Age of Wonders III

Age of Wonders III

PBEM & Single player Balance Mod 1.31 (BETA)
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Update: Feb 23, 2017 @ 11:01am

Fixes for some bugs mentioned here: http://aow.triumph.net/forums/topic/pbem-balance-mod/page/6/#post-250581

Update: Feb 23, 2017 @ 10:27am

Graphical fixes for integrated Watchtower mod. Now watchtowers should not cover player's flags.

Update: Feb 21, 2017 @ 9:48am

A few fixes.

Update: Feb 21, 2017 @ 8:38am

1.21 version was released with such changes:

- NEW! Racial Class Unit Reskin is integrated. Don’t forget to favorite this mod on author’s page!
- NEW! Racial Watchtowers is integrated. Don’t forget to favorite this mod on author’s page!

GC19
T4 all have Mind Control Immunity
GC24
Dungeon’s battle enchantment is Suffocating Sadism. Every turn, one enemy unit is hit by 15 physical damage, Undead, Machine, Elemental and Incorporeal are immune. Every time an enemy dies, all defenders of the Dungeon get +100 Morale and +1 melee strength.
GC33
Healing is once per battle (was cooldown 3).
Shamans (on Elite) and Evangelists get Combat Healing in addition to their Healing ability. Combat Healing starts fights with an initial 4 turns cooldown, it heal 20 HP and it can be used once per battle. Combat Healing has no effect on the strategic map (but Healing still works on the strategic map). Order of Healing gives Healing and Combat Healing to Theocrat’s Supports
GC34
Transform Mana Node can target any Mana Node (was can target only basic – i.e. non elemental – Mana Node)
Pa01
Guerilla Tactics apply to all units (was only Infantry and Irregular)
Pa02b
Hide Out is renamed Cloaked in Shadows and gives: all units in target friendly army gain Invisibility until end of turn (was All friendly units in enchanted city’s domain are invisible). Cloaked in Shadow costs 60 CP, 120 RP and is tier II.
Pa03
War Anthem costs 20 CP to cast (was 30 CP). If it fails, the unit suffer -100 morale instead (was no effect if it failed).
Ea02
Domain of Earth gives +1 defense to allied units in the enchanted city’s domain.
Ea03
Slow costs 9 CP and 300 RP (was 10 CP and 350 RP).
Ea04
City Quake costs 90 CP (was 100 CP)
Ai02
Domain of Winter gives +1 ranged damage to allied units in the enchanted city’s domain.
Ai05
Artic Empire gives Inflict Chilling and Inflict Frostbite to units in your domain.
Ai07a
Air Master gets Heavy Winds instead of Wind Ward. Heavy Winds is a strategic spell which gives -2 vision range to all Flying enemy units (on the strategic map) and prevent them from Flying in tactical combat. It costs 800 RP and 150 CP, is tier V, its disjunction cost is 170 CP and its upkeep 60 mana/turn.
Fi02
Domain of the Sun gives +1 fire damage to allied units in the enchanted city’s domain.
Cr02a
Domain of Life gives Fast Healing (stackable) and +20% Spirit protection to allied units in the enchanted city’s domain.
De02
Domain of Corruption gives +1 Blight damage to allied units in the enchanted city’s domain.
De04
Blight Empire gives Inflict Curse to allied units in your domain.
Wi02
Pandemonium gives two 60% weakness to two random damage channels to hostile units (was one 100% weakness)
(other effects of Pandemonium are unchanged)
Fr03
Frostling Apprentices, Shamans and Evangelists are female (were male) and can thus be protected by Frostling Royal Guards
Ro16b
Lesser Charm and Charm have strength 6 (was 7) and 8 (was 9) respectively
Th08b
Lesser Convert and Convert have strength 8 (was 9) and 10 (was 11) respectively

Update: Jan 27, 2017 @ 1:29am

Fixed a couple of issues reported here: http://aow.triumph.net/forums/topic/pbem-balance-mod/page/6/#post-249990

Update: Jan 13, 2017 @ 11:21am

Various fixes (part 2).
Mostly reported here: http://aow.triumph.net/forums/topic/pbem-balance-mod/page/6/#post-249796 and http://aow.triumph.net/forums/topic/pbem-balance-mod/page/6/#post-249707

