Garry's Mod

Garry's Mod

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Lambda - Half-Life 2 Co-Op
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Content Type: Addon
Addon Type: Gamemode
Addon Tags: Fun, Realism
File Size
Posted
Updated
9.300 MB
Oct 13, 2016 @ 1:08pm
Mar 16 @ 9:25am
64 Change Notes ( view )

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Lambda - Half-Life 2 Co-Op

Description


Have you ever wanted to play the Half-Life 2 series with your friends online? Then Lambda is exactly what you are looking for. Lambda aims to provide seamless multiplayer support for the Half-Life 2 campaign maps, as well as user-created campaigns.

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀[discord.gg][github.com]


- Level scenes reworked with checkpoints to be multiplayer friendly, players won't be forcibly teleported
- Full player and object transitioning between levels
- Enemy scaling based on skill level and player count
- Visual improvements
- Legacy Half-Life 2 aspects such as view bob, view lag, sprinting, AUX power counter, and more
- Survivor mode with respawn checkpoints
- Ability to command friendly NPCs via the context menu
- Medkits for players to heal eachother
- Dynamic crosshair
- Underwater bullets
- Custom Gravity Gun including the mega version with glow color customization
- Passenger seats
- Voting system
- Mapscripts for each campaign map for modifying logic and extra gameplay enhancements
- Ability to create your own story
- A menu (F1) where you can change various gamemode settings, player settings and cast votes
- Merged episodic animations in the base NPC model
- Easter eggs




The best way to report bugs is via GitHub, use following link[github.com] to submit a new issue or by posting the issue in our Discord in the #bug-reports channel. We do not recommend posting bugs in the comment section below.


- How to start the campaigns?
- Select the gamemode and start a new multiplayer game with the map "d1_trainstation_01" if you want Half-Life 2, otherwise for Episode 1 select map "ep1_citadel_00" and for Episode 2 "ep2_outland_01".

- How to change playermodel and settings?
- To access the menu press F1. Here you can change your playermodel and client settings. If you are an administrator you can also change server settings.

- What about Episodes or Half Life 1?
- Episode 2 is currently under development, as for Half Life 1 check this gamemode out made by TheMostUpset

- Using custom weapons or spawning props?
- There is no custom weapons support at the moment. You can give yourself weapons either through Lua or the "give *weaponname*" command. The spawnmenu does not exist.

For a more in depth FAQ click here


Half-Life 2: Cosmonaut
Half-Life 2: Calamity


This is currently a work-in-progress, but will be documented soon. Here are the current specifications:
1. Whatever Half-Life 2 uses already works
2. For transition support, your map must have an info_landmark, trigger_transition, and trigger_changelevel. Check out the Valve Developer Wiki for more information
3. Information about round setup and other basic rules


Popular Discussions View All (43)
105
Apr 9 @ 9:11pm
PINNED: Suggestions and Ideas
ζeh Matt
2
Jul 6, 2024 @ 8:11pm
Gun fizzles when dropped by combine
[PIKORI]
2
May 15, 2024 @ 4:10am
d2_prison_06 bug
Spectremint
618 Comments
LavaBurst6 Apr 12 @ 10:49am 
the map won't load when it's supposed to
ᴬˡˡᵒʷᵉʳ Apr 8 @ 10:50am 
Overall, it looks like the Half-Life 2 20th Anniversary Update broke a lot of things, with the next map having visual issues with fog and skybox.
ᴬˡˡᵒʷᵉʳ Apr 8 @ 10:48am 
@Yarukon , there are also problems in the original campaign of Half-Life 2. For example: when you disable the field on the bridge with trains on the map d2_coast_08 and you need to return to d2_coast_07, the map is simply reloaded, the field is not disabled, antlions not spawn, if you did not destroy the combine gunship on the map d2_coast_08, it will not fly beyond the bridge, it will remain hanging under the bridge, since the transition trigger does not work also all the zombies, headcrabs and combine soldiers will be in their places, despite the fact that you already killed them last time. That is, the map d2_coast_07 is simply reloaded from scratch.
Yarukon Apr 6 @ 3:00am 
is this gamemode works well with the latest hl2? it seems very buggy with the latest version of hl2, especially the roller mine elevator in ep1_citadel_01, can kill the player instantly once it starts to move, is this gmod's issue or no?
ᴬˡˡᵒʷᵉʳ Apr 5 @ 6:50pm 
how many languages supporting with console command: lambda_language ?
ζeh Matt  [author] Apr 3 @ 11:13am 
@Gam3r custom maps shouldn't have any default items to spawn with, looks like an oversight, will push a fix but not sure when the next release will be so you can either use the develop workshop entry or use the code from GitHub.
Gam3r Apr 2 @ 5:55pm 
Simple, CUSTOM MAP :)
ζeh Matt  [author] Apr 2 @ 9:11am 
@Gam3r no, what would be even the point?
Gam3r Apr 2 @ 1:04am 
btw it there a way start a map with no hev suit ?
XenonTitan Mar 23 @ 10:25am 
I found a more...eccentric method to get weapons
https://steamcommunity.com/sharedfiles/filedetails/?id=3125021454