Garry's Mod

Garry's Mod

[simfphys] LUA Vehicles - Base
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Update: Oct 13, 2016 @ 3:09am

- Added vehicle editor tool. (It is pretty much the same as the edit properties menu but with the ability to save. And no, i wont implement the sound editor in this one. Maybe i will make an extra tool for that...)

- Added wheel editor tool (Only for vehicles with custom wheels)

(Tools can be found at Q => tools => simfphys)

Update: Oct 11, 2016 @ 4:25pm

- Fixed lua error caused by the repair tool

Update: Oct 11, 2016 @ 4:07pm

ignore this one. I had some trouble with the publisher...

Update: Oct 10, 2016 @ 3:54pm

- Vehicle repair tool now displays Health. (If there are more requests on adding it into the vehicle HUD i will probably do it.)
- Max health can now be changed in the spawnlist with "MaxHealth".
- fixed wheeldust and explosion effects.
- changed engine stall sound. (thanks to the guys in the bug report thread. I didn't even know that the old one wasn't in the game by default, sorry.)
- Added view shaking on explosions as requested in the Suggestions thread.

I hope this didn't break anything...

Update: Oct 9, 2016 @ 1:41pm

- Fixed "The numbers mason, what do they mean!"

Update: Oct 9, 2016 @ 1:15pm

- Vehicles can now be destroyed.
You can disable this feature by typing sv_simfphys_enabledamage 0 into the console.
It is recommended to have CSS installed or the fire effects will be replaced by simple "ignite". Maybe im going to make my own effects in the future but this has to work for now.

Update: Oct 8, 2016 @ 1:07pm

- Added "SpeedoMax" variable so you can adjust your interior speedometer gauge
- Added Automatic transmission sports mode (Q => Options => simfphys)
- Added Attachment prop feature
- Rebalanced Turbo vs Supercharger. The turbo now has more high rpm punch while the supercharger provides torqueboost over the entire rpm band. Both are slightly detuned,
- Added "SpawnOffset" variable

Update: Oct 6, 2016 @ 1:43pm

- Fixed passenger seats not using exit script
- Moved Countersteering to Q => Options => simfphys => Controls
- Powerband can now be edited in the Edit Properties menu
- Edit Properties menu can now be disabled by using sv_simfphys_devmode 0 (requires a restart)
- Changed all file paths to lowercase (sorry linux users)
- Added more sound presets
- Added HL2 avia

I changed some critical stuff. Please let me know if you have problems/errors caused by this update

Update: Oct 5, 2016 @ 3:50am

- Added menu to change the keys
( Automatic Transmission is no longer in the EDIT Properties menu. It is now defined in Q => Options => simfphys )

- "CustomMassCenter = vector" can now be used even if "CustomWheels" is set to false

- Added "CustomWheelModel_R" to change the rear wheel model for vehicles with "CustomWheels" (Radius can be changed with "RearWheelRadius")

- Added "StrengthenSuspension = bool" to make the suspension stiffer.
For more info take a look at the new simfphys_spawnlist.lua (link in the addon description)

- Rebalanced some pre war vehicles

Update: Oct 3, 2016 @ 9:52am

-Fixed "Attempting to create unknown particle system 'WheelDust'" error message for people who dont have Half life 2 Episode 2 mounted/installed
-Wheels can now be removed again without causing lua errors
-The vehicles will now turn off when the driver seat gets removed

Im sorry for all the updates in that short time but the only way to figure out all these bugs is by playtesting.