Team Fortress 2

Team Fortress 2

Millstone
Showing 1-10 of 12 entries
< 1  2 >
Update: Dec 16, 2020 @ 2:16pm

- Added more giftboxes around the map. Santa accidently dropped them off the sledge
- Improved some areas visual layout
- Fixed many textures being off or misaligned
- Fixed map nav file to feature recently changed areas, it was lagging behind
- Many slight changed and bugfixes

Update: Dec 20, 2018 @ 1:00pm

- Fixed RED 1st base lighting going off when its Smismass time

Update: Dec 1, 2018 @ 3:08pm

- Added a new route to the final area rooftops from the inside of last RED building (not connected to spawn)
- Added missing soundscape for the upper door of the red roof spawn door at last area
- Added a hole into the small building near A site. Now you can walk through it
- Added extra sign for BLU to guide them more towards proper direction after 1st spawn change
- Raised up cealing inside the route next to cart towards CP 1
- Made some railings non-solid
- Widened doorway to outside of the tunnels, when exiting lower exit of the BLU 2nd forward base
- Fixed players falling through side of wooden bridge near D point, entering last area
- Fixed some misaligned textures
- Fixed possible out of the map exploit
- Improved clipping on all areas, especially at doors
- Moved control point 2 slightly forward
- Moved traffic lights for the cart(s) from floor to ceiling/wall
- Removed crate from D capture point
- Removed crate from corridor leading to the last pit area (house dropdown)
- Removed small shack from side of A point (after corner)
- Increased light range on top of the shack at last area E
- Lit up a roof at BLU spawn to allow players to be seen more clearly
- Lit up some windows at BLU 1st spawn area
- Removed pumpkin remains from few spots of the map that ended up in accidentally in previous version
- Improved the IsSmismass features within the map (seen only for a limited time when Valve triggers smismass on)

Update: Dec 6, 2017 @ 7:31am

- Fixed several bugs found in few years
- Added up some frozen assets from Hellstone
- lots of different things i cant now remember.

Update: Apr 22, 2017 @ 12:10pm

- Added missing bot navigation file

Update: Apr 22, 2017 @ 12:06pm

- Fixed possible exploit
- Map is now packed properly

Update: Apr 18, 2017 @ 1:33pm

- Fixed the texture issues regarding file packing

Update: Apr 18, 2017 @ 12:20pm

- Reupload, propably wont help but i tried

Update: Apr 17, 2017 @ 4:09pm

- Moved RED 1st spawn left side door little to the other direction to cut off sniper visibility from long distance
- Added a small fence prop to limit sniper view/shooting distance to the RED spawn door
- Blocked off the small gap near 2nd cap area between piles of wood that caused unfair RED advantage in some cases
- Improved clipping on some areas, so you don't bump into corners and props
- Added a fence at last area over to the corner at pit so players do not accidentally fall off while going backwards
- Shortened the ramp over the last pit right in front of the RED base from the left side, cutting sniper sightline to the mine exit
- Fixed a spot on top of a crate near 4th D point by adding crate on top of it. Now "heavy headglitch" has been dealth with
- Fixed cart rolling backwards between B and C points uphill when enemy came close to the cart
- Added a small crate near D point to help scouts travel upward ramps by using it
- Added back precipitation snow, as it had little to zero effect on map framerate and most fps configs disable it in the first place

Big thanks to reddit u/icewind1991 and others for usefull feedback!

Update: Nov 8, 2016 @ 2:07pm

- Fixed nav being in wrong dir and it failed to work.