Arma 3
Antistasi - Warlords of the Pacific
Viser 21-30 af 90 forekomster
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Opdatering: 27. juli 2018 kl. 6:06

1.2.0 13/07/2018

- IMPORTANT: Added enhaced AI features for the HC infantry squads (under testing).
- IMPORTANT: Added CSAT as PvP faction.
- IMPORTANT: Added more rebel squad recruitment option types.
- IMPORTANT: When AI takes an AI airbase, they will auto take all the nearby resources and factories belonging to the looser.
- Corrected PvP looting.
- Re added rebreathers in enemy seaport ammoboxes.
- Rebels will allways have an update of AI attack destination on major attacks, that update will be quicker if enemy comms are intercepted.
- Solved some locality issues with MP params for HCs.
- MP hosters will have their personal stats loaded.
- MP hosters will be able to add members.
- Armed civilians in CSAT punishments will allways be rebel side.
- In Altis BLUFOR added the right UAV terminal for the arsenal.
- HQ assets will be invulnerable again.
- Carriers wont launch coquering QRFs.
- Corrected server flood when road patrols didnt found where to patrol.
- Workarounded when mission init thinks the player is in the wrong side.
- No assassination missions in case NATO does not have any airbase in the island.
- Convoys can now depart from outposts, more convoy options!
- Extended auto conquer of surrounding zones for battles between AI to captured outposts.
- Solved bug when MP player dismiss AI and has another player in the group.
- Enemy creates now have proper UAV and terminals depending on yur Antistasi faction.
- In vanilla MP rebels start with just SMGs and pistols, not AKs.
- Applied a difficulty coefficient for very populated servers.
- PvP slots wont be available for players that have been playing rebels in the last hour.
- Added a reserved slot for members parameter to be able to book slots for members, up to 100% slots (member only session).
- Fixed server autosave option.
- Built a workaround for strange cases on which players were detected as PvP when they werent.
- Doubled HC slots and increased playable slots for rebels.
- AI won't count as civilians unconscious units while deciding to shoot arty rounds or NAPALM strikes.
- Hopefully solved all the issues related with membership and hosted server environment.
- Fixed: teamkilling option was not working when killing unonscious friendlies.
- Added a message when a rebel player assembles a static weapon which confirms if the weapon will be used or not.
- Bomb run number will be saved and loaded properly.
- HQ asset position and direction is now persistent saved.
- Bulletproofed a bit HQ flag position in case the selected position makes the flag dissapear, so the players will have a chance of repositioning the HQ in a more suitable place.
- Corrected rare bug on QRFs when only tanks where available to retake a zone.
- Players wont be able to garage AI manned vehicles.
- Spotted vehicles marker colors should be ok now.
- Improved infoshare between enhaced AI groups (they will know a bit more if them if some other group has spotted it).
- Removed the "contact informer" mid step, as it seems not fun at all...
- Mil buildings are not used to spawn ambient civvies.
- Aggro implications when conquering / loosing certain territory types.

Opdatering: 13. juli 2018 kl. 8:07

1.1.5 06/07/2018

- ALTIS BLUFOR VERSION IS OUT ON STEAM: Play against a mix of militia SDK + AAF in Altis (or RHS alike config).
- NEW FEATURE: Battle accelerator for battles very remote to players.
- Fixed the convoys in all the islands.
- Fixed player markers on PvP players.
- PvP players won't be able to loot anything which is not a corpse.
- Fixed init bug in MP starting a new game, but asking to load the old session and JiPing.
- NATO wont attack CSAT on WL 1.
- Removed small error on statistics bar calls.
- AI medics now carry 11 FA kits no matter what mod you use.
- Reverted SP player overriding fatal wound mechanics as it caused major bugs.
- AI wont use smoke in CQB.
- Assassination missions wont auto spawn.
- Unconscious PvP players wont be able to be commanders.
- Players shouldnt be initialised before extremely slow servers.
- In hosted, AI which belongs to the hoster wont provide double refund on personal and faction money on save.
- Optimised a bit mousewheel actions on HQ assets.
- Corrected errors on SP briefing.
- AI will allways paradrop when attacking airbases.
- Solved Move Assets bug.
- Solved Stavros city bug.
- Hopefully destroyed buildings will appear destroyed for everyone.
- Several english mispelling errors corrected thanks to the Github supporting community.
- Reverted error which made tier 1 and 2 NATO have Rambo skills.
- Tier 2 NATO (if exist) instead of lowering the aggro when releasing prisoners, they will join you like CSAT.

