The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Improved Smithing
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Update: Jun 6, 2012 @ 6:12pm

V1.0 and 1.1 complete change log:
Created 'Improved Smithing' perk in the Smithing perk tree (requires Steel Smithing and 20 points in Smithing)
-fixed a typo in the perk description that has been immortalized in my first screenshot XD
Improved Smithing perk modifies the tempering values of the following materials by x2
-Dark Brotherhood Armors
-Nightingale Armors
-Hide Armors
-Leather Armors
-Studded Armors
-Imperial Light Armors
-Imperial Studded Armors
-Iron Armors
-Banded Iron Armors
-Stormcloak Armors (Don't ask me why they have a separate material type when they look just like Guard armor O.o?)
-Imperial Weapons (I could only find 1 weapon that actually uses this material though *shrug)
-Iron Weapons
-Wood Weapons (I couldn't find any weapons that use this material *sigh)
-Silver Weapons (the silver swords don't have tempering recipes, but there are many mods that add them)

Modified many unique items to be included in one of the Smithing perks and fixed various oversights:
-Wuuthrad is now an Ebony battleaxe and has a tempering recipe to match
-the Shield of Ysgramor is now an Ebony shield and has a tempering recipe to match
-the Rueful Axe is now a Steel battleaxe
-Volendrung is now a Daedric warhammer
-Mehrunes' Razor is now a Daedric dagger
-Dawnbreaker is now a Daedric sword
-the Mace of Molag Bal is now a Daedric mace
-the Nightengale Blade and Bow are both now Ebony weapons and the final version of the blade can be tempered
-Nettlebane is now an Ebony dagger
-the Ebony Blade is now a Daedric greatsword (and actually counts as a greatsword for twohanded weapon perks)
-the Blade of Woe now requires a Steel Ingot to temper (instead of nothing) and has a normal dagger attack speed
-Blades armor is now Steel armor
-the Masque of Clavicus Vile now has a temerping recipe
-Forsorn armor and Old Gods armor are now Hide armors
-General Tullius' Armor is now Heavy Imperial armor
-the Family Shield is now affected by Block perks (I don't even know where this item is from >.>)
-the Sword of Amazement is now a sword instead of a staff (I've no idea where this is from either <.<)
-Spellbreaker is now a Dwarven shield
-All Thieves' Guild armors are now Leather
-Steel Shin Boots and Steel Imperial Guantlets are now Imperial Heavy armor as well as Steel so you can get set bonuses with other Heavy Imperial armor
-Fine Armguards and Gilded Wristguards are now both Leather armor
-Falmer Helmets and Shields are now Steel (to bring them in line with other Falmer armor)
-Stormcloak Officer Boots are now Light armor to match the rest of the set
-Diadem of the Savant now actually counts as a circlet, not light armor
-Renamed the Imperial Helmet that counts as Light armor to Imperial Light Steel Helmet to differentiate it from its Heavy armor counterpart
-Added Ebony armors to the Matching Set (Heavy) Perk
-Added Imperial Light, Imperial Studded, Studded, and Gilded Elven armors to the Matching Set (Light) Perk
-Elven Gilded Armor now counts as Elven as well as Elven Gilded so it counts for the Matching Set (Light) Perk (because there's only 1 piece of Elven Guilded armor there's no way to have the 4 pieces necessary for Matching Set without this change >.<)

Update: Jun 6, 2012 @ 1:03pm