Unturned

Unturned

[Insane Sized Map] The Driftless V2.1 [Overhaul]
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Update: Mar 22, 2017 @ 3:06pm

This update is a MASSIVE one! I added alot of details to locations that i feel were needed to be updated the most. So here is the complete changelog!

Added a new farm in the eastern side of the map
Added Cliff sides that boarder Lake Michigan to make it seem more realistic
Added several caves to these cliffs
Added ALOT of details to previous locations such as the Deadzones and Smaller locations
Added ALOT more snow and Leaf materials around the map to make it alot more realistic
Added new NPCs (All are Shop based with no quests at this time)
Added Centipede 86 (This is not a deadzone)
Added two new islands off shore of Michigan
Added more details to the shorelines of several areas to make them feel more 'real'
Added details to the envoirnment more by adding things like signs and powerlines

Now for Improvements:
Optimized the map to improve performance, it should run decently on lower end PCs now. The suggested settings are:

Bloom > Off
Chromatic > Off
Film Grain > Off
Clouds > Off (Highly recommended, they annihilate performance)
Terrain Transistion > On
Height Fog > ON
(the next couple are all optional)

these next few matter the most to improving performance
Anti-Aliasing > FXAA (TAA is fine too, but i dont suggest it)
Grass Density > Medium (I didnt notice any difference bettween Medium and Ultra, other than FPS)
Sun Shafts > High
Lighting > High/Ultra
Ambient Occ > Off (Suggested, but DO NOT put it up to High or Ultra)
Water Quality > Medium / High (Ultra DESTROYS performance, seriously dont do it)
Terrain Quality > Ultra
The new trees: With new trees being supported on The Driftless, for low end users DO NOT USE THEM. Use the old tube trees and the map will run as smooth as butter for you guys!

Other Improvments:
Improving item spawns
Improved Player spawns
Improved Chicago to be a larger city with more loot
Improved several airports and their spawns to make airplanes and helis rarer
Improved Nav meshes to make zombies travel easier towards the player.
Improved the custom clothes to look and feel more Stock like.

The NPCs are REQUIRED content for the map and will be uploaded to the workshop soon i promise.

Thank you for being so patient as i worked on this update, it seems small but it really fixed alot of the map's issues.

Update: Dec 4, 2016 @ 10:12am

Fixed several terrain bugs.
Made steps to a super seceret goal which ill know is going to happen by the end of this week.

Update: Nov 30, 2016 @ 5:28pm

Really small and really quick update

Fixed Player spawns
Fixed the road connecting Greenbay and Sturgeon bay

Update: Nov 30, 2016 @ 4:02pm

*BIG FIXES UPDATE*

Lets start with what's new...
Added : A hospital complex off the road between Chicago and Milwaukee
Added : Better terrain, the shores look more realistic now!
Added: Different colored rocks for Details, and a new grass texture that looks like its completely frosted.

That was fast, but what about the fixes...?
Fixes:
+ Fixed zombie spawns at the Silo
+ Rounded out alot of the roads (Basicly all of them) so they are much nicer
+ Fixed lacking detail in several locations, such as the Silo and the Deadzones
+ Fixed the lag with Minneapolis, i went with making it smaller and removing the Subway to fix this. The subway was just a big issue with the map and that city espeically.
+ Lined up the roads in towns like Rockford, Chicago, Minneapolis, Milwaukee, and Grand rapids.
+ Tweaked item spawns so they shouldn't be as insane as they once were.
+ Fixed the Silo so all the buildings neatly fit on the Silo model (Looks much better)
+ Fixed misplaced Leaves texture on the northern part of the map.
+ Fixed boats spawning in the roads (oops)
+ Fixed places on the map which would Z fight when a flashlight was shined on it.
+ Moved houses and buildings further away from roads so it looks better
+ Added claim flags under some homes so people cant camp in them.

Removals:
Removed ALL ice from the map (It looked terrible)
Removed some rocks next to the shores so it looks more beachy
Removed the rocks that are under water from the ingame chart

Update: Oct 20, 2016 @ 10:38pm

Fixed? issues with a server related error (I think i fixed it?)

Improved detailing around the map, so places like the O'channy correctional facility look much nicer now.

I sort of removed the Deadzone by Centipede 87 by accsident... so im sorry if you made your base there :p

Fixed the random darkness areas around the map, so it should be good now.

Update: Oct 1, 2016 @ 11:17am

This update fixed a lot of the issues with the map.

Fixes :
Fixed airdrops to no longer only contain fish (Sorry!)
Fixed Two rivers not having zombies (How did i miss that?)
Fixed Camp Greyling not having ANY item spawns (I know...)
Fixed the Loot tables being really strange. (The deadzones for some reason spawned only the most common items possible of their loot table)
Fixed the lack of Mega zombies.
Fixed places that go under ground (Like bunkers and stuff) not having the darkness effect.
Fixed some player spawns spawning inside rocks.
Fixed the lack of metal in Michigan
Fixed some zombies being completely naked.

Additions :
Added A TON of detail to the towns and cities of the map.
Added a Mansion near La Crosse
Added NPCs to various places around the map
Added the Sandburge Survivalist camp.
Added the Colition Scout Convoy in Green bay. (The bay, not the town)
Added a Small surivalist camp near the Mississppi river.
Made the roads slightly more interesting by adding new car crashes.
Added the Core A radio tower (this is mostly for quests)
Added a mega zombie spawn to the Macoy Military Base.
Added a crashed boat secret location.

Removals:
Removed the last remenents of Appleton (This was a small town between Oshkosh and Greenbay but i removed it to open up the area and make it less cluttered.
Removed floating trees throughout the map (FINALLY!)
Removed a few billboards
Removed some floating objects that were inside buildings.
Removed the dropping of Shadow Stalkers by Military zombies.

This is the biggest single update to the map ive done so far since its been on the workshop. Hope you all like it!

Update: Sep 24, 2016 @ 1:33pm

This update mainly fixed some issues with buggy zombies and missing models.

+Added WAY more detail to the N.P.A.C.R Silo.
+Added the Packager's Jersey (I know its Packers, but i changed the name to prevent any kind of copy right) to spawn around the map normally. (It should spawn everywhere in Green bay)
+ Added a lot of detail to Minneapolis's Metro system

Fixes:
Fixed floating furniture in several locations
Fixed floating trees around the map
Fixed zombies in michigan spawning with the Canadian miltary gear.


Removals:
Removed the Extras folder from the map files (it was more than 1/2 the map's size)
Removed the 'OPTIONAL STUFF' folder from the map files
Removed 'Speical thanks to: Nelson Sexton' (This was replaced with melikebigboom)

Update: Sep 21, 2016 @ 12:44pm

Fixed the Chart and Satalite! (NO MORE PINK SPOTS!)

Update: Sep 20, 2016 @ 5:39pm

Map released to the workshop