Opdatering: 5. juli 2018 kl. 7:46

1.1.4 21/06/2018

- Solved bug when server is initialised by non members.
- Solved bug on new match which prevented to be asked for placement selection.
- Solved bug on build minefield scripts + PvP players won't see the markers.
- Ammobox won't be random replentished on each persistent load.
- Blacklisted target areas will work in HCs.
- Garrisons wont spawn far patrols if they are not at top numbers.
- Major attacks will be more combined as the AI will make a more intensive use of nearby outposts if possible.
- Solved PvP RHS NATO players loadout.
- SP player wont receive fatal wounds.
- Militia is cheaper again.
- SP players will be considered as medic and engineer.
- Enemy city patrols and surrounding patrols wont spawn if the city has an enemy zone inside the city or patrol zone.
- Workarounded some weird bug on task updating in JIP MP.

Opdatering: 17. juni 2018 kl. 17:20

1.1.3 14/06/2018

- Reworked a bit RT influence, different results from 4 possible status (from destroyed, no influence to no one, to CSAT, negative influence for everyone).
- IMPORTANT: Availability of transports enabled, except the most basic ones on each faction.
- Disabled saving capability in MP until the server has init totally.
- Solved crashes on non JIP players dedi.
- Players will be asked to load their personal stats anytime in MP and teleport to HQ.
- Headgear and NV will be added to the ammocrate when the player dissmiss a unit.
- Increased city support gain on each kill.
- More chances to avoid AI taking objectives too sparse.
- When AI takes an AI zone, the nearby controls will belong to the conqueror.
- Land vehicles wont be constantly teleporting to roads when no player is near.

Opdatering: 13. juni 2018 kl. 15:29

1.1.2 09/06/2018

- NEW FEATURE: Any kind of destroyed building is persistent saved.
- More save fixes and debug checks on the Save feature.
- Bugfix and rework of the vehicle markers script.
- No loss of advanced towing when the removeAllActions command has been used on the player.

Opdatering: 9. juni 2018 kl. 9:43

Second hotfix for persistent save

Opdatering: 8. juni 2018 kl. 17:14

Hotfix for persistent load and Hosted MP

Opdatering: 8. juni 2018 kl. 15:28

1.1.0 03/06/2018

- NEW FEATURE: Major assault AI overhaul. Now AI sent on major attacks will perform the following:
- Mortar assemble and mortar support.
- StaticMG assemble / dissassemble.
- More proactive and specialised backup requests of whatever (mortar, airstrikes, qrfs).
- Flanking while supressing or covering the flankers.
- Building assaults.
- Fortify in buildings.
- NEW FEATURE: MP lobby mission parameters with long waited customization settings. Default values are for open dedis in mind, can be only modified by server admin.
- Increased variety for squad compositions with static weapons, engineers, AA / AT men etc (RHS limited to classnames).
- Corrected bug in roadpatrols.
- AI will prioritise available armed helis in case of a support QRF.
- AI wont send QRFs to recap AI airports or airport surroundings.
- Same with reinforcements.
- Solved AI QRFs collide on spawn when several of them have been called.
- Tanks and APC crewmen have mine detection disabled, mines should be much more useful.
- Bulletproofed vehicle and unit init to avoid rare malfunctions.
- Solved bug on paratroopers reinf patrol.
- Medics wont teleport inmediately to heal players in SP and they wont do it if enemies are very close.
- Raised default mission distance to 4Kmts
- Reviving AI belonging to players will report why they cannot revive.
- Removed loading screen in Arsenal to avoid crashes.
- Armed civs on CSAT Punishments will be civilian side and CSAT will attack any civilian anyway but they wont attack players in NATO controlled zones.
- Solved revive enemy bug not making them to surrender.
- CSAT wont have piety with unconscious enemies and will kill them if possible.
- Bleadout by NATO vs CSAT battles wont affect prestige / aggro.
- Medics will loot FA kits up to 10, and pick all the dead body have up to that number.
- All faction uniforms available in arsenal and automated to each mod (including tier 2 troops).
- Informer missions timer raised to 30 mins.
- Informers wont spawn in blacklisted buildings.
- Bank robbery hint spam removed.

Opdatering: 1. juni 2018 kl. 17:34

1.0.8 01/06/2018

- Solved several undercover MP issues.
- Re enabled player markers in MP.
- Planes on QRF and reinforcements wont try to land.
- Conquering by kills is easier.
- Bunkers shouldnt move on persistent save.

Opdatering: 1. juni 2018 kl. 5:58

1.0.7 30/05/2018

- Reverted Jeroen's modification because of bugs until we find a solution.
- No area check for undercover AI
- Teleport AI to unconscious only in SP.
- Road patrols may be generated in Outposts.
- Bledout enemy AI will affect prestige etc. only if killed by Greenfor.
- Solved when an AI is ordered with Action menu 6 to revive and gets unresponsive for revive.
- Hopefully solved some MP animation fails.