Arma 3
Antistasi - Warlords of the Pacific
Viser 41-50 af 90 forekomster
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Opdatering: 26. mar. 2018 kl. 16:04

0.11.3 26/03/2018 ALPHA

- Workers wont get deleted on dedicated servers without HCs.
- Reverted some autoload features to only official servers. Autosave will be enabled in dedicated servers.
- Bulletproofed killzone variables to avoid bugs.
- QRFs with conquer missions wont send bombruns.
- Smaller save file.
- Reduced a bit number of driving civilians.
- Garrison states on zones under attack now get saved.

Opdatering: 25. mar. 2018 kl. 17:03

- IMPORTANT: Civ Spawn rework. Civvies everywhere! Now the Setting Civ Percentage means max amount of civilians. Plase NOTE: Civs are executed on clients in MP.
- IMPORTANT: Added Jeroen Logistics to enemy garrison ammoboxes. No more transfers to trucks.
- Re enabled NATO Y menu for ACE users.
- Lots of Altis integrations thanks to Stef!
- Total rework of menus.
- ACRE fix for Arsenal.
- Integrated Jeroen Logistics and changed Supply Truck Missions.
- Fixed RHS Civ Boat error.
- Several Arsenal and ACE improvements.
- Integrated Towing in script version by Seth Duda. Thanks!
- NATO no longer thinks they are in a frontline with neighbour NATO
- Fixed bunkers + AT defenses, which are back.
- Players gear is persistent saved in detail, no more "leave it in the ammobox before saving"
- Fixed armed civ spawning in water on CSAT punishments.
- Removed all the exclusive official servers stuff to give the features to everyone.
- Faster reinforcements.
- Removed thermal googles of the NV unlocking scripts. SDK AI will spawn with random googles when unlocked.

Opdatering: 8. mar. 2018 kl. 14:25

0.11.1 06/03/2018 ALPHA

- IMPORTANT: Undercover lose on roadblocks is affected by aggro. With low level, the soldiers wont recognise you and will allow you to pass.
- Optimised a bit actions appearing on flags upon capture.
- Chances of surrender appear when an enemy becomes unconscious and not only when killed or bleadout.
- Fixed bug that prevented QRF on mortar fire abuse.
- Imported from Altis the garbage cleaner (much faster)
- Improved a lot performance in zone ownership checks.
- Solved bug on SDK flags and JIP.
- Solved marker visibility on JIP and build HQ option.
- Corrected some small UPSMon bug.
- AI will be more aggressive when attacking and assaulting garrisons.

Opdatering: 5. mar. 2018 kl. 16:08

0.11.0 25/02/2018 ALPHA

- NEW FEATURE: Construct things. At last! Requires an engineer in your squad (or being player engineer). Trench classnames depend on the surroundings (urban, forest, field) and bunkers can be built for a price and in controlled zones. Bunkers wont despawn.
- Players can buy civilian boats in HQ.
- Added a few checks to avoid AI get stuck in the carry animation.
- Moved the "Building Options" from Y menu to "Manage Garrisons" HQ Flag Option.
- Solved bug on persistent save.
- Removed eternal loop on situational music script.
- Removed infinite loop for statistics. This author owes the whole community several billions of GHzs :)
- Parked civ cars wont never spawn in players nose.
- NATO Repair trucks should spawn in better places.
- Changes on taks structure to avoid JIP issues (we pray).
- Solved bug which spawned tons of static weapons when the AI gunner was unconscious.
- Purchased boats will spawn in the closest possible shore point.
- Limited Aggro levels according to War Level.
- POWs wont have rifles on liberation.
- Removed small bug on garrison window.
- Halved distance checks to select a base as attack departure.
- Map position wont be reset when re-selecting options.
- Increased chance of enemies spawning with NV when it is unlocked.
- Raised a bit convoy speed.
- Solved the "unconscious train" bug on vanilla revive.
- Heavy economic (only) penalties on Maru's death.
- HC groups get removed from the HC bar when they are assigned to a garrison.

