Stellaris

Stellaris

Mass Effect Civilizations - Asari
Viser 51-60 af 92 forekomster
< 1 ... 4  5  6  7  8 ... 10 >
Opdatering: 5. juni 2019 kl. 9:26

6.1.0 - 05 June 2019 - First Narrative Update!
- Updated for compatibility with Stellaris 2.3.0 Wolfe (e100)
- NEW! 5 Unique anomalies, 2 for Crescent Nebula, 3 for Athena Nebula, that should add a bit of immersion to exploring Illium's and Thessia's neighbouring systems
- FIXED! A number of typos and derps
- FIXED! Optimised weight calculations across the board and AI weights when using Biotic decisions
- Renamed Gene Warrior armies from Ardat-Yakshi to Black Widows and Psionic Armies from Justicars to Ascendants in preparation for potential future events that will feature Ardat-Yakshi and Justicars

Opdatering: 4. apr. 2019 kl. 9:56

6.0.3 - 04 April 2019 - More mini-tweaks
- FIXED! Illium's Branch Offices should now properly update their trade value
- Tweaked the crossbreeding inheritance chances of asari traits. Gynogenetic can no longer be inherited, while Biotic and Sophisticated Needs have had their occurence reduced by 25%
- Reduced the chance of Alluring Architect personality spawning as an Advanced Empire to 100%, down from 1000%, as it seems to make no difference

Opdatering: 4. apr. 2019 kl. 5:35

6.0.2 - 04 April 2019 - Minor Bugfixes
- Stellaris version 2.2.7 (ea03 or b1a8) RECOMMENDED!
- Checked and confirmed compatibility with 2.2.7
- FIXED! When an Asari empire spawns as an Advanced Empire, the original names of their neighbouring colonies will be preserved
- FIXED! The Illium-exclusive planet feature "Hostile Equatorial Surface" should no longer spawn on random colonisable planets
+The above only applies to new games. However, you can forcibly remove the problematic blocker from all planets in your existing galaxy (except Illium itself) by typing "event mec_asari_debug.1" in the console

Opdatering: 7. mar. 2019 kl. 6:47

6.0.1 - 07 March 2019 - 2.2.6 Miniupdate
- Minimum Stellaris version 2.2.6 beta (1018) REQUIRED!
- Checked and confirmed compatibility with 2.2.6
- Split up the prescripted empires file into civ-specific files for better modularity
- Cleaned up and optimised the hyperlane generation event so it will now only work on one instance of each system initialiser (please never EVER try to spawn multiple Athena Nebula or Crescent Nebula home systems)

