Stellaris

Stellaris

Pre-FTL Players 2.2
Viser 51-60 af 61 forekomster
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Opdatering: 13. aug. 2016 kl. 18:18

Added FTL mapmode to show who's researched what FTL drive, if any.

Opdatering: 12. aug. 2016 kl. 21:37

Slower than light starting drive tech added for colony and science ships. Total trip time is about 20X warp level 1. Most of this is spent in windup and winddown rather than in transit, due to a bug where ships will not leave the galaxy view on arrival at their destination if they're moving too slowly. Comment if that one shows up again and we'll adjust.

Opdatering: 10. aug. 2016 kl. 10:26

Corrected the reported bugs finally. Had to overwrite the vanliia physics tech file, prior versions just added the pre-ftl techs in parallel with the vanilla techs instead of overwriting them, so it bugged out when the two tech trees got mixed together.

Opdatering: 10. aug. 2016 kl. 9:57

Bugfixing

Opdatering: 10. aug. 2016 kl. 8:49

Bugfix due to Pode accidently losing version control. Mea culpa.

Opdatering: 10. aug. 2016 kl. 8:23

Ined 77 has added localisations, graphics, and has found the source of the problems mentioned in the comments. Working on that still

The mod has been restored to vanilla style FTL where empires are stuck with their starting FTL choice. I'll keep a variant mod in parallel that allows all FTL types to be researched. This way people who only want pre-FTL play aren't forced into multi-FTL play also.

Opdatering: 7. aug. 2016 kl. 20:05

Bugfix, discovering multiple theory techs no longer hurts your odds of getting hyperlane or warp component techs

Opdatering: 7. aug. 2016 kl. 19:39

Bugfix for hyperlanes, now revealed as intended with first tech

Opdatering: 7. aug. 2016 kl. 8:44

Bugfix with AI research weights

Opdatering: 7. aug. 2016 kl. 7:30

Adjusted AI research weights to help them prioritize their first FTL component tech without obsessing over collecting all the FTL types