Team Fortress 2

Team Fortress 2

Brimstone
Viser 11-14 af 14 forekomster
< 1  >
Opdatering: 20. sep. 2016 kl. 22:11

- Added way to reach hell in last area, if monoculus doesn't spawn at that round at all. If it does, then the next few lines are off the table
-- bell rings, coffin toppings open, bombinomicon greets you, music starts and when you hit the light that comes out of the coffin, you are in hell!
-- only for a limtied time. After the music stops, it's all over. Coffins close and you are on your own!

- Added more visual effects for spell times (testing)
- Added another spell along the earth shaking steam burning spell that merasmus can use. He can now summon skeletons to hunt you down
- Added more merasmus talk lines
- Added spells also to the main map, cast them at your enemies!
- Adjusted lighting in some areas (again)
- The end pit spinning circle that appears when pit explodes, will now also teleport you into the hell
- Increased spawning of HHH and Monoculus to 12,5% chance.
- Propably a lot more changes that i cannot remember

Opdatering: 18. sep. 2016 kl. 12:18

- Added MERASMUS (voice only)
-- Greets players with "friendly" voice
-- Can cast a spell, hurting players with hot steam and fire
-- Can spawn HHH, 1/16 chance per round
-- Can spawn MONOCULUS, 1/16 chance per round
- Made RED 1st and 2nd base more halloweeny
- Adjusted lighting all over the map (again)
- Fixed few overlapping textures
- Fixed a spot on certain rooftop where you could access (and you shouldn't)
- Fixed players not dying to the end explosion in some cases
- Gave some stairs new look
- Lit up some windows all over the map
- Looots of minor adjustments and fixes
- Updated some screenshots

Opdatering: 17. sep. 2016 kl. 12:02

- Fixed map crash bug related to ghosts movement tracks
- Tuned up BLU starting area to more halloweeny
- Removed some roll back/forward zones from the map
- Adjusted additional lighting all over the map
- Improved clipping of the map

Opdatering: 17. sep. 2016 kl. 1:31

Initial release!