Stellaris

Stellaris

Pre-FTL Players 2.2
Viser 21-30 af 61 forekomster
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Opdatering: 23. feb. 2018 kl. 9:57

2.0 Update

STL removed. You're confined to your starting system until you get FTL. No way to make hyperlane travel time scale with distance for any speed less than about 120 c.

Opdatering: 30. okt. 2017 kl. 9:43

FTL map mode no longer reveals empires you haven't contacted

Opdatering: 29. okt. 2017 kl. 15:04

Added tags so you can sort mods by which vanilla files they modify and find conflicts

Opdatering: 26. okt. 2017 kl. 18:27

Upgraded mobile monsters to use non-salvageable Guardian drive. No more butchering space cows for their sophisticated mechanical FTL technology.

Opdatering: 22. okt. 2017 kl. 11:43

No longer overwrites vanilla physics tech file, increased compatibility.

Opdatering: 7. okt. 2017 kl. 16:32

Forgot to clean up the cross pollination from salvage like I promised.

Opdatering: 7. okt. 2017 kl. 16:19

I used the new trigger right, it just doesn't work. Reverted. So hyperlane only will take some doing, yell at me if you want that before Paradox fixes their new trigger (in 1.8.2?)

Opdatering: 24. sep. 2017 kl. 16:57

1.8 update

Opdatering: 21. maj 2017 kl. 18:35

Returned starting fleet to vanilla after mistakenly incorporating Primitive Players events

Opdatering: 20. maj 2017 kl. 13:15

- AIs start with an extra STL science ship
- AI helper drives are now localized