Opdatering: 2. mar. 2019 kl. 13:42

6.0.0 - 02 March 2019 - Le Guin Megaupdate!
- It is finally DONE!
- NEW GAME REQUIRED! Minimum Stellaris version 2.2.5 REQUIRED! Stellaris version 2.2.6 HIGHLY RECOMMENDED!
- KNOWN ISSUE! While the asset selectors for clothing are set up correctly, they will not work until the Stellaris 2.2.6 patch releases next week.
- NEW! The Colossus (Apocalypse DLC) is now supported by the shipset, with its own highly articulated, fully animated, shiny, shiny, SHINY model!
- NEW! The Colony Ship has been redesigned from scratch, now featuring everything expected of latest generation Asari ships!
- NEW! Orbital Mining and Research Stations have been redesigned from scratch, featuring 12 kazillion times more detail than whatever the old models had!
- NEW! ALL ships and stations now display combat damage on their hull, and their death sequences have been enhanced with enough explosions to make Hollywood blush.
- FIXED! All ships should now look properly shiny in all lighting conditions and preview windows.
- FIXED! Further optimisation to ship weapon and explosion locators, collisions and some models and animations
- FIXED! Optimised a few custom planet textures. Users should see roughly a 0.00033% performance increase if using the latest NASA computers and Nvidia drivers that will be released in 5 years
- Deleted all unused legacy assets which amounted to roughly 177 MB
- NEW! All the old icons and emblems have been replaced with higher-resolution, made from scratch art that more accurately depicts the things they're attached to. All the new civics and traits have also received matching icons.
- NEW! All systems that spawn with the Crescent Nebula and Athena Nebula initialisers are now properly connected via hyperlanes. No longer will Lusia end up on a different galactic arm, thereby depriving Krogans of their fun.
- NEW! Added a new species Trait "Natural Biotics" which allows the use of powerful planetary Decisions whose effects scale with the number of biotic pops inhabiting the planet.
+ "Fund Biotic Research" increases the output of all Researchers on the planet for 5 years, at a great Energy cost. The effect scales by +5% (up to 100%) for every 10 Biotic pops and the cost increases proportionally.
+ "Fortify Planetary Defences" allows to reduce orbital bombardment damage for 1 year, at a moderate Energy cost. The effect scales by -2% (up to -20%) for every 20 Biotic pops and the cost increases proportionally.
+ We are hoping to expand and explore Biotics in the future
- NEW! Added a new species Trait "Sophisticated Needs" which increases the amount of amenities requried by Asari pops by 20%
- NEW! Completely reworked the way "Gynogenetic" functions. Although it still comes with a steep base growth penatly, it no longer provides passive growth from alien pops. Now, it offers a scaling chance to take over growing alien pops as well as to (rarely) produce Ardtat-Yakshi.
- FIXED! Made the minimum age threshold of the Amaranthine trait explicit in the tooltip.
- REMOVED! The deprecated leader Trait "Ageless" and all associated records have been removed from the mod.
- REMOVED! The "Biotic Evolution" Civic has been removed, having been made redundant by the new "Natural Biotics" Trait. Biotic mechanics are also no longer associated with Stellaris Psionics.
- NEW! Two new Civics have been added in its place, each one tailored specifically to its corresponding prescripted empire:
+ Asari Republics gets "Thessian Statecraft" which grants additional Unity income for every Commercial Pact and Federation Member based on their income. In exchange, the other party receives a static +5% bonus to Unity production and +20% Xenophile Attraction.
+ KNOWN ISSUE! It is currently not possible to display the extra income in the UI. However, the civic still works and you will see it add the extra Unity directly to the stockpile.
+ Asari Corporate Interests gets "Illium à la Mode" which grants a bonus to planetary Trade Value based on the number of unused Amenities, on all owned planets as well as Branch Offices.
- Speaking of Asari Corporate Interests, it is now a proper Megacorporation for users who own the Megacorp DLC! Those who do not, will still be able to use the old version of the prescripted empire, albeit lacking most of the new features.
- NEW! Thessia and Illium have not only been adapted to the new system, they are now completely unique and feature a number of planetary features, deposits and blockers filled to the brim with lore and gameplay effects that go hand in hand!
- All system initialisers have been updated as well. Many of the deposits have been reevaluated and changed, and the systems themselves have been scaled up to make them feel less claustrophobic.
- NEW! Improved AI support for prescripted empires and individual mechanics. The AI should be able to intelligently utilise Biotics and benefit from the new Civics.
- NEW! Both prescripted empires are now also AI-ready and can be forced to spawn using the optional module <link here once uploaded>. Don't worry, they will still never spawn by default without the module.
- NEW! If Asari Republics and Asari Corporate Interests both spawn in a game, they will be immediately aware of each other's existence (one being a colony of the other) and both countries' Asari sub-species will be merged into one, with Thessia set as its homeworld. At the moment, this system only supports prescripted empires.
- Pop clothes have been reshuffled once again and this time they will be assigned based on pop jobs rather than ethics. Stellaris 2.2.6+ is required for this feature to work.
- I'm sure I've forgotten something, I'm just not sure what...

Opdatering: 23. maj 2018 kl. 8:58

5.3.2 - 23 May 2018 - Else/If cleanup
- FIXED! Converted all else = { if = {} } nests into else_if = {} in line with 2.1.0 conventions[forum.paradoxplaza.com]

Opdatering: 22. maj 2018 kl. 12:30

5.3.1 - 22 May 2018 - FULL DERP AHEAD!
- FIXED! several AMATEUR HOUR errors and spontanously died of shame

Opdatering: 22. maj 2018 kl. 9:47

5.3.0 - 22 May 2018 - Compatibility with Stellaris 2.1.0
- Synced with the latest 2.1.0 live build (01a9)
- Restructured the initialiser file setup. It shouldn't be relevant to users.
- DEPRECATED! The "Ageless" leader trait no longer serves as a replacement for Resilient. Now leaders simply reroll into another vanilla trait instead. Leaders in ongoing savegames will keep the Ageless trait, but no new ones will be spawned with it. The trait is scheduled for deletion by the next major update.

Opdatering: 11. maj 2018 kl. 3:42

5.2.0 - 10 May 2018 - Big Fat Planet Update
- NEW GAME RECOMMENDED! The new textures will only appear in newly generated galaxies! Ongoing saves will continue to use the old entities but your gameplay will not be affected in any way.
- NEW! Each and every planet in the Crescent Nebula and Athena Nebula now has a unique, hand-made texture based on their look and lore from ME2 and 3!

Opdatering: 8. maj 2018 kl. 13:43

5.1.0 - 08 May 2018 - Starbase update!
- NEW! Starbases (all tiers), Defence Platforms and Ion Cannons now have asari models!
- FIXED! In the Orisoni system, Kralla is no longer trying to impersonate Thissioni