Garry's Mod

Garry's Mod

Lambda - Half-Life 2 Co-Op
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Update: Jan 5, 2020 @ 7:19am

0.9.11
- Fixed: Lua error on death when dropped weapon can not be spawned.
- Fixed: Player shouting out enemies in pre-criminal state.
- Fixed: Settings camera menu will follow the player now.
- Improved: Gravity Gun on ground now has random colors instead of black.
- Improved: Minor performance optimizations for the gravity gun.
- Improved: Walking animations on moving platforms.

Update: Jan 1, 2020 @ 6:50am

0.9.10
- Improved: Ability to register game types via addons.

Update: Nov 15, 2019 @ 12:06pm

0.9.9
- Fix: Sprint not working correctly with newer Garry's Mod version (dev).
- Fix: Sound not playing when sprinting is denied.

Update: Sep 29, 2019 @ 8:44am

0.9.8
- Fix: Soundscrapes playing indefinitely

Update: Sep 29, 2019 @ 8:30am

0.9.8
- Fix: Soundscrapes playing indefinitely

Update: Sep 8, 2019 @ 10:09pm

The last update introduced a rather small bug which prevents progression in some cases, this update addresses the issue. At this point we are pretty confident that Half-Life 2 should be fully playable without any minor progression issues. We will now focus on other game types such as the Episode 1 and Episode 2. We also started to play around with Half-Life: Source and it looks promising, the first few maps are playable in our development branch and we plan to fully support it as well.

Full changelog:
0.9.7
- Fix: env_credits throwing errors if credits file is missing.
- Fix: entities not registering outputs via AcceptInput
- Fix: point_viewcontrol having uninitialized angle.
- Fix: d3_c17_02 having default player loadout.
- Fix: PLAYER_META:Give not working in rare cases.

Update: Jul 21, 2019 @ 10:16am

This update addresses some crashes and fixes various bugs. In 0.9.6 we consider Half-Life 2 to be fully complete and functional. We also implemented the credits logic required for the last map to complete, Lambda will cycle back to the first map based on the game type.

Heres the full change log:

0.9.6
- Feature: Accelerated backhopping
- Feature: env_credits multiplayer support.
- Improved: Removed Cockroaches from kill feed, players will no longer get points for killing them.
- Improved: Keep track of physcannon color when dropped.
- Improved: d3_breen_01: Place all players in the same pod to not skip the scene.
- Improved: Transitioning from d3_citadel_05 to d3_breen_01
- Improved: Better round restart info.
- Improved: Players get the medkit now at d1_trainstation_06 instead of d1_trainstation_05.
- Fix: Potential crash after changelevel.
- Fix: point_viewcontrol not behaving like original.
- Fix: Some entity outputs being fired twice.
- Fix: Lua errors when cleaning up map during players view controlled by point_viewcontrol.
- Fix: d3_breen_01: Platforms would stop moving if player reached top.
- Fix: Medkit not properly working in singleplayer.
- Fix: Selection of best weapon on depleted ammo and player spawn.
- Fix: Settings not correctly clamped.
- Fix: Physcannon throwing errors when players die.
- Fix: Settings showing up twice.
- Fix: Vehicles getting displayed in kill feed instead of player.
- Fix: d3_citadel_05: Default weapons not being removed.
- Fix: d3_citadel_05: Keep the pod cycle active after the player left the area.
- Fix: Networked variables being overwritten by client ignoring server value.

Update: Mar 15, 2019 @ 2:02pm

A small update was published that fixes some errors thrown by Gravity Gun, we apologize for the inconvenience.

0.9.4
- Feature: Add 'LambdaInitializeMapList(maplist)' hook, allows addons to add/remove maps from the list.
- Fix: Vote system did not consider amount of voters, 2/3 is required to be a valid vote.
- Fix: Gravity gun throwing errors in some cases.

Update: Feb 17, 2019 @ 7:18am

Release 0.9.3
- Feature: Realism difficulty, for people who like a challenge.
- Feature: Medkit was added to heal and revive players, received in d1_trainstation_05.
- Feature: lambda_weapondropmode allows to specify what players drop on death.
- Feature: Implemented env_zoom with multiplayer support.
- Feature: Implemented point_viewcontrol with multiplayer support.
- Feature: Player flinching animations that indicates the hit position of damage.
- Improved: Allow gametype to auto start without players.
- Improved: (F1) Player menu overhaul.
- Improved: Checkpoints were rebalanced, encourage players to revive others.
- Improved: Physcannon prediction has now a tolerance before being attached clientside.
- Improved: Physcannon glow was reduced.
- Improved: Kill feed overhaul, now considers screen resolution.
- Improved: Replaced bullet impact sounds with more realistic ones.
- Improved: Proxy animation models for episodic support, currently incomplete.
- Fix: PLAYER:Give not working properly in some cases.
- Fix: Physcannon not networking idle time causing stuttery momvement.
- Fix: d1_town_02 lock door to prevent backtracking.
- Fix: Physcannon missing sprites glow sprites on end caps.
- Fix: Vehicle view not resetting roll.
- Fix: Item respawn spam.
- Fix: d2_prison_05 blocking players near map end.
- Fix: NPC Maker not spawning NPCs in some cases.
- Fix: d1_trainstation_01 queue sometimes blocking the player.
- Fix: Don't render player blockades in Skybox rendering pass.
- Fix: Gravity Gun not resetting beam properly on FP/TP view change.
- Fix: Some delayed inputs firing after map reset.
- Fix: trigger displaying waiting info when requested not to.
- Fix: Pending entity outputs not being cleared on map restart.
- Fix: Round information HUDs missing when first connected.

Our next focus will be on episode one with bug fixes for the current release in mind, we will keep you posted.

Update: Nov 16, 2018 @ 2:06pm

0.9.2:
- Fix: logic_auto and trigger_auto firing too many events.
- Improved: Slightly offset the glow on physcannon to prevent culling.