Garry's Mod

Garry's Mod

Lambda - Half-Life 2 Co-Op
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Update: Oct 20, 2018 @ 8:04am

Update physcannon glow strength

Update: Oct 20, 2018 @ 4:46am

0.9.1:
Feature: Dynamic crosshair overhaul, no longer requires capturing the framebuffer, can be changed in the options menu.
Feature: Native game hints.
Feature: Deathmatch gametype, set lambda_gametype convar to 'hl2dm' to try it out.
Feature: Ability to command friendly NPCs via the Context menu.
Feature: Vote system, allows players to vote: Skip Map, Change to Map, Kick Player, Restart Round.
Feature: Allow players to kill every NPC, the game will restart the map if a critical NPC died, set 'lambda_allow_npcdmg' to 0 to disable this.
Feature: Cockroaches, more or less like the classic ones from Half-Life 1, can be found hiding under objects.
Feature: Gore effects when crushed or exploded, set 'lambda_gore' to 0 disable, enabled by default.
Feature: Difficulty can be now set via 'lambda_difficulty', values 1: Very Easy, 2: Easy, 3: Normal, 4: Hard, 5: Very Hard
Feature: Gravity Gun Glow, can be turned by setting 'physcannon_glow' to 0.
Improved: Combine will now emit hurt sounds when taking damage.
Improved: Allow to select all known player models the server has.
Improved: Player sounds and taunts are now specific to the player model type.
Improved: Replaced some killicons, credits to _Kilburn for the icons.
Improved: The scoreboard has some improvements to better match gametypes and their rules.
Improved: Flashlight no longer drains suit energy.
Improved: Overall performance improvements for server and client.
Improved: Players will no longer have empty grenades or slams in their inventory.
Add: Game content mounting for episodic content, automatically creates and mounts GMA based on gametype.
Add: ConVar to block moving weapons/items by shooting them, 'lambda_prevent_item_move <bool>'.
Add: ConVar to disable ammo limits, 'lambda_limit_default_ammo <bool>'.
Fix: trigger_hurt using invalid damage type.
Fix: d2_coast_01 having default map items
Fix: d2_coast_03 having default map items.
Fix: Prediction errors caused by 'friendly_encounter' game state.
Fix: Physcannon not stopping looping sounds and not detaching on player death.
Fix: Physcannon ignoring the mass.
Fix: Physcannon spamming animation events.
Fix: Physcannon unable to push back enemies such as headcrabs.
Fix: Weapons can only be picked up once now per player.
Fix: Player not spawning properly when starting with d3_c17_07.
Fix: Player being left behind after battle in d3_c17_07.
Fix: Disallow players going back in d1_town_02 preventing disruptive play.
Fix: Missing changelevel blockade in d3_c17_07.
Fix: Prevent player from going back in d1_town_02
Fix: NPC's sometimes not playing the scene under unknown situations.
Fix: Server sometimes not starting a new round
Fix: Scripted scenes getting stuck, forced playback after timeout.
Fix: Networked velocity per client, no longer using estimates on player animations.
Fix: Enemies not enabled when going back from d2_coast_08 to d2_coast_07.
Fix: Remove more default map spawn items, managed by Lambda.
Fix: Reset global state on d1_trainstation_01 to d1_trainstation_05.
Fix: d1_trainstation_05 do not lock up players in barney room by an invisible wall.
Fix: Prevent non-players enforcing touch events on triggers.
Fix: Settings not replicating.
Fix: d3_c17_07 creating infinite soldiers when player does not meet alyx.
Fix: Barney to appear twice on d3_c17_10a.
Fix: Barney to appear twice on d3_c17_10b.
Fix: Players not getting the crowbar on d1_trainstation_06.
Fix: Suit would recharge too fast, prevents players from infinite sprinting.
Fix: Ragdolls wouldn't be properly transitioned.

Update: Sep 8, 2017 @ 1:49pm

Fix round restart info not showing.

Update: Sep 2, 2017 @ 1:42pm

This fixes hopefully the missing resources

Update: Sep 2, 2017 @ 1:30pm

Use workshop resource

Update: Sep 2, 2017 @ 1:24pm

Reference workshopid in info file

Update: Sep 2, 2017 @ 1:04pm

Removed: Freezing physics when trying to jump off them.
Removed: Animation blending.
Fix: Giving players more ammo than they can carry on weapon pickup.
Fix: Weapon damage not properly set via cvars.
Fix: d1_canals_05 not opening gate, manually possible now.
Fix: Giving default ammo ammount, only give what player carried from level to level.
Fix: Draws the player weapon with player tracker now.
Fix: Checkpoints not properly resetting.
Fix: Death symbol using incorrect eye position.
Fix: Weapon switching not stopping reload.
Fix: Output log vanishing if EPOE is present.
Fix: Hopefully fixed players timing out while they shouldn't.
Fix: Player tracking being invisible in some cases. Better debug info on triggers.
Fix: Player tracking being client option, now server side.
Fix: Grenade duplicating on death.
Fix: User never signaled connection, consider him fully connected when message arrives.
Fix: Commands being unable to ran from server console.
Fix: Bots having invalid models.
Fix: Sprint sound not working on singleplayer game.
Fix: Passing nil ent on Touch.
Fix: Calling Touch manually if the player left a trigger that disabled EndTouch events.
Fix: Autoreload not reloading mapscripts.
Fix: d1_trainstation_05 messing up barneys spawn if player is nearby, simply closing the soda door.
Fix: Dog disappearing in d3_c17_02.
Fix: Door never opening in d3_c17_03.
Fix: Pickup hud not being properly aligned and sized.
Fix: Fire sounds not stopping in some cases.
Fix: Player unable to select weapons using passenger seat.
Fix: Player seeing the vehicle symbol when inside vehicle.
Improved: Precision on GetSyncedTimestamp.
Improved: Minor performance improvements.
Improved: Reduced distance of player stats.
Improved: Player tracking option.
Improved: Modified player tracker to be less annoying when barely visible.
Feature: Custom gravity gun rewritten from scratch with support of the mega gravity gun and prediction support.
Feature: Dynamic checkpoint selection.
Feature: Players will consider their souroundings and use shout outs accordingly.
Feature: Made the player timeout a convar.
Feature: Custom HUD colors.
Feature: Settings menu for player models, admin settings etc. on F1.
Feature: Teleport heuristic to allow changes on collision rules.
Feature: Allow player collisions.
Feature: Friendly fire support.
Feature: No respawn support.

Update: Nov 18, 2016 @ 9:09am

https://github.com/ZehM4tt/Lambda/commit/1b5eb0a8b826776f18d30627c489ba0afceb8542

Update: Nov 14, 2016 @ 4:27pm

https://github.com/ZehM4tt/Lambda/commit/5d4b7326976d77a9dbd1d19738936d8f951694f2

Update: Nov 14, 2016 @ 4:26pm

https://github.com/ZehM4tt/Lambda/commit/51d6c3c56e9c73e8e1202ba9e2a40282cb037654