Stellaris

Stellaris

Mass Effect Civilizations - Asari
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Uppdatering: 7 apr, 2020 @ 12:40

7.0.3 - 07 April 2020 - Stellaris 2.6.3 Compatibility
- Ongoing savegames will not be affected by this change. They're safe to continue.
- Minimum Stellaris version 2.6.3 REQUIRED to start a new game using the mod's origins!
- 2.6.3 beta how to opt-in[forum.paradoxplaza.com]
- Updated the origin syntax to 2.6.3+ standards (initializer -> initializers)

Uppdatering: 5 apr, 2020 @ 13:27

7.0.2 - 05 April 2020 - Minor Hotfix
- FIXED! All prescripted empires should have the correct DLC requirements now
- Asari Republics has the Diplomatic Corps civic for owners of Federations, or Parliamentary System for users without the DLC
- Asari Corporate Interests requires the Megacorp expansion

Uppdatering: 4 apr, 2020 @ 13:34

7.0.1 - 04 April 2020 - Minor Hotfix
- FIXED! A tiny booboo with some texture paths

Uppdatering: 4 apr, 2020 @ 12:42

7.0.0 - 04 April 2020 - Federations Update
- NEW GAME REQUIRED! Minimum Stellaris version 2.6.2 REQUIRED!
- Reworked almost all aspects of the mod. This changelog may not be comprehensive.
- KNOWN ISSUE! The Prothean Beacon is using placeholder art. We'll replace it as soon as the intended art assets are ready.
- KNOWN ISSUE! The Biotics resource is using placeholder art. We'll replace it as soon as the intended art assets are ready.
- NEW! Thessian Statecraft civic has new effects: -50% Empire Sprawl from Colonies, +50 Ethic Shift Speed, enables a Decision to establish Thessian Republics on colonised planets. This requires at least 5 pops following the same ethic.
- NEW! Thessian Republics add +25% Ethics Attraction towards the ethic they were based on, as well as +1 Specialist job and additional +1 per 40 pops, also based on the ethic chosen.
- REMOVED! Thessian Statecraft civic no longer provides unity from Commerical Pacts.
- NEW! Illium à la Mode civic has new effects: +0.002 Influence per unit of Trade Value produced. Outposts and Claims cost +20% more Influence.
- REMOVED! Illium à la Mode civic no longer increases Branch Office Trade Value based on excess amenities.
- NEW! A new [secret] civic was added. It is not available through conventional means.
- NEW! The Biotics system has been rebuilt from scratch. Rather than relying on fiddly and micro-heavy planetary decisions, Biotic pops now produce a new (hidden) resource called "Biotics".
- NEW! 4 special Edicts have been added which allow to spend Biotics on various economic and military applications. Excess Biotics can be sold for Energy at a static 1:2 ratio. To see the edicts, must own at least one pop with the Natural Biotics trait.
- NEW! Natural Biotics trait has new effects: pops produce 0.1 Biotics. It also significantly increases pop value on the Slave Market.
- REMOVED! Natural Biotics trait no longer increases army damage, upkeep or cost.
- NEW! Two origins have been added, designed for the two prescripted empires, although using the prescripted empires is no longer required to enjoy asari-specific features. All of the relevant flags have been moved to the new origins.
- WARNING! The narrative of both origins is VERY SPECIFICALLY written with the assumption that the asari species using asari traits and one the two asari civics are being used. It's possible to pick the origins without playing asari, but the story will sound really weird if you do.
- WARNING! The new origins are unique, meaning that only one instance should ever exist in a galaxy. If multiple empires end up with either of the asari origins, things WILL break.
- NEW! Asari: New Age of Thessia origin starts the empire with 3 additional colonies at various stages of development as well as the Stagnation empire-wide modifier for the first 20 years, reducing pop growth/assembly, colony development speed and survey speed.
- NEW! Asari: New Age of Thessia origin features a branching storyline revolving around the Prothean Beacon housed within the Temple of Athame. It has 3 endings, each offering a different reward.
- NEW! Asari: Future of Illium origin starts the empire on a unique Savage World which has base 40% habitability for all species and no homeworld bonus, as well as a myriad of unpleasant blockers that require special technologies to clear. Additionally, 3 other systems within the starting cluster begin with an outpost, but unexploited. 3 habitable planets spawn within the cluster, bot all have poor habitability and will not be viable early game.
- NEW! Asari: Future of Illium origin features an interactive storyline revolving around gradually converting Illium into an Ecumenopolis. It has 1 ending, rewarding an Ecumenopolis with 5 unique planetary features, as well as a number of technologies unlocked throughout the story, each offering a small bonus towards terraforming and urbanising planets in general.
- Some of the vanilla early-game events are disabled for empires using these origins. They will not be surprised to find alien life in the galaxy and will not receive benefits from settling their "first" colony.
- Various planetary features on Thessia and Illium have been changed for balance and origin-related reasons.
- All habitable planets within the Athena Nebula and Crescent Nebula clusters received unique planetary features and modifiers. Their features and modifiers are no longer randomised and most vanilla colony events cannot occur on them.
- REMOVED! The Athena Nebula and Crescent Nebula initialisers are no longer available for selection, they are now tied directly to their respective origins and rebalanced accordingly.
- NEW! If only one player in the galaxy is playing one of the Asari Origins, they are offerred the option to spawn the other prescripted empire as AI within 30 to 60 hyperlane jumps. If not spawned, the cluster will still spawn but will be empty and randomised.
- The optional Spawn Illium and Spawn Thessia modules (link in description) can still be used to spawn asari empires if no players are using any of them, but they are no longer necessary otherwise.
- REMOVED! Due to all of the above changes, the legacy version of Asari Corporate Interests for users without the Megacorp DLC is no longer available. Asari Corporate Interests and all its features now require the Megacorp DLC.
- REMOVED! All Asari anomalies have been removed since the new starting conditions and origin setups made them redundant.
- Asari AI personalities are less aggressive and much more likely to accept and propose Non-Aggression Pacts and Defensive Pacts. They like others waging wars FOR them.
- Asari AI personalities no longer give aliens leadership positions. They still LOVE aliens, but not that much.
- Asari AI personalities should be a bit better at propagating their own species pops. Aliens still LOVE them, tho, even as they get slowly bred out of existence.
- Speaking of breeding out of existence, the proc chance for the Amaranthine trait's pop assimilation has much sharper scaling and the maximum has been effectively doubled. It's now 7.5% at less than 1/10 population to 30% at 9/10 or more.
- Ardat-Yakshi pops now increase Crime by +5 instead of suffering a happiness penalty.
- Increased the base opinion boost between Illium and Thessia prescripted empires from 30 to 70 to account for 2.6 diplomacy changes. Hopefully Asari Corporate Interests should not be sending envoys to insult their homeworld at the start of the game. We all know you're glamorous but that's not nice, Illium.
- NEW! Asari AI has been improved with the addition of special budget plans that account for such things as increased leader costs in the eartly game, or expensive planetary blockers on Illium.
- AI with access to Biotics will spend it and use the biotic edicts in a way that hopefully makes sense, prioritising research during peace and military applications while at war.
- All files and internal IDs now start with the mec_ prefix, hopefully squashing compatiblity issues once, for all and with extreme prejudice (on the flipside, it probably breaks all existing third party patches.)
- Likewise, the species_class of our asari is now MECASA.
- FIXED! Optimised various scripts and removed/streamlined a few that were particularly clunky and taxing.
- Standardised the English throughout the mod. It's now American. (The names of our mods will follow shortly.)
- FIXED! Addressed a few typos and cases of questionable grammar.
- NEW! Probably added a lot of new typos and cases of questionable grammar.
- Portrait selectors now assign specific clothes to Bureaucrats and Envoys. No new clothes were added.
- Slaves under the Indentured slavery type will wear the normal clothes for their job instead of slave rags.
- Entertainers on habitats now wear the previously unused Omega Dancer catsuits.
- The previously SCX-exclusive Carrier model is now a Battleship variant (Hangar Bow.)
- Ooops! Hit the character limit!

