Stellaris
Mass Effect Civilizations - Asari
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Actualizare: 20 mai 2021 @ 12:02

8.0.2 - 20 May 2021 - Error Log Appeasement
- FIXED! Made the log not complain about death animations anymore. All death states should be up to its high standards now
- FIXED! The quotation marks in the description of Azar Bilhos should no longer display as "?"

Actualizare: 20 mai 2021 @ 3:18

8.0.1 - 20 May 2021 - 3.0.3 Hotfix
- Minimum Stellaris version 3.0.3 REQUIRED!
- FIXED! Updated has_population_control's syntax to 3.0.3's standards
- FIXED! Adjusted the additional districts, buildings and pops that AI Thessia receives if spawned as an Advanced empire
- FIXED! Adjusted the AI-spawned Thessia's planet size to match the playable version (it should always be 18 now)

Actualizare: 18 apr. 2021 @ 14:40

8.0.0 - 18 April 2021 - Nemesis Update
- NEW GAME REQUIRED! Minimum Stellaris version 3.0.1 REQUIRED!
- NEW! Reworked the "Illium à la Mode" Civic! Now it allows to build one of three special Branch Office buildings, each providing a scaling number of Specialist jobs and flat Trade Value to the planet, while increasing global Branch Office Value and various factors of Diplomatic Weight for the Branch Office owner. Maintaining those buildings requires Influence upkeep and only one can be built per Branch Office.
- FIXED! Replaced all deprecated effects and triggers
- FIXED! Adjusted the conditions of all Civics in line with Nemesis standards
- FIXED! Various typos, grammar and wording issues in many places.
- NEW! Various typos, grammar and wording issues in many places.
- Rebalanced and adjusted the starting conditions of both Asari Origins to the new economic system:
+ Some features on Illium have been changed and new ones added to provide flat Consumer Goods and Food income. This should prevent Illium going into massive deficits right off the bat, but will not be enough to sustain it in the long run so trade is still recommended.
+ Thessia colonies have been restructured to provide just enough resource income to sustain the empire at the start, but do not offer a lot of surplus.
+ The Stagnation modifier from the New Age of Thessia Origin no longer penalises Survey Speed.
+ Both Origins' starting clusters now feature nebula visuals. There are no gameplay effects unless the systems happen to spawn inside an actual nebula.
+ The Ascendant Destiny Civic no longer decreases Subject Power relation factor, its diplomatic subjugation modifier has been reduced to 200 (down from 250) and it now provides +20% Diplomatic Weight.
+ Finishing the Ascendancy route no longer reforms the entire government. Now it only replaces the Thessian Statecraft Civic with Ascendant Destiny. It also no longer puts government reform on cooldown.
- NEW! The Prothean Beacon Relic has a new shiny, shiny icon!
- NEW! Biotic Edicts are now distingiushed by their own icon!
- NEW! Asari leaders no longer replace the Resilient Trait with a random one. Now they get Farsighted instead, increasing their maximum Skill Level by +1.
- The legacy version of prescripted Asari Republics for users without any DLC no longer has Pacifist set as the default Advisor Voice. This should hopefully resolve weird issues for DLC-less users once and for all.
- Added support for new body part and insult variant localisation keys added in Nemesis

Actualizare: 29 oct. 2020 @ 9:41

7.2.0 - 29 October 2020 - Necroids Version Bump
(The 8.0.0 version that was intended for this release isn't ready yet so this build does not contain any new content)
- Updated to Stellaris version 2.8.0 (should also be compatible with 2.8.1)
- FIXED! All the models should have the correct texture paths following the new naming conventions, placeholder names no longer used (this change should be completely unnoticeable to players)
- NEW! The Biotics resource now has its own cute little icon!

Actualizare: 12 mai 2020 @ 17:12

7.1.1 - 13 May 2020 - Underp
- FIXED! The underlying stability issue was fixed in Stellaris 2.7.1 so Asari Civics are once again properly bound to their respective Origins instead of just claiming they are.
- The placeholder maintenance script is no longer necessary so it was disabled.

Actualizare: 12 mai 2020 @ 16:21

7.1.0 - 12 May 2020 - Stellaris 2.7.1 compatibility
- FIXED! Custom planet code updated to account for district_set functionality
- Savage World (Illium) uses the standard district set
- FIXED! Updated habitat entities to account for tiers
- Currently all tiers use one model but we're hoping to add proper tier-models in the future

Actualizare: 2 mai 2020 @ 4:01

7.0.8 - 02 May 2020 - 7.0.7 Stability fixes
- FIXED! Liberating/partially subjugating another country via Status Quo peace should no longer cause the game to freeze
- KNOWN ISSUE! Unfortunately, in order to implement that fix, asari origins are no longer a hard requirement for asari civics. However, IF an invalid empire somehow ends up with one of our civics, it will lose it on the next monthly tick.

Actualizare: 21 apr. 2020 @ 15:21

7.0.7 - 21 April 2020 - 7.0.6 Follow-up Hotfix
- FIXED! The Ascendant Destiny civic should once again apply all of its effects correctly
- Rebalanced the inherent opinion modifiers between Thessia and Illium origins so that Thessia should no longer start with a Suspicious attitude and Illium should (hopefully) no longer start with closed borders

Actualizare: 21 apr. 2020 @ 14:53

7.0.6 - 21 April 2020 - Civic Validation Fixes
- FIXED! The "Ascendancy" route of New Age of Thessia should once again reward the correct civic and modify the government accordingly
- FIXED! The Thessian Statocracy civic now actually requires the Asari: New Age of Thessia origin instead of just saying it does
- FIXED! The Illium à la Mode civic now actually requires the Asari: Future of Illium origin instead of just saying it does

Actualizare: 8 apr. 2020 @ 14:29

7.0.5 - 08 April 2020 - Minor Hotfix
- FIXED! Illium should once again start with the correct number and type of districts (having crippling deficits and only one city district to start with was not an intended part of the challenge orz)
- FIXED! If Asari Republics is spawned as an Advanced Empire, it will start with a more reasonable set of buildings and districts and no unemployment on Thessia