Team Fortress 2

Team Fortress 2

406 ratings
Millstone
   
Award
Favorite
Favorited
Unfavorite
Other: Smissmas, Night
Game Mode: Payload
File Size
Posted
Updated
20.284 MB
Nov 6, 2016 @ 1:40pm
Dec 20, 2018 @ 1:00pm
11 Change Notes ( view )

Subscribe to download
Millstone

In 1 collection by ICS
ICS TF2 Maps Collection
15 items
Description
Hell has frozen ages ago but some of the halloween spirit still lives in this map. A new version consisting competitive changes from UGC league and Halloween changes from few years back are now incorporated into the same map. As well as everything that has changed within the past 3 years since!

- The map has gifts spawning within spawns and lights turn more red on smissmas, birthday and valentine events, only visible at those times!
- Played two times in UGC Highlander league. Season 20 & also in the grand finale! Map was also played on season 22!
- Won 2nd place in gamebanana.com winter worlds mapping contest[tf2.gamebanana.com]
- Original map for the official Halloween themed map Hellstone. However, this map is very different from that regarding how it plays and has extra ways in and out.
- Will be played on Highlander Experimental Cup on 16th of Dec 2018! http://exp.rgl.gg/Public/Articles/Default.aspx?a=1178

Map by ICS
Festive Payload cart[tf2maps.net] by MaccyF
Gift box models[tf2maps.net] by tyler

Big thanks to Chicobo, brick, Dr. Alto H. Clef (you know who you are), Kumori, End3r, icewind1991, exa and everyone of the UGC map test team for helping out to shape the map for the better! Also to everyone who reported issues, thanks!
< >
43 Comments
ICS  [author] Dec 2, 2018 @ 1:20am 
(2/2)
That being said, i know competitive community rather has gameplay over visual. But the balcony you suggested, would propably look ugly when covered with slanted roof. Players usually learn out anyway which areas area accessible and which are not with 1 jump so i'd rather not change that rooftop for now.

Thanks for the input. If I understood you wrong, please correct me!
ICS  [author] Dec 2, 2018 @ 1:20am 
I actually have tested the suggestion you have for the sniper sightline, If i understood you correctly. This basically also nullifies the BLU snipers sights towards the last and RED snipers sights towards the 4th. Makes it a lot easier for BLU to push on. There are only few limited ways forth and back at the last, so it makes BLU more dominant on that area.

Map designing is not always easy and theres more than 100 versions of this map out there. This is the oldest map that i have done, started 8 years ago and slowly been refined into a better map. Even better playing than the halloween version thats already in the game while this isnt. (1/2)
›› chair sitsman Dec 1, 2018 @ 11:52pm 
Hello, ICS!! I'm a huge fan of Millstone. Been one since I first played it in highlander. As an engineer enthusiast there is no shortage of creative plays I can make, although the one portion of the map I have always believed could be improved on was the last point. As I'm sure you know, sniper is a very dominant class in TF2, and having to constantly play around a class that can take you down from any range can be quite frustrating. I feel like last greatly exemplifies how dominant the red sniper can be due to the vast sightlines, even with the large shack in the middle, due largely to the fact that with proper coordination there is little that can contest him aside from an opposing sniper.
›› chair sitsman Dec 1, 2018 @ 11:51pm 
Something I would like to suggest would be to move the shack and the path next to it that leads to red spawn slightly closer to the 4th point in order to slightly impede the red sniper's sightline on players that are pushing out of 4th into last. This allows the blue team to push further into last without having to rely solely on their sniper or other pick classes to take out the main threat when pushing. Another much smaller suggestion is purely cosmetic and in no way affects gameplay significantly. The top balcony on the shack in the middle looks as if it were accessible via explosive jumping, although that is not the case. I suggest removing it or replacing it with a slanted roof so as to not confuse players who attempt to take high ground. Thanks for reading and again I really love this map. :)
ICS  [author] Dec 1, 2018 @ 3:12pm 
A major update is out to the map! We discussed the changes to the map and played it while back with the UGC test team and this is the result of those talks. Please let me know any issues you find. Thanks!

Millstone is also 3rd map played in Experimental Highlander League at http://exp.rgl.gg/Public/Articles/Default.aspx?a=1178 on December 15-16th 2018!
ICS  [author] Dec 6, 2017 @ 7:39am 
New update is now out, thanks.
ICS  [author] Jun 21, 2017 @ 9:01am 
Here is something i cooked up. I hope this helps http://server2.pelipurkki.fi/~dustin/tf2/millstone_layout.jpg
hyper Jun 21, 2017 @ 7:47am 
Hello there, hopefully I am not a bother but is it possible for you to share a bird's eye view image of the overall map?
I would greatly appreciate it, cheers.
ICS  [author] May 9, 2017 @ 12:41pm 
This map will be played on UGC HL season 22 starting 15th of May 2017! https://www.ugcleague.com/schedule_tf2h.cfm
ICS  [author] Apr 22, 2017 @ 12:07pm 
Released a new update, now map is packed and a possible exploit has been removed. Thanks.