Uppdatering: 24 okt, 2019 @ 20:51

6.5.0 - 25 October 2019 - Shelley Update!
- NEW GAME REQUIRED! Minimum Stellaris version 2.5.0 REQUIRED!
- EXPERIMENTAL! Asari now take advantage of the inherent species traits feature introduced in patch 2.5.0
- NEW! The new version of the Amaranthine trait consolidates the effects of the old Amaranthine and Gynogenetic traits. It is unselectable during Empire Creation and unavailable to other species, but will be automatically attached to the Asari species portrait and as such should never be removed by random events, genemodding, Xenocompatibility and other annoying things that used to mess with our traits
- REMOVED! The old Amaranthine trait is no longer available
- REMOVED! The old Gynogenetic trait is no longer available
- All scripts that used to refer to the old traits (mec_trait_asari_age and mec_trait_asari_gynogenetic) now point to mec_trait_asari_core
- Tweaked various tooltips

Uppdatering: 11 okt, 2019 @ 3:23

Mods updated with Launcher 2.0 don't seem to be functioning. Reverting to the last working version.

Uppdatering: 11 okt, 2019 @ 3:11

Uppdatering: 11 okt, 2019 @ 2:46

Uppdatering: 11 okt, 2019 @ 1:24

6.2.0 - 11 October 2019 - Launcher 2.0 Compliance
- Supported version: 2.4.*
- Renamed the main archive from "mslAsariCivStellaris" to "mslMECAsari" for internal development purposes. This should not affect gameplay or ongoing savegames.

Uppdatering: 8 sep, 2019 @ 7:21

6.1.1 - 08 September 2019 - Minor Bugfixes
- FIXED! Orbits in certain asari systems should no longer break on galaxy generation
- FIXED! Asari anomalies should be guaranteed to spawn
- FIXED! Corrected a minor typo in one of the anomalies
- FIXED! Implemented an experimental workaround for liberated countries inheriting Asari origin civics. Savegames already affected should be fixed automatically upon the next monthly tick.
- FIXED! Moved the point-defence turret node to the the centre of the Interceptor corvette's model.
- FIXED! Possibly more things I've forgotten