Team Fortress 2

Team Fortress 2

Hyrule (Ocarina of Time 3D)
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Update: Sep 2, 2016 @ 12:05pm

Final Version 1

Updatelog:

-added the Haunted Wastelands and Desert Colossus areas
-added many things small things like signs, bushes and rocks all over Hyrule
-moved the power-ups to other areas in the map
-added a quest to gather items to the Temple of Time for a reward
-changed every breakable object in order to save edict space
-changed even more things for stability
-fixed the "power-ups forever in spawn" problem
-fixed transparancy layering issues on some models
-fixed a few collision issues in certain regions
-fixed teleport misplacing in some cases
-fixed cubemaps rendering incorrectly on weapons and cosmetics


Version Alpha 13a

Updatelog:

-changed the way teleports work, in order to lower risk of crashes
-changed more smaller things, for stability
-fixed a few collision issues in certain regions
-fixed Gerudo Fortress prison doors, so people won't get stuck


Version Alpha 13

Updatelog:

-added Gerudo Valley
-added Gerudo Fortress
-added Gerudo Fortress interiors
-added Gerudo Training Ground
-re-enabled HDR (again)
-continued adding mechanics to different areas, in order to get control over the edict count
-tweaked a few things all over Hyrule


Version Alpha 12

Updatelog:

-added Lost Woods
-added Sacred Forest Meadow
-added teleport from the hub to the Forest Temple entrance
-added clientside fog
-changed location of the musicfiles (Nobody should need to delete any sound.caches anymore)
-added mechanics to different areas, in order to get control over the edict count
-tweaked a few things all over Hyrule


Version Alpha 11

Updatelog:

-added Kokiri Forest
-added Kokiri Forest interiors
-fixed a bug, where players would teleport back and forth
-reduced filesize of the musicfiles
(If you experience static or sped-up sounds, delete the sound.cache file in your tf/sound folder)
-added some testing mechanics to different areas, in order to get control over the edict count
-tweaked a few things all over Hyrule


Version Alpha 10

Updatelog:

-added Zora River
-added Zora's Domain
-added Zora Fountain
-added easteregg
-tweaked a few things all over Hyrule


Version Alpha 9

Updatelog:

-added Death Mountain Trail
-added Goron City
-added Death Mountain Crater
-added Royal Family Grave
-added hub teleport for the Fire Temple
-fixed pitch of Prelude of Light
-added flags to Hyrule Castle
-changed background for Lon Lon Ranch
-tweaked a few things all over Hyrule


Version Alpha 8

Updatelog:

-added most of Kakariko interiors
-added Dampé's tomb
-fixed Traesure Chest Guessing Minigame
-updated teleport destination entities, to prevent players getting stuck
-updated soundfiles
(If you experience static or sped-up sounds, delete the sound.cache file in your tf/sound folder)
-tweaked a few things all over Hyrule


Version Alpha 7

Updatelog:

-added Shooting Gallery Minigame
-added Bombchu Alley Minigame
-added Tresure Chest Guessing Minigame
-tweaked a few things all over Hyrule


Version Alpha 6

Updatelog:

-added Kakariko
-added Graveyard
-added teleport for the Shadow Temple
-added HDR (Hooray SFM users!)


Version Alpha 5

Here are the update notes:

-enabled HDR lighting
-added Lake Hylia
-added Fishing Pond
-added Laboratory
-added teleportation system
-updated spawn locations
-removed movement of the drawbridge temporarely


Version Alpha 4

Here are the update notes:

-added moving drawbridge
-added various secret holes on Hyrule Field
-added a miniature version of Lon Lon Ranch for the playable area of Hyrule Field
-updated spawn locations
-updated a bug, where you could get stuck, when going trough the main gate
-updated the background Hyrule Field model for Lon Lon Ranch
-dimmed the environmental lighting




!!! Read more about the creation process here: http://facepunch.com/showthread.php?t=1380319 !!!