Garry's Mod

Garry's Mod

[simfphys] LUA Vehicles - Base
Showing 111-120 of 146 entries
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Update: Jan 3, 2017 @ 6:53pm

- Vehicles can now be locked from inside (it was sooo annoying to have random people entering my car as passenger and then steal the car as soon as i left the vehicle) they will unlock themself when the driver leaves the vehicle. The key for it is not bound by default.

- Added weapon icon for the repair tool
- Added seat switching with number keys (1 = driver and 2,3,4,5,6,7,8,9,0 = passenger seats)
- Reduced the brightness for most headlight sprites to make them look "okay" on maps with HDR
- Reduced the performance for a few vehicles to make them easier to drive
- Tool presets should no longer overwrite each other

Update: Jan 3, 2017 @ 6:24pm

- ignore this one

Update: Jan 1, 2017 @ 5:16am

- Added more wheels to the wheel editor tool
- Added wheel editor tool "same as front" checkbox for the rear wheels
- wheel editor reload key now resets to default wheels
- Added passenger seat to the conscript apc
- Fixed some lua errors
- Wheels can no longer be grabbed with the gravity gun to cause spazz/servercrash

Update: Dec 28, 2016 @ 10:45am

- Wheel mass can now be changed in the spawnlist:

FrontWheelMass = 50, RearWheelMass = 50,

- Vehicle settings should be dupeable now (some tool changes are still not dupeable but im working on it)
- Burning vehicles can now be extinguished by driving into water (it will also add health so it doesn't instantly blow up when you hit a bump next time)
- Fixed some Engine + water bugs

- Made the wheel editor tool easier to use and harder to abuse. Wheels are getting added automatically however you can add wheels manually by making a luascript in lua/autorun with
list.Set( "simfphys_Wheels", "PATH/TO/MODEL.mdl", {Angle = ANGLEOFFSET} )

Update: Dec 19, 2016 @ 4:30pm

- Poseparameter "vehicle_steer" now gets called on non-valvescript cars aswell (usefull if you want to make the steering wheel move)
- Destroyed vehicles can now be undone
- Entering the passenger seat now places you inside the closest seat instead of the first one in the table
- Driver and passengers will take damage on collisions now
- Engine can now be turned off. (Default key i)
- Engine now stalls when the vehicle is submerged (they can still drive underwater if DoNotStall is set to true)
- Rewrote the controls menu and placed it inside the simfphys tab

- Added Support for two more wheels for vehicles with custom wheels:

CustomWheelPosML = Vector(0,22,-15), -- middle left CustomWheelPosMR = Vector(0,-22,-15), -- middle right
They share the suspension and power settings with the rear wheels

- Added passengerseat switching (A = Previous Seat, D = Next Seat, however you can not switch from driver to passenger seat and vice versa)
- Added new HUD
- Added ability to switch between speed relative to worldsize and playersize (you know... that 1:1 and 1:0.75 meme)
- Fixed engine not being able to hit maxrpm while drifting/doing a burnout even with torque maxed out
- Fixed backfire effects being misplaced in singleplayer
- Fixed exit positions not working properly for vehicles that are 90° rotated

Update: Dec 19, 2016 @ 3:56pm

- ignore this one

Update: Dec 3, 2016 @ 4:37am

- Fixed bouncy gibs (i broke them in the last update...)
- Added Rear wheel steering support for vehicles with customwheels:

SteerRear = true, -- enables rear wheel steering

- Front wheel steering can now be disabled for vehicles with customwheels:
SteerFront = false, -- disables front wheel steering

- Exhaust effects can now be linked to bodygroups:
ExhaustPositions = { { pos = Vector(-94.91,24.24,9.65), ang = Angle(90,-90,0), OnBodyGroups = { [4] = {0,2} } -- if bodygroup number 4 is set to 0 or 2 the exhaust effect will be used }, }


- Vehicles can now be set to not stall (useful for electric engines):
DoNotStall = true, -- prevents the engine from stalling

- Added gta 5 gauntlet sound preset (14). I actually wanted to make an vehicle for this one but salza just never finished the model. And because i don't like wasting an hour of work i just include it in the base for everyone to use



For everyone who has missing vehicles: I have noticed that some people are not renaming the spawnlists when they make their own vehicles. I thought this is common sense but apparently its not. Just disable addons from other uploaders until you find the one thats overwriting the original vehicles and then tell him to rename his spawnlist.

Update: Nov 23, 2016 @ 2:35am

- Fixed sound issues when revving while declutched
- Fixed pose parameter flip up lights sometimes not working in singleplayer
- Added freelook key for mouse steer
- Added sound editor tool
- Added backfiring: (only works on vehicles with exhaust positions)

Backfire = true,

- Added RPM Gauge pose parameter support:
RPMGaugePP = "vehicle_rpmgauge", -- pose parameter name for the RPM gauge. poseparameter 0 should be 0 RPM and poseparameter 1 should be the RPM defined in RPMGaugeMax RPMGaugeMax = 6500,

- Supercharger sounds can now be replaced (not sure if we need extra options for pitch):
snd_bloweron = "simulated_vehicles/blower_gearwhine.wav", -- played when the supercharger is on load snd_bloweroff = "simulated_vehicles/blower_spin.wav", -- played all the time but gets louder when not on load

- Turbo sound can now be replaced aswell:
snd_spool = "ambient/gas/steam2.wav", -- replace the turbo spool sound

Update: Nov 12, 2016 @ 1:37pm

- Added suspension editor
- Added an icon to the repair tool
- Adjusted the wheel angle step a bit so it doesn't moondrive anymore
- Nerfed the Jeep and Jalopy a bit and made them actually driveable
- Updated the alfa romeo sounds

NOTE to serverowners: I have noticed alot of people using an 20tickrate or slower with this addon. I recommend atleast 33.

Update: Nov 6, 2016 @ 4:25pm

- Added Settings menu where you can toggle debugwheels and sprite hiding (TODO: maybe make admin settings where you can adjust the edit properties limits?)
- Fixed Transmission Editor not being able to change differential gear ratio
- Gibs are now owned by the vehicle owner
- Bouncy revlimiter is now disabled when the engine is forced into redline by a too low gear (it didn't sound good anyway)
- Brake and reverselight no longer stay active when the driver leaves the vehicle