Stellaris

Stellaris

Pre-FTL Players 2.2
Showing 21-30 of 61 entries
< 1  2  3  4  5  6  7 >
Update: Feb 23, 2018 @ 9:57am

2.0 Update

STL removed. You're confined to your starting system until you get FTL. No way to make hyperlane travel time scale with distance for any speed less than about 120 c.

Update: Oct 30, 2017 @ 9:43am

FTL map mode no longer reveals empires you haven't contacted

Update: Oct 29, 2017 @ 3:04pm

Added tags so you can sort mods by which vanilla files they modify and find conflicts

Update: Oct 26, 2017 @ 6:27pm

Upgraded mobile monsters to use non-salvageable Guardian drive. No more butchering space cows for their sophisticated mechanical FTL technology.

Update: Oct 22, 2017 @ 11:43am

No longer overwrites vanilla physics tech file, increased compatibility.

Update: Oct 7, 2017 @ 4:32pm

Forgot to clean up the cross pollination from salvage like I promised.

Update: Oct 7, 2017 @ 4:19pm

I used the new trigger right, it just doesn't work. Reverted. So hyperlane only will take some doing, yell at me if you want that before Paradox fixes their new trigger (in 1.8.2?)

Update: Sep 24, 2017 @ 4:57pm

1.8 update

Update: May 21, 2017 @ 6:35pm

Returned starting fleet to vanilla after mistakenly incorporating Primitive Players events

Update: May 20, 2017 @ 1:15pm

- AIs start with an extra STL science ship
- AI helper drives are now localized