Call of Duty: Black Ops III

Call of Duty: Black Ops III

Onslaught | Black Ops 3
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Update: Nov 25, 2016 @ 9:56pm

# Added medals
# Added extra points for consecutive robot kills

Update: Nov 22, 2016 @ 9:38am

// Reduced Talon health
// Reduced RAPs health
// Reduced Cerberus health

Update: Nov 22, 2016 @ 2:32am

// Increased Missile interval to 60-120
// Reduced spawn count per wave back to 25
// Added points on hit for the robots

Update: Nov 17, 2016 @ 8:01am

Update: Nov 17, 2016 @ 7:21am

// Added One With A.I. augment
// Added Taunt augment
// Added Flak Jacket augment
// Added Dexterity augment
// Added Reactive augment
// Added Toughness augment
// Added Extreme Conditioning augment
// Added Gung Ho augment
// Added Greased Lightning augment
// Added Double Tap augment
// Added Deadshot augment
// Added a robot kill effect after using Anywhere But Here!
// Rewritten the Robot movement logic. They will now switch targets when the player is too far away and there are closer targets
// Adjusted VISOR's structure
// Added a Client submenu to VISOR
// Removed perk selection from the CAC

Update: Nov 16, 2016 @ 8:26am

# Updated localized string files for all languages to match English.

Update: Nov 15, 2016 @ 2:14pm

// Reverted robot grenade frequency change
// Adjusted pricing on the boons
// Overhauled the modvars internally. Several commands now use x:y structure, x is the client ID, y is the state (normal 1 or 0)

Update: Nov 15, 2016 @ 9:22am

// Increased the health gain of robots per wave from 10 to 50
// Increased the assist score from robots to 25 from 5
// Increased the explosive multipler for damage against robots to 5 from 2
// Increased the frequency of robot grenades to (5-15) from (15-60)
// Added a cosmetic variant for the robots
// Fixed a sound bug where the menu sounds were playing for every player
// Adjusted the pricing for the boons
// Adjusted the base health for the Cerberus, Talon and RAPS
// Added a health increase per wave for the Cerberus, Talon and RAPS
// Increased the bomb/missile damage to 140 from 95
// Increased the bullet damage from the Talon and Cerberus to 5 from 3
// Increased the missile damage from the Cerberus to 75 from 50
// Increased the explosive damage from the RAPs to 75 from 45
// Increased the prelude and wave intermission times to 15 seconds
// Increased the base robots spawned per wave to 50
// Increased the wave score bonus to 100 from 50
// Reduced the minimum interval wait for the Missile Barrage to 15
// Increased the Talon's base health to 200
// Added the Stock Option boon
// Added the Impatient boon
// Added the Sword Flay boon
// Added the Anywhere But Here boon
// Added the Danger Closest boon
// Added the Arsenal Accelerator boon
// Added the Alchemical Antithesis boon
// Added the Phoenix Up boon
// Added the Disorderly Combat boon
// Added the Slaughter Slide boon
// Added the Robotic Malfeasance boon
// Added the Head Drama boon
// Added the Wave Ahead boon
// Melee damage multiplier on robots now applies to weapon butts
// Moved the Visor text to the bottom of the screen
// Changed the Salvage text into an icon
// The visibility of the visor hint and salvage icon/value are now handled properly

Update: Nov 14, 2016 @ 5:23am

Update: Nov 12, 2016 @ 11:49am

# Fixed issues with respawning during the wave intermission
# Forced the player spawn during the intermissions.