Opdatering: 23. feb. 2018 kl. 0:55

0.10.4 20/02/2018 ALPHA

- New Feature: Replaced Sentry squads with MG static squads. Managed by HC module, they will mount an MG when they reach their destination.
- New feature: SDK Roadblocks can be managed as garrisons, have cache of units and get persistent saved.
- New feature: hiring an specialist without having it's weapon unlocked will make spawn the class with proper skills, but with one unlocked rifle.
- Disabled the remove outpost button as remove garrison options does the trick.
- Fixed some wheeled vehicles pathfinding which were broken.
- War Level gets updated on city joning / leaving SDK
- More civvies spawn as default.
- Removed XLA compatibility as it is useless now.
- Mines shouldnt be unlockable.
- Solved some exploits on save + arsenal.
- Idle / busy status on outposts is now saved.
- Integrated minefield building system with Jeroen Arsenal.
- Reworked mortar squads and arty option, now you can combine more than one mortar squads for better effetc. Mortar squad are just another squad, when they reach their destination, they will assemble their mortar and the commander can issue orders.
- At last: Ammo missions show exactly where is the truck.
- Brute coded Informer and Traitor spawning to avoid some bug.
- Lower cost for ARs, GLs and AT soldiers. Higher for Militia.

Opdatering: 18. feb. 2018 kl. 16:05

0.10.3 14/02/2018 ALPHA

- NEW FEATURE: Player will be able to assign to garrison squadmates and HC controlled squads.
- Increased A LOT, A REAL LOT convoy cohesion. Convoy experience is much better right now. Ai behaviour improved too.
- Civ convoy trucks should behave as before.
- Troop transports number of units will depend on War Level
- Added lots of tooltips in the custom menus.
- Longer times to recover idle status for bases and outposts.
- Doubled War Level gains on conquests.
- AT men wont spawn with AA if AA unlocked.
- Big increase of distance to consider a convoy reached.

Opdatering: 13. feb. 2018 kl. 16:11

0.10.2 13/02/2018 ALPHA

- Major improvements on departure, drills, waypoints and procedures on AI attacks.
- Reverted no NATO attack on cities on early game.
- Cars and Trucks driven by AI will tend to stick on roads much more often.
- Surrendered troops ammoboxes shouldnt explode / burn.

Opdatering: 12. feb. 2018 kl. 16:23

0.10.1 HOTFIX 11/02/2018 ALPHA

- Changes on attack waypoints werent applied by a mistake.

Opdatering: 12. feb. 2018 kl. 12:49

0.10.1 11/02/2018 ALPHA

- Enabled AI control on mortar squads.
- No more NATO assaults on cities until some War Level is reached.
- Truck troops wont disembark on main roads far away from their destination.
- Corrected small bug on airbase / outpost garrison change when an attack is sent.
- Increased ACE integration: city support and QRFs related to AI kills will be included.

Opdatering: 8. feb. 2018 kl. 15:55

0.10.0 08/02/2017 ALPHA

- IMPORTANT: Enemy QRF and major attacks affect garrison in departure zone. Hold an attack and decimate outpost / airport garrison.
- NV is unlockable again.
- When AI is supressing, they will receive vocal orders which player will be able to hear.
- AutoRearm now allows AI to pick vests from corpses if they find a better one.
- IMPORTANT: Removed AI Mortar truck but a cheaper and more reliable mortar team with a quadbike.
- IMPORTANT: We should see much more helis landing, instead of paradroping soldiers.
- Transport helis gun crews should be more aggressive.
- Garrison mortars now get deleted when removed garrisons.
- Less civ car spawning explosions.
- Outposts can have "busy" status.
- Enemy garrison status gets persistent saved (very tacky way, some more sphisticated is under study).
- Corrected bug in unlcocked assets for AI dress.
- Map Info now shows if Outposts are Idle or Busy.