Project Zomboid

Project Zomboid

Survivors! (Build 39)
Showing 71-80 of 225 entries
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Update: Feb 22, 2017 @ 9:42am

Removed a function that only exists in IWBUMS branch which was causing error on stable build SORRY

Update: Feb 22, 2017 @ 9:14am

broke something last update?
this is a fix for that? maybe?

Update: Feb 21, 2017 @ 5:59pm

order options added to right click menu

Update: Feb 21, 2017 @ 2:07pm

error fix

Update: Feb 21, 2017 @ 1:46pm

new freindly fire option defaulting to true which makes survivors only return friendly fire if YOU are the one who hit them. they wont have friendly fire fits between themselves
Survivors who witness an attack from a survivor will now react just as the one who got hit. Eg your party gets attacked by a hostile, anyone who saw will retaliate. or you attack someone at a neutral base, all the neutrals who saw will retaliate.
survivors will no longer pick up bags if they are already carrying a bag.
other various minor adjustments

Update: Feb 18, 2017 @ 10:51am

i made adjustments to the survivor saving and loading system which should theoretically eliminate any more survivor douping and random dissapearances

Update: Feb 17, 2017 @ 4:57pm

add order hot keys you can set in settings.lua

Update: Feb 15, 2017 @ 2:11pm

an extra disable hunger option added for preset survivors

Update: Feb 15, 2017 @ 8:49am

The military blockade now has something interesting on the other side of the blockade
Option to disable hungry and thirst in the settings file
Survivors will no longer just eat any food on the ground, they will only eat it if they are hungry and keep it in inventory if they are not hungry and will take it out and eat it whenever they get hungry

Update: Feb 9, 2017 @ 8:27am

Fixed issue with Hunger when feeding survivors. (note eating is timed action so hunger change will not be immdietly seen after feeding)
Adjustments to path finding which should remove the occasionally staggering back and forth that can been seen when survivors are moving towards targets
Added attack command. in this mode, survivors will proceed towards wherever your mouse is, and will also immedietly engague hostile survivors even before they are targeted by hostiles. you can use this to for example, send your troops after hostiles guarding things without you yourself having to run in first.