Starbound

Starbound

Frackin' Races
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Opdatering: 21. jan. 2019 kl. 7:27

https://github.com/sayterdarkwynd/FrackinRaces/releases/tag/5.2.0

Opdatering: 14. jan. 2019 kl. 6:38

https://github.com/sayterdarkwynd/FrackinRaces/releases/tag/5.1.158

Opdatering: 7. jan. 2019 kl. 7:32

https://github.com/sayterdarkwynd/FrackinRaces/releases/tag/5.1.157

Opdatering: 3. jan. 2019 kl. 7:21

https://github.com/sayterdarkwynd/FrackinRaces/releases/tag/5.1.156

Opdatering: 31. dec. 2018 kl. 7:33

adds support for Demon race

Moogle bonuses changed

COMPLETELY revamped the Radien. They also now named the X'i. Use a Race Tech Enabler to get their new racial tech.

To use it, crouch after activating it , for about 10 seconds. You'll eventually produce a seed. These seeds can be used to craft goods, plant the seeds to create mobile feeding/healing spots with a little light, and otherwise can be extracted for resources. Note that your hunger bar cannot reach maximum while near these plants, so you can eat as much as you like (but not get the bonus from Well Fed)

The racial bonuses are all changed. Have a look at the race info site for full details.

Additionally, you are unable to heal using normal means. Bandages are utterly worthless to a Radien. You will need to keep fed and utilize your racial gear and abilities.

Opdatering: 27. dec. 2018 kl. 7:00

Nightar drain is back to being always-on now that it no longer causes mechs to crash you. While it was nice having it assign and unassaign based on the light, the engine just doesn't like it much and tends to forget to apply it sometimes due to some tricksy bits of lua recursion.

now it is always on, but simply only works in darkness as intended. The tooltip gives this info as well.

Opdatering: 20. dec. 2018 kl. 12:13

Tenebrhae should not get the drain from Nightar any longer. That was erroneous.

added Changeling support

fixed (for real this time!) mech issues with Nightar

Opdatering: 20. dec. 2018 kl. 7:02

adjusts Nightar balance somewhat, and cleans up their light effect code.

They now suffer energy and health penalties in sunlight (up to 20%), and their damage bonus is more seriously reduced (was 25%, dropping them to 75% in sunlight. It now drops them to 62% instead) as well.

Both Penalty and Bonus now use effectiveMultiplier, which will make them more viable/dangerous at any given tier.

Opdatering: 19. dec. 2018 kl. 18:56

nightar mechs should properly load

Opdatering: 19. dec. 2018 kl. 7:17

https://github.com/sayterdarkwynd/FrackinRaces/releases/tag/5.1.150