Update: Jan 8, 2017 @ 8:43am

These bugs were fixed:
– the description of Halfling in the leader customization screen displays correct Physical Weakness (15%).
– Rhialto the Shocking now has Inflict Stun as he should.
– now it is possible to produce Usable items with the following abilities (they should be available only for Weapon items): Healing, Webbing Touch.
– Fortifying Meal can't be produced to items in the Arcane Forge anymore.
– Lesser Seduce can be added now to items produced in the Arcane Forge.
– Fixed Elf Juggernauts still having Tree Crushing.
– Fixed wrong description in pa nel of units mind-controled have “Dwarf” added in their unit panel (but they don’t get any Dwarf ability).
– Holy Weakness from Banshee and hero/leader stack doesn't stack now.

Update: Jan 5, 2017 @ 9:29am

1.2 version was released with such changes:

- NEW! Map size Tournament - size between Small and Medium.
- The Healing ability of heroes and leaders (Theocrat and Archdruid upgrade and item’s ability) can be used only Once per battle (was 2 turns cooldown).
- Converted units cost more in upkeep:+25% gold / turn.
- Skilled Adventurer’s Slingshot (Common) has Slingshot and Animal Slayer (was Slingshot and Befriend Animal).
- Siren’s Musical Box is Epic-rarity and has Siren’s Vail (was Strong rarity and had Seduce).
- Ashes of the Reaper (Epic) has Turn Undead, Undead Slayer and Energy Drain (was Control Undead).
- Karissa’s Perfume (Legendary) has Cause Berserk (Medium Range, cast Berserk on target enemy unit) (was Seduce).
- Divine Sceptre of the Theologian (Mythical) has Weaken and, once per battle, can give Instant Wrath to target touched unit (was Convert + Weaken).
- Meandor’s Autobiography (Mythical) has High Elf Slayer + Human Slayer + Black Bolts + Invoke Death (was High Elf Slayer + Human Slayer + Black Bolts + Inflict Ghoul Curse).
- Items produced in the Arcane Item Forge can add the following abilities: Lesser Charm, Lesser Befriend Animal, Lesser Control Undead, Lesser Seduce (was Charm, Befriend Animal, Control Undead, Seduce). Lesser Seduce has spirit strength 10.
- Items produced in the Arcane Item Forge which gives mind-control abilities, immobilization abilities (Entangling Touch, Freezing Touch, Petrifying Touch, Stunning Touch, Webbing Touch) or Healing are associated to Weapon items (were associated to Use items).

Archdruid

- Frostling Shaman and Draconian Shaman cost 130 gold and 30 mana (was 140 gold and 30 mana for the Frostlind and 130 gold and 40 mana for the Draconian).
- Orc Hunters get Inflict Crippling Wound on Veteran.
- Goblin Hunters get Blight Concealment.

Dreadnought

Juggernauts produced in Halfling and Elf cities do not have Tree Crusher and have Forestry.

Necromancer

- Lesser Reanimate Undead and Greater Reanimate Undead give Undying to their target. These abilities can target only Undead and Ghoul units and cannot target corpses (was reanimate it at 50% and 75% HP respectively).
- Raise Corpse reanimate cadavers with 75% HP (was 100%).
- Whispers of the Fallen cannot appear in the Research Book or be already researched at the beginning of the game.
- Inflict Curse costs 5 (was 4).

Rogue

- Rogue heroes and leaders can now choose Scouting: all units in the stack gets +4 MP – cost 10, available at level 13.
- Assassins of King costs 5 (was 6), available at level 9 (was 11).
- Urban Stealth Commander costs 5 (was 6), available at level 7 (was 9).
- Stealth Commander costs 4 (was 5).

Warlord

- Death March costs 60 CP to cast (was 40).

Halflings

Halfling military RG2 also gives +1 ranged damage to Hunters (was only to Adventurer, Martyr, Scoundrel and Bard).

Update: Nov 1, 2016 @ 9:46am

Update for 1.705.

Update: Oct 14, 2016 @ 12:15pm

Various fixes.