Tabletop Simulator

Tabletop Simulator

Bloodborne: The Card Game and Unofficial Expansions Set-up
Showing 1-9 of 9 entries
Update: Jul 8, 2017 @ 6:33am

Re-upload attempt to fix broken cards. No card changes, waiting for official expansion to see what we can or should do.

Update: Dec 4, 2016 @ 12:47am

Introducing Mini-Bosses and Final Bosses for Hunter's Nightmare, enjoy!

-----
PALEBLOOD HUNT 1.02 BALANCE CHANGES
-----

Fixed incorrect value for Darkbeast Paarl and adjusted balance:

Darkbeast Paarl
12hp mini-boss
Damage dice: Green
Trophy: Beast, Kin
If less than 6 damage was dealt to Paarl in a round it will gain a permanent +2 damage next turn (maximum bonus: +4).

Adjusted the following cards for balance and expansion mechanics:

Burial Blade
Melee Weapon
1 Damage
Gain 1 unbanked Blood Echo from each Hunter that used a card to enter the Hunter's Dream. Alive Hunters cannot dream this round. ROUND END: Shuffle card into Upgrades.

Choir Bell
Gain 4 Blood Echoes (from reserve) if the Monster's first roll lands on 0. INSTANT EFFECT: Heal 1 Health to all Hunters.

Celestial Child
6hp non-boss
Damage dice: Green
Trophy: Kin
When revealed - Each Hunter gains a trophy of their lowest type (if equal; choose). If this escapes - Each Hunter loses a trophy of their highest type (if equal; choose).

-----
HUNTER'S NIGHTMARE 0.20
-----

---
7 MINI BOSSES


Forgotten Madman & Madman's Escort
10hp mini-boss
Damage dice: Green
Trophies: None
Monster rolls that land on 2 allow it to roll again. Each Hunter that helps to kill this claims two trophies each but they must be different types.

Keeper of the Old Lords
12hp mini-boss
Damage dice: Yellow
Trophies: All
When this Monster is at less than or equal to 6 health - Replace the yellow die with the red die.

Pthumerian Descendant
8hp mini-boss
Damage dice: Red
Trophies: All
During the Hunter's Dream you're forced to gift the closest counterclockwise dreaming Hunter the card you chose. The gifted cards cannot be discarded this round. If only one Hunter is dreaming; ignore this rule.

Undead Giant
9hp mini-boss
Damage dice: Red
Trophies: Kin, Beast
If Monster’s roll lands on a 4 - It is an 8.

Ludwig, The Accursed
9hp mini-boss
Damage dice: Yellow
Trophies: Kin, Beast
If final boss is Ludwig, The Holy Blade - After this is killed, skip to the Final Boss.

Living Failures
15hp mini-boss
Damage dice: Green
Trophies: Kin, Humanoid
For every three rounds deal 8 damage at the Monster Escapes step if this is alive.

Laurence, the First Vicar
9hp mini-boss
Damage dice: Yellow
Trophies: Beast, Humanoid
Each time the Monster rolls it deals 1 extra damage.

---
FINAL BOSSES

Ludwig, The Holy Blade
15hp Final Boss
Damage dice: Red
If Monster is still alive at the Monster Escapes step - Lose a trophy of the lowest value (if equal; choose).

Lady Maria of the Astral Clocktower
17hp Final Boss
Damage dice: Yellow
Trophy: All
Monster rolls that land on 0 must be re-rolled.

Orphan of Kos
20hp Final Boss
Damage dice: Red
Trophy: All
If any Monster is alive during the Monster Escapes step - Remove the top card of the Upgrades deck (without showing it) from the game.

Update: Sep 22, 2016 @ 9:31pm

-----
PALEBLOOD HUNT CHANGES
-----

Improved English for Celestial Child's Special Effect:

"When revealed - Each Hunter gains a trophy of their lowest type (if equal choose any).
If this escapes - Each Hunter loses a trophy of their highest type (if equal choose any)."

-----
PALEBLOOD HUNT 1.01 BALANCE CHANGES
-----

---
RANGED WEAPONS

Evelyn
Ranged Weapon
2 Damage
You inflict +1 damage if you have 5+ unbanked Blood Echoes.

---
UTILITY

Choir Bell
Gain 4 Blood Echoes if Monster rolled a total of 0.
INSTANT EFFECT: Heal 1 Health to all Hunters.

Hunter's Torch
2 Damage
The Monster deals 1 less damage (per roll) to you this round.

