update: Nov 28, 2016 @ 9:47am

Changelog for version 1.02:

  • Fixed a bug where maximum time would duplicate again every time you started the setup room
  • Fixed a bug where needy modules wouldn't activate after solving the first bomb
  • Improvements and better mod compatibility (it worked fine in any case but you never know)

Update: Nov 26, 2016 @ 3:35am

Changelog for version 1.01:

  • Maximum selectable time is now doubled in the Free Play settings
  • Added to the proper Workshop category

(I don't know if I can use the list formatting in the change notes so let's try it out!)

Update: Nov 25, 2016 @ 10:55am

First release