Garry's Mod

Garry's Mod

[simfphys] LUA Vehicles - Base
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Update: Jun 1, 2017 @ 12:02pm

- [Added] spawnlist variable to change inertia:

Inertia = Vector(14017,46543,47984), -- makes your vehicle feel heavier without actually changing the mass

- [Added] bodygroup and skin changing for attachments:
Attachments = { { model = "models/props_c17/oildrum001.mdl", skin = 1, pos = Vector(-25.08,91.34,29.46), ang = Angle(4.2,-109.19,68.43) }, { model = "models/winningrook/gtav/dukes/dukes.mdl", bodygroups = {1,2,0,0,0,0,0,1,1,1}, pos = Vector(0,0,0), ang = Angle(0,0,0), color = Color(0,0,0,255) }, },

- [Added] offset function for the wheel tool

- [Added] backfire sound replace function for the misc sound edtior. Can also be changed in the spawnlist:
snd_backfire = "weapons/357/357_fire2.wav", -- replace backfire sound

- [Changed] Mousesteering locked pitch can now be adjusted in the mouse steering menu



Update: May 22, 2017 @ 2:41am

- [Fixed] dukes broken bodygroups + added exhaust bodygroup

if you are playing on a server and the prewar vehicles or the dukes is an error for you then chances are that the server is running an old version of this addon. Solution: tell the server administrator to update and restart his server

Update: May 21, 2017 @ 3:25pm

- [Added] steering wheel animations for all included vehicles
- [Updated] suspension+handling settings for some prewar vehicles
- [Removed] alfa romeo brera. The handling scripts are still in the base but if you want to use it you will have to subscribe to reds addon
- [Fixed] some prewar vehicle models having a convex collision model when they should have been concave (the avia truck for example. You can put stuff on the back now)
smoothing groups should also be fixed now / should look alot less ugly

Update: May 15, 2017 @ 1:38pm

- [Fixed] lua errors caused by previous update

Update: May 15, 2017 @ 1:24pm

- [Fixed] lua errors caused by previous update

Update: May 14, 2017 @ 2:26pm

- [Fixed] remote controler and vehicle repair tool hold types
- [Fixed] exitpos sometimes being outside the world
- [Changed] gear shifting is now disabled when the spawnmenu or contextmenu is open
- [Changed] "vehicle_steer" poseparameter is now smoothed
- [Changed] smoke and fire effects are no longer entities
- [Changed] mouse steering is now using FrameTime() instead of RealFrameTime() to fix skipping on lagspikes
- [Changed] remote controler instructions should be easier to understand now
- [Changed] left/right wheel pairs are now nocollided with eachother
- [Added] dynamic exhaust effects
- [Added] explosion effect
- [Added] extra smooth steering client setting option

- [Added] first person viewpos override variable:

FirstPersonViewPos = Vector(0,0,0), -- sets the drivers first person view pos relative to the seats coordinate system

There are more internal code changes wich should have no effect ingame. More information can be found on my github.
Im still working on uncancering the code.

Update: May 14, 2017 @ 1:51pm

failupdate 2.0

Update: May 14, 2017 @ 1:34pm

failupdate

Update: Apr 18, 2017 @ 8:10am

- [Fixed] Joystick controls staying pressed when leaving the vehicle with autostart/stop unchecked
- [Added] variable to disable driver/passenger damage from weapons

IsArmored = true,

Update: Apr 12, 2017 @ 12:13am

- [Fixed] Remote controlled vehicle killing the user when it explodes