RimWorld

RimWorld

Industrial Rollers - Conveyor belts & Automation
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Update: Jul 9, 2021 @ 4:21pm

Updated for 1.3. well, nothing changed!

Update: Jan 12, 2021 @ 4:41pm

Updated for 1.2. well, nothing changed!

Update: Mar 10, 2020 @ 3:45pm

[2.5.0] Update - RimWorld 1.1 and Underground Roller settings!
- Updated the mod for RimWorld 1.1
- You can now change the max distance between two connected underground belts in game options.
While I still recommend using the default 6 cell distance balance, you may extend or shorten it in the mod settings.

Update: Oct 18, 2018 @ 4:47pm

[2.4.03] Update - (No # Change) - Rimworld 1.0!
Rimworld has finally hit version 1.0!
This update is only a version number change.
If you are still running B19, it will still work even if it appears red in your mod list.

Update: Sep 3, 2018 @ 8:30am

Fixed a bug with German translation.

Update: Aug 29, 2018 @ 5:20am

Update - Version 2.4.03 - B19
Features
- B19 Support

QoL
- Pullers will be now default to "DO FOREVER" once built instead of "STOPPED".

Bug fixes
- Fixed a bug that caused Pullers to pull built structures and furniture from stockpiles.
- Fixed a bug causing Puller buttons (widgets) to disappear when using the Save Storage & Outfit Settings mod. Support for the mod is back as well!

Update: Dec 3, 2017 @ 3:47pm

Version 2.3.06 Recovering from B18 Bugs, bringing back ModSync Ninja!

Features
- Added ModSync Ninja back!

Bug fixes
- Some users experienced disappearing pullers. while i couldn't reproduce the error myself, i did change the problematic method - should be fixed.
- Fixed Pushes and Pullers don't push\pull to storage buildings when there is a power conduit under the structure
- Underground rollers should now work on bridges and any other surface.
- In-Wall rollers should no longer disappear when loading a game if there was an item on the belt

Translations
- Fixed Japanese translation by ハグ & Proxyer. Thanks!

Update: Nov 18, 2017 @ 5:29am

Version 2.2.0 A18 Build
B18, Bug fixes, balance changes and translations
Bug fixes:
- Power conduits are no longer visible on top of belts when built near by.
- XML refactored and cleaned up to allow easier access to editing if required.

Balance changes:
- In-Wall Roller: HP increased from 80 to 200.
- B18 Construction skill requirements added:
- Construction skill 10: Normal belts(including directional), In-Wall and Splitter.
- Construction skill 12: Pusher, Growzone Puller.
- Construction skill 13: Puller, Underground belts.

Construction skill requirement is being used instead of research as a balance factor to the mod.
If for any reason, you are not happy with the change, you may edit the XML file and replace <constructionSkillPrerequisite> tags to whatever you see fit.

Translations:
- Fixed Japanese translation by ハグ (thanks for feedback!).

Update: Oct 24, 2017 @ 4:09pm

[Version 2.1.25] Bug fixes, balance changes and more translations
Bug fixes:
- Fixed a bug causing items to disappear into unknown void when placed on a belt next to almost built belt.

Balance changes:
- Hardcore mode puller range reduced from 20 to 15.
- You can now adjust puller pulling range in the mod settings(if using Hardcore mode). Allowed values 1-100.

Translations:
- Added Russian by meggerry ( http://steamcommunity.com/id/meggerry/ ).
- Added Japanese by ハグ.
- Added Turkish by KemalKhan ( http://steamcommunity.com/id/KemalKhan/ ).
- Added Hungarian by DevEagle.
- Dutch translation update by an anonymous translator.
- German translation update by an anonymous translator.

Update: Jul 16, 2017 @ 4:32pm

[Version 2.1.1] ModSync Ninja support!
- Synced with ModSync ninja to allow update notifications for ModSync ninja users.