Call of Duty: Black Ops III

Call of Duty: Black Ops III

Onslaught | Black Ops 3
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Update: Nov 8, 2016 @ 9:36am

# Reduced robot hit damage to 34 from 50
# Reduced missile/bomb run damage to 90 from 1000
# Added sound warning when a bomb run or missile targets you

Update: Nov 8, 2016 @ 8:57am

# Added VTOL drop ships for Robot spawning, Cerberus spawning and RAPS spawning.
# Added RAPS
# Added Balls of Iron Mutator
# Added the Fleet of Foot perk to VISOR
# Adjusted several variables for better balance
# Changed the way the robot counter is done to prevent string overflow

Update: Nov 7, 2016 @ 3:36am

# Disabled Doublejump and Wallrun
# Added a bad path check for the Robots. They will now shoot you if you get to a location they cannot path to.
# Added a marker on the ground where the bomb will land during a Bomb Run
# Changed the way Robots spawn. They can now spawn from any spawnpoint, but they won't deal any damage until 2 seconds after they spawn, giving the player a chance to move away.
# Added grenade replenishment to the Buy Ammunition option.

Update: Nov 6, 2016 @ 2:37pm

# Disabled Flashbang and Sticky rounds due to an issue with the grenades.
# Switched the default robot grenade to the Flashbang

Update: Nov 6, 2016 @ 8:23am

# Added the Cerberus
# Adjusted the damage values for the Cerberus, Talon, Bomb Run, Missile and Robots
# Implemented the Bombing Season mutator
# Implemented the Rolling Steel mutator
# Implemented the Scavenger mutator
# Implemented the Moon Boots mutator

Update: Nov 6, 2016 @ 6:34am

# Added class picking back in during the prelude.
# Added a Round end sequence where your personal stats will be displayed.
# Fixed an issue with the Bomb Run.

Update: Nov 5, 2016 @ 1:44pm

Update: Nov 5, 2016 @ 12:08pm

Update: Nov 5, 2016 @ 9:44am