Stellaris

Stellaris

Pre-FTL Players 2.2
Showing 31-40 of 61 entries
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Update: May 15, 2017 @ 6:58pm

AI should upgrade MUCH better now that I finally told it what to upgrade TO. Boy is my face red.

Downside is that I have to clutter up the ship designer with multiple copies of the STL drives for each FTL theory tech you discover, so the AI knows which FTL to upgrade to.

Update: May 13, 2017 @ 5:20pm

FTL weight set back to 30 as per old design

Update: May 13, 2017 @ 5:17pm

Returned to standalone version, mod works as designed now

Update: May 12, 2017 @ 6:44pm

- Renamed from players to Players so that override works properly
- Practical techs now depend on tier 1 physics labs again, so that researching lab 2 didn't cause you to automagically draw every practical drive you'd unlocked at the next tech draw regardless of the odds against that.

Update: May 10, 2017 @ 3:55pm

Made this into a submod for ease of maintenance

Update: Apr 12, 2017 @ 5:41pm

1.5 update. Pirates shouldn't trigger until you get FTL

Update: Dec 10, 2016 @ 10:38am

Initial Upload

Update: Nov 4, 2016 @ 12:17pm

All ships get STL drive now

Update: Oct 29, 2016 @ 11:06am

Drive levels now properly spaced in tech tree

Update: Oct 23, 2016 @ 10:12am

Heinlein update.