Update: Sep 18, 2016 @ 1:42pm

Ready for release.

Update: Sep 18, 2016 @ 1:01pm

Update: Sep 18, 2016 @ 12:03pm

Update: Sep 18, 2016 @ 11:55am

Update: Sep 18, 2016 @ 11:20am

-----
PALEBLOOD HUNT 1.00
-----

---
7 MELEE WEAPONS

Logarius' Wheel
Melee Weapon
1 Damage
You inflict +1 damage to your target for every other card that does damage played this round.

Blade of Mercy
Melee Weapon
2 Damage
If target has taken damage and is at less or equal to 3 health: Inflict +1 damage to your attack.

Rifle Spear
Melee Weapon
2 Damage
You inflict +1 [Ranged Weapon] damage if no other Melee Weapon has been played this round.

Reiterpallasch
Melee Weapon
2 Damage
You inflict +1 [Ranged Weapon] damage if no other Ranged weapon has been played this round.

Chikage
Melee Weapon
2 Damage
If you have (> or greater than) 3 health:
You lose 2 health
and inflict +2 damage.

Ludwig's Holy Blade
Melee Weapon
3 Damage

Burial Blade
Melee Weapon
1 Damage
Tonight, the Hunters don’t dream.
Gain 1 unbanked Blood Echo from
players of the Hunter's Dream card.
ROUND END:
Shuffle card into Upgrades.

---
2 RANGED WEAPONS

Rosmarinus
Ranged Weapon
2 Damage
When other Hunters who played a [Ranged Weapon] (other than you) take damage, they take double.

Evelyn
Ranged Weapon
1 Damage
You inflict +2 damage if you have 5+ unbanked Blood Echoes.


---
8 ITEMS

Choir Bell
Heal 1 Health to all Hunters. You gain 4 Blood Echoes if Monster rolled a total of 0.

Tiny Tonitrus
1 Damage
INSTANT EFFECT: Each Hunter who played a [Melee Weapon] this round must give you 1 unbanked Blood Echo (if they have any).

Hunter's Torch
1 Damage
The Monster deals 1 less damage to you this round.

Bone Marrow Ash
X Damage
X = the combined damage of all your used [Ranged Weapons].

Fire Paper
Play a [Melee Weapon] from your hand, add +1 damage to it this round. (Ignore other card's sub-text).

Monocular
Play a [Ranged Weapon] from your hand, add +1 damage to it this round. (Ignore other card's sub-text).

Poison Knife
1 Damage
Attach to target. Deals 1 damage
to target after the end of the
Monster Attacks step.
When target dies put back in hand.


---
6 SACRIFICES

Wooden Shield
INSTANT EFFECT: Any damage you take this round is halved (round down). Gain 2 Upgrade cards and refill. ROUND END: Remove card from the game.

Shaman Bone Blade
INSTANT EFFECT: Target a fellow Hunter, steal their
turn until the Hunter's Dream step
as if it was your turn. You may attack
another Hunter. If your slave kills a
Hunter, you gain the lost Blood Echoes. ROUND END: Remove card from the game.

Old Hunter Bone
2 damage
INSTANT EFFECT: Hunters Attack step takes place before Monster Attacks step. ROUND END: Remove card from the game.

Madman's Knowledge
Gain 1 Kin trophy. Gain another if a Monster with Kin trophies dies this round. ROUND END: Remove card from the game.

Tiny Music Box
Gain 1 Humanoid trophy. Gain another if a Monster with Humanoid trophies dies this round. ROUND END: Remove card from the game.

Beast Roar
Gain 1 Beast trophy. Gain another if a Monster with Kin trophies dies this round. ROUND END: Remove card from the game.


---
3 RESHUFFLES

A Call Beyond
INSTANT EFFECT: Deal 2 damage to all Hunters (including you) and the current Monster. ROUND END: Shuffle card into Upgrades.

Executioner's Gloves
2 Damage
When you attack, any other Hunters with less or equal to 2 Health take 2 damage. ROUND END: Shuffle card into Upgrades.

Augur of Ebrietas
Inflict +1 damage for every Monster dice roll. Ignore all damage inflicted on your Hunter this round. ROUND END: Shuffle card into Upgrades.

Pungent Blood Cocktail
INSTANT EFFECT: Re-direct damage you take to another Hunter of your choice. If that Hunter dies you take the remaining damage. ROUND END: Shuffle card into Upgrades.


