Arma 3
NIArms MG3 GPMGs
Viser 1–10 av 11 bidrag
< 1  2 >
Oppdatering: 18. des. 2024 @ 0.05

V1.47
============
Changed
--------
Materials
- Altered Fresnels on several materials

Oppdatering: 7. mars 2024 @ 3.58

V1.45
============
- Case-change to several bones in animation/gesture model.cfg
- Materials/RVMATs (global)
-- Replaced SMDI format textures with SM format where applicable
- Replaced all usage of __ACCPANEL macro with explicit class declarations (Global,Breaking compiles)
- Standardised audible ranges of "closure" soundshaders

Oppdatering: 25. mai 2023 @ 1.16

V1.4
============
- Re-integrated closure noises to gunshots

Oppdatering: 6. nov. 2022 @ 21.06

V1.3 Reissue - Resigned PBOs

Oppdatering: 4. sep. 2021 @ 3.46

V1.3
============
- Implemented ACE Advanced Ballistics ACE_railHeightAboveBore on weapons
- Implemented New Gunshot soundshaders (Credit:LordJarhead)
- all ContextProne changed to use NIA_handsWeapon_context_Toadie (reduces Context prone clipping)
- Unified and Standardised all mass values (Weight divided by the mass coef equals ACE-approved kilograms)
- IconOverlays in the Gear menu Disabled on all weapons.
- Changed the Supply Crate to a labelled NIArms Branded Variant
- RVMAT Reflectivity method improved - now uses map-defined EnvMap.

Oppdatering: 2. mai 2019 @ 7.40

V1.25
============
- Implemented XML Stringtables
- Japanese Language String Translation (Credit: ClassicArma)
- French Language String Translation (Credit: StalkerSoC)
- Implemented MagzineWells, Compatible with JAM
- Implemented Charms
- Added magswitch Support for longer belts
- DM1 and Gurt34 Belts now correctly identified with ACE- can be linked

Oppdatering: 10. jan. 2018 @ 23.25

V1.2
============
- Soundshader Volume Relevelling
- Weapons use new Muzzleflashes.
- Weapon inventory icons now use New system
- all mass values recalculated to unified standard.

Oppdatering: 26. juli 2017 @ 23.40

v1.1
============
- Soundshader/Soundset changes:
+ Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face)
+ Midrange Gunshots tweaked
+ Tail volumes improved
+ Minor sound volume tweaks across the board
- General AI Behaviour improvements.

Oppdatering: 21. nov. 2016 @ 7.40

Fixed: Error relating to out-of-scope UGL_F

Oppdatering: 20. nov. 2016 @ 21.56

v1.05
============
- Updated ballistic data - 7.92x57mm Mauser
- ROF on MG3s increased from 1000 to 1050 RPM (MG42s unchanged)
- Weights corrected and adjusted on magazines