Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Codex
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Update: Jan 21, 2018 @ 3:52am

Buildings

- Ultrasonic Fence: Now also deals 15 damage to Aliens inside of your territory. This effect can be disabled in the Empire Manager.

Units:

- Terror (Alien): Melee Defense reduced to 12 (was 24)

Update: Jan 13, 2018 @ 1:13am

General
- Added an Advanced Game Option to decrease Alien Spawn Rates significantly
- Added an Advanced Game Option to prevent Alien Leeches from being spawned

Buildings
- Rocket Battery: Is now properly added to all cities once constructed

Update: Dec 26, 2017 @ 7:45pm

- Franco Iberia can now construct Industrial Cities as intended

Update: Nov 14, 2017 @ 10:51pm

- Faraday Gyre: Now properly spawns Alien Skeletons, not Progenitor Ruins
- Information about cities now becomes available once Network has een established, and no longer requires higher agent Levels. (IF the information shows up at all, still have not managed to find the reason why the UI only works from time to time..)

Update: Nov 12, 2017 @ 10:23pm

v7 - Hotfixes

- Deep Memory: Affinity Yields increased to +3000 (was +500)
- Xenodrome: Affinity Yields increased to +3000 (was +500)

Update: Nov 12, 2017 @ 6:13am

v7 - Hotfixes

Buildings

- Thorium Reactor: Now Yields +10 Energy (was +8)
- Mining Station: Now yields +4 Production and +8 Energy (was +3 each)

Update: Nov 12, 2017 @ 1:36am

Patch notes for v7 are too long for this description, they can be found here:

http://steamcommunity.com/workshop/filedetails/discussion/780912351/348293292497734485

Update: Oct 3, 2017 @ 6:21am

Buildings

- Affinity Yields from Endgame Affinity Buildings have been changed:
-> Purity: 2000 flat
-> Supremacy: 50 per City
-> Harmony: 30 per Population (unchanged)

- Development Protocol: Now also yields 50 Building Modules
- Codex: Now also yields +50 Supremacy per City, but no longer yields any Energy (was +8)

UI

- Affinity Circles on Branch Technologies are now positioned correctly

Update: Sep 11, 2017 @ 12:32am

v6 Hotfixes

General

- Martial Law Turns have been halved. It now lasts 1 turn per population if a city is annexed, or 1 turn per 2 population if it's turned into a puppet.
- The old Unit Capacity system (where players would gain a Production Penalty if they have too many units) has been removed
- Al element of Al Falah's Trait was broken with the update of the Empire Manager UI and has now been fixed: They can now properly change to any advanced government as soon as the Empire Manager has been unlocked.

Buildings

- Panopticon: Now spawns a unit every 20 turns on Standard Speed (was 30), but it no longer spawns units if the player does not have any military capacity left
- Progenitor Laboratory: Research Bonus towards Victory Technologies increased to 2500 (was 1000)
- Particle Turbine: Now costs 300 Production (was 460)
- Urban Farm: Now costs 300 Production (was 460)

Policies

- Multiculturalism (Society): Now properly grants 10/20 Progress instead of 1/2

Quests

- Commenwealth: Welcome now grants 10 Commonwealth Credits instead of 5. This gives players a bit more room to trade with the Commonwealth, and allows some wonder-related strategies that otherwise would rely heavily on local resources in the immediate neighborhood to be played much easier.

Sponsors

- Removed Diplomatic Capital Conversion Process from Al Falah (an old Civ bonus that I forgot to remove)

Technologies

- Cognition: Now also grants +2 Energy in all cities

UI

- The Top Bar has been updated. Resources are now displayed in a seperate bar to make sure it is less crowded, which is important for lower resolutions. The amount of building modules, progenitor alloys and ylurium crystals generated per turn are now also displayed. Like with Affinity, these values only update at the beginning of the turn to avoid performace issues.

Units

- Solar Collector: Petroleum Cost reduced to 3 (was 4)

- The first set of Affinity Units is now unlocked earlier:
-> Xeno Swarm: Alien Adaptation (was Biospheres)
-> Battlesuit: Alien Genetics (was Civil Support)
-> CNDR: Collaborative Thought (was Climate Control)

- The three Affinity Satellites have been moved up to the old positions of the first set of Affinity Units and now requires Level 7 in a given Affinity (was 4). This gives more time for the Solar Satellite to be used before it is being replaced.

Update: Sep 8, 2017 @ 3:29am

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