---
4 THIRD UMBILICAL CORD

One Third of Umbilical Cord
INSTANT EFFECT: You enter the Hunter's Dream and take the step now. Damage to you is halved and rounded down. ROUND END: Shuffle card into Upgrades. - If you have three Third of Umbilical Cord in hand: Reveal all of them at any time to win the game.

One Third of Umbilical Cord
Take 2 unbanked Blood Echoes from each Hunter. ROUND END: Shuffle card into Upgrades. - If you have three Third of Umbilical Cord in hand: Reveal all of them at any time to win the game.

One Third of Umbilical Cord
Inflict 1 damage to Monster and all other Hunters. Ignore all damage inflicted on your Hunter this round. ROUND END: Shuffle card into Upgrades. - If you have three Third of Umbilical Cord in hand: Reveal all of them at any time to win the game.

One Third of Umbilical Cord
Look at another Hunter’s hand.
Exchange one card (that isn't Hunter's Dream) with one from your hand. Play your new card. ROUND END: Shuffle card into Upgrades. - If you have three Third of Umbilical Cord in hand: Reveal all of them at any time to win the game.


---
8 MONSTERS

Wandering Madness
8hp non-boss
Damage dice: None
Trophy: All
Does not attack.

Snatcher
7hp non-boss
Damage dice: Red
Trophy: All
If this escapes - Each Hunter who played a Weapon card shuffles it back into the Upgrade deck.

Henryk
4hp non-boss
Damage dice: Red
Trophy: Humanoid
Perform Monster Attacks step before Instant Effect step.

Church Giant
7hp non-boss
Damage dice: Yellow
Trophy: Humanoid
If Monster rolls 0 damage - That roll is worth 1 damage.

Celestial Child
6hp non-boss
Damage dice: Green
Trophy: Kin
When revealed - Each Hunter gains trophy of their lowest type (if equal choose any).
If this escapes - Each Hunter loses trophy of their highest type.

Vermin Host
4hp non-boss
Damage dice: Red
Trophy: Beast
Each [Melee Weapon] deals a maximum of 1 damage against this.

Labyrinth Sage
4hp non-boss
Damage dice: Yellow
Trophy: Beast
If not damaged - Escapes after the Monster Attacks step.

Loran Silverbeast
5hp non-boss
Damage dice: Yellow dice
Trophy: Beast
When revealed - The Hunter(s) with the least cards in hand take 2 damage.

---
6 MINI BOSSES

Shadows of Yharnam
15hp mini-boss
Damage dice: Red
Trophy: None*
Place this Monster’s HP pool into three equal stacks (round up) to represent each Shadow. Only Hunters who directly kill a Shadow will earn a trophy (of their choice). You may spread damage points among each Shadow.

Blood Starved Beast
9hp mini-boss
Damage dice: Yellow
Trophy: Beast, Humanoid
If still alive at the Monsters escape step - every Hunter takes 1 damage.

Abhorrent Beast
7hp mini-boss
Damage dice: Red
Trophy: Beast, Humanoid
If this is alive at the Monster Escapes step - The single Hunter with the most total Blood is killed (no effect if Hunters are tied).

Darkbeast Paarl
13hp mini-boss
Damage dice: Green
Trophy: Beast, Kin
If less than 6 damage was dealt to Paarl in a round it will gain a permanent +2 damage next turn (maximum bonus: +4).

Merciless Watchers & Watcher Chieftan
13hp mini-boss
Damage dice: Yellow
Trophy: Kin, Humanoid
Reshuffle the Available Upgrades back into the Upgrade deck. If you need to take a card, take it from top of Upgrade deck. At the end of the round cards will not be refilled until this monster is dead.

Pthumerian Elder
9hp mini-boss
Damage dice: Yellow
Trophy: Kin, Humanoid
Each Hunter who deals less than 3 damage to this Monster must also take that same damage back.

---
3 FINAL BOSSES

Amygdala
13hp Final Boss
Damage dice: Yellow
Trophy: All
Playing the Hunter's Dream now rounds up halved damage (instead of rounding it down).

Yharnam, Pthumerian Queen
0hp Final Boss
Damage dice: Red
Trophy: All
At the start of the round, the Hunter(s) with the highest unbanked Blood Echoes submits one of them as tribute to her Excellency. They serve as health for the Queen.

Moon Presence
18hp Final boss
Damage dice: Red
Trophy: All
The First Hunter may target a Hunter to the left or right of themselves instead of the monster.

Update: Sep 18, 2016 @ 10:57am