Arma 3
AEW | After East Wind
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Update: Apr 11, 2018 @ 11:58am

TANKS DLC RELEASE

ADDED:
-UNTOFIAAS as INDFOR faction as well as BLUFOR
-MORA IFV for Hellenic Armed Forces and Al Sirae (can be changed to NAA colours in the editor)
-Offroads for several factions
-4-5 pistol in black, black/sage and Khaki colours
-Many units spawns with patches according to the "lore"
-UN vehicles spawn with UN flag
-MOAR Al Sirae uniforms
-groundholders for all items

CHANGED:
-Congig structural changes: class names migh have new names

TWEAKED:
-NAA adopts the MAAWS as light AT launcher.
-no grampa faces in NAA faction, just younger greek men
-Camo nettings and slat cages in some default vehicle setups

Update: Feb 9, 2018 @ 12:35am

ADDED:
-Gorundholders for NAA gear (items placeable on the map in the editor)

Update: Feb 3, 2018 @ 1:46am

FIXED:
-bisigns should be on date again (please report back if servers work or not)

ADDED:
-LIM and SPMG machineguns in ALPAT colours
-A couple of new unit composition for the NAA faction

TWEAKED:
-Slight changes in existing NAA group compositions

Update: Feb 1, 2018 @ 12:28am

ADDED:
-Drones for NAA: Darter, Stomper, Stomper RCWS, Remote designator and the Falcon
-Texture varriant for the NAA Gorgon with the NAA symbol (accessible in editor but not in virtual garage)

FIXED:
-All uniforms should have some textures on them when placed on the ground (no more all-white suitpacks)

TWEAKED:
-Unarmed NAA soldier wears casual eyewear rather than combat eyewear
-Force Hades UAV operator carries the Darter in the AAF backpack rather than NATO (as they would inherit those from the AAF rather than buy new ones).

Update: Jan 26, 2018 @ 3:32am

-Bikey for server hosting (hopefully working now)

Update: Jul 17, 2017 @ 12:17pm

ADDED:
-NAA Hellcat in ALPAT camo

Update: Jul 14, 2017 @ 12:25pm

ADDED:
-Carryall Backpack in ALPAT (which replaces the olive one carried by NAA missile specialist assistants)

CHANGED:
-New camouflage patterns for NAA vehicles. Still a tri-coloured pixel camo, but significantly larger micro-patterns and slightly larger macropatterns.

Update: Jul 6, 2017 @ 6:38am

FIXED:
-Zeus Compatability issue with Sayeret Matkal mod, where either Sayeret Matkal faction or all independent and opfor factions would dissapear depending on mod load order

Update: Jul 3, 2017 @ 5:58pm

Update: Jun 30, 2017 @ 12:31pm

ADDED:
-Editor Preview images by faction

BASE CLASS OVERHAUL:
-Rather than inheriting from in-game BLUFOR or INDFOR soldiers, all factions now have own base classes (which are still inherited from vanilla base classes), simplifying the config code and influencing how the AI treat various units. The NAA for instence, have the most optimized camouflage for Altian terrain and uniformality in gear, and thus is the more difficult for the AI to detect and identify than Myrmidones contractors. All values fall between existing vanilla ones.