Starbound

Starbound

Frackin' Races
Showing 81-90 of 364 entries
< 1 ... 7  8  9  10  11 ... 37 >
Update: Jan 21, 2019 @ 7:27am

https://github.com/sayterdarkwynd/FrackinRaces/releases/tag/5.2.0

Update: Jan 14, 2019 @ 6:38am

https://github.com/sayterdarkwynd/FrackinRaces/releases/tag/5.1.158

Update: Jan 7, 2019 @ 7:32am

https://github.com/sayterdarkwynd/FrackinRaces/releases/tag/5.1.157

Update: Jan 3, 2019 @ 7:21am

https://github.com/sayterdarkwynd/FrackinRaces/releases/tag/5.1.156

Update: Dec 31, 2018 @ 7:33am

adds support for Demon race

Moogle bonuses changed

COMPLETELY revamped the Radien. They also now named the X'i. Use a Race Tech Enabler to get their new racial tech.

To use it, crouch after activating it , for about 10 seconds. You'll eventually produce a seed. These seeds can be used to craft goods, plant the seeds to create mobile feeding/healing spots with a little light, and otherwise can be extracted for resources. Note that your hunger bar cannot reach maximum while near these plants, so you can eat as much as you like (but not get the bonus from Well Fed)

The racial bonuses are all changed. Have a look at the race info site for full details.

Additionally, you are unable to heal using normal means. Bandages are utterly worthless to a Radien. You will need to keep fed and utilize your racial gear and abilities.

Update: Dec 27, 2018 @ 7:00am

Nightar drain is back to being always-on now that it no longer causes mechs to crash you. While it was nice having it assign and unassaign based on the light, the engine just doesn't like it much and tends to forget to apply it sometimes due to some tricksy bits of lua recursion.

now it is always on, but simply only works in darkness as intended. The tooltip gives this info as well.

Update: Dec 20, 2018 @ 12:13pm

Tenebrhae should not get the drain from Nightar any longer. That was erroneous.

added Changeling support

fixed (for real this time!) mech issues with Nightar

Update: Dec 20, 2018 @ 7:02am

adjusts Nightar balance somewhat, and cleans up their light effect code.

They now suffer energy and health penalties in sunlight (up to 20%), and their damage bonus is more seriously reduced (was 25%, dropping them to 75% in sunlight. It now drops them to 62% instead) as well.

Both Penalty and Bonus now use effectiveMultiplier, which will make them more viable/dangerous at any given tier.

Update: Dec 19, 2018 @ 6:56pm

nightar mechs should properly load

Update: Dec 19, 2018 @ 7:17am

https://github.com/sayterdarkwynd/FrackinRaces/releases/tag/5.1.150