Project Zomboid

Project Zomboid

Survivors! (Build 39)
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Update: Mar 29, 2017 @ 4:56am

some updates to the raiding maurauders event by ddraig

Update: Mar 26, 2017 @ 9:10pm

update by ddraig:
Marauder groups can spawn

Added options for as world time progresses:
(1)More hostile NPCs, More Perked NPCs, More chance to spawn with a gun
(2)Marauding NPCs that can show up after some many optional days.

Added options for as world time progresses:
(1)More hostile NPCs, More Perked NPCs, More chance to spawn with a gun
(2)Marauding NPCs that can show up after some many optional days.

Marauding NPCs, if turned on, will have a minimum chance of at least one group showing up once every 4 months.

See UpdateSurvivorsWorldState function.

Also capped NPC DieOff to be no more than 1000 times less likely to spawn than default rate.
Also commented out extraneous code at line 1341. and change line 1342 to support perk increase option for NPCs over time.

changed lowest spawn rate for marauders from 16000 to 11000, to compensate for the 1/3 of a day approximate, where the player is sleeping and marauders will not spawn currently.
Will spawning hostile survivors wake the player (like when attacked)? Should test this, if so, then we can remove the sleep check

Edits to this stuff by Nolan:
changed the maurader spawn start date to 15 days. (my saves never make it to 90 days so yeah)
changed minimum size group to 3 instead of 2. (2 does not feel like a "group" )

Update: Mar 25, 2017 @ 5:57pm

fixed a few errors i found and that people reported. mostly minor thins.

Update: Mar 21, 2017 @ 9:59am

If you have a Survivor disappear, you can now hold down right shift and then press "m" key to forcfully delete and reload all survivors. Esspesially in saves that have been running for a long time, this command might take a good number of seconds to run and will causes some lag and slowdown so, after reloading survivors with this, wait 10 to 15 seconds to give your newly spawned survivors a chance to save themselves, exit and then re enter the game should disapate any slowdown created from using this.

Update: Mar 21, 2017 @ 9:19am

some error fixes

Update: Mar 19, 2017 @ 3:38pm

oops undid edits i made to default settings

Update: Mar 19, 2017 @ 3:37pm

you know how you sometimes see groups kind of guarding a random spot on the ground? well now sometimes you should see groups that wonder around together. following their groups leader.

Update: Mar 19, 2017 @ 5:55am

Updates by ddraig:
Added joystick preserve code to ControlSurvivor function.

Added a menu reference for "Me" (original player) to allow switching back to original player when controlling other survivors via the SurvivorMenuPlayer function

Added support for joystick users to allow 'Invite to Party' to occur as long as
an invitee is within 4 units distance. This is from under the 'Survivor Options' submenu.

Update: Mar 15, 2017 @ 11:12am

A fix for the survivor cloning (hopfully)

Update: Mar 13, 2017 @ 8:51am

adjustments to the saving loading system for survivors, hopfully to address cloning and disapearance issues